yer but why not just combine them, simplicity means we can attract more people as we dont want to make things too complicated, which is why right now we have enough merits and flaws and can just add more as the game progresses.
BCLG100 said:yer but why not just combine them, simplicity means we can attract more people as we dont want to make things too complicated, which is why right now we have enough merits and flaws and can just add more as the game progresses.
Obtaining Money and the RPG Economy:
You automatically start off with two virtue point, just by signing up inside of the registry. A "virtue point" is a tally that is awarded by RPG Game admins or DG Mods (for good behavior). Virtue points may also be removed as a form of punishment. One virtue point equals 20 gold per turn, so if you have 3 virtue points then you will be get 60 gold every week (the bank is updated weekly).
Gold can be used to buy items, property, etc.
Character Creation:
Getting Started:
There are three general aspects in creating a character. The first one is the basic info, the second is choosing your stats, and the third is choosing your merits/flaws.
Step One:
To start off, you have to give give your character the following:
Name (we much prefer if you give your character a name similiar (or exactly the same) to your forum name)
Age
Gender
*Biography/Physical Appearance
*Means it's an optional field.
Choosing your Stats:
Your stats are ranked from 2 to a maximum of 10 (all characters start off with a 2 in every stat.) When you create your character, you have 10 points to put into any mix of stats that you want. This is permanent and can not be changed. You will also not recieve any additional points to put in stats, so choose wisely. The stats are as follows:
Strength (STR)
Your overall physical poweress.
Agility (AGI):
Your speed, dexterity, and reflexes.
Intelligence (INT):
Basically your mental processing power. How fast you think.
Wisdom (WIS):
The amount of information you know.
Endurance (END):
Ability to withstand pain and hardship.
Bravery (BRV):
The ability to reactive under fear or nervousness.
Control (CTL):
Your mental control, the ability to remain calm in stressful situtations, etc.
Sense (SNS):
Eyesight, hearing, sense of smell, etc.
Merits/Flaws
Merits/Flaws are a way to add some spice to your character. They also effect your stats. Merits/Flaws are completely optional, but for every merit you take.. you must take a flaw. You can take up to a maximum of 3 merits. The bonus to taking merits/flaws are that only by receiving stat bonus's through merits/flaws can you get over the maximum number of 10. You do not have to use the merit/flaws system. If you do choose some merits/flaws then you may get rewarded for playing your character by them. (IE: If you choose the merit Calm Heart, and the flaw Hard of hearing.. having your character "yell" in situtations that need silence may get you rewarded).
Warning: The merits/flaws system is complex, so if you want to just jump right in you can skip it. You will be allowed to come back and choose some after you've created your character.
Merits:
Photographic Memory (+ 1 INT)
Code of Honor (+1 BRV)
Common Sense (+1 WIS)
Concentration (+1 CTL)
Calm Heart (+1 CTL)
Self-Confident (+1 CTL)
Ambidextrous (+1 AGI)
Daredevil (+1 BRV)
Perfect Balance (+1 AGI)
Jack-Of-All-Trades (+1 INT)
True Love (+1 BRV)
Danger Sense (+1 SNS)
True Faith (+1 CTL)
Huge Size (+1 END)
Driving Goal (+1 BRV)
Double-jointed (+1 AGI)
Flaws:
Compulsion (-1 CTL)
Nightmares (-1 BRV)
Overconfident (-1 CTL)
Phobia (-1 CTL)
Low-self Image (-1 CTL)
Deranged (-1 WIS)
Hatred (-1 CTL)
Amnesia (-1 WIS)
Confused (-1 INT)
Weak-Willed (-1 BRV)
Absent-Minded (-1 WIS)
Hard of Hearing (-1 SNS)
Bad Sight (-1 SNS)
Uneducated (-1 INT)
Insane Past Life (-1 CTL)
Twisted Upbringing (-1 CTL)
Mute (-1 SNS)
Short (-1 STR)
Self Centered (-1 WIS)
Gullible (-1 WIS)
Simpleton (-1 INT)
Short Fuse (-1 CTL)
Curiosity (-1 SNS)
Color Blindness (-1 SNS)
Inept (-1 INT)
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Your now done creating your character!
Obtaining Money and the RPG Economy:
You automatically start off with two virtue point, just by signing up inside of the registry. A "virtue point" is a tally that is awarded by RPG Game admins or DG Mods (for good behavior). Virtue points may also be removed as a form of punishment. One virtue point equals 20 gold per turn, so if you have 3 virtue points then you will be get 60 gold every week (the bank is updated weekly).
Gold can be used to buy items, property, etc.
BCLG100 said:while i like the idea it may show the lack of support for the organized rpg because nto many other posters have posted here.
In the new RPG thread it still says you start with 2 in each category.I changed the starting number of attribute points from 2 to 4, based on the RPG test trial.
GeorgeOP said:In the new RPG thread it still says you start with 2 in each category.
Veera Anlai said:I rather like the idea of travel time Strider. I imagine we'd have lots of traveling merchants, but maybe the best items can only be had in certain cities. It could also incorporate trade routes from the Civ game too. Items can be 'shipped' from one city to another, if they're in the trade route.![]()