State of The Empire Term 10

Hi,


We really do have combat luck on our side this game! Amazing how many low-odd battles we've won so far... :hammer:

-Kylearan

Well in some instances yes, but we have also lost 3 battles above 95% in our city capturing :mad: ....which to me balances out :crazyeye:
 
Turn 215 1525 A.D.

Save is up. There are some screenies with the save in the email.

War on Loco Front Lines
*Note* Interturn Loco Did not attack from what I can tell...Chamnix has gone to "Survive as Long as Possible"

The Final Push

Sentry Cavalry Advances Can attack Capital Next Turn

Injured Cavalry with Str *2 & Pinch Captures Worker

Cavalry with Sentry Continues around the south advancing, 2 turns from attack

Multiple Units Head to Bombay for reinforcement / Attack Launch on Innovia.

Cannon * 2, Grenadier * 1 Ferry Ride, Swap Ships, Are 3 turns away from Attacking
Front Line Runner Performs Transport Swap
Quick TransportPerforms Transport Swap

Ship Guard (Frigate) Sentried with Los.
Viking Convert (Frigate): Keeping an Eye on Innovia's Galley

--------------------------------------------------------------
Other Advancing Military


Troop Mover Heads towards Bombay
Unnamed Galleon Heading towards Loco Land for Stack Drop off.
Eastern Shuttle: heading back for Reinforcements

Army Advancer: Fortified in Delhi with 3 Rifles Loaded.
Big Bang Transport Fortified in Reading with 3 Rifles Loaded
Ship RunnerFortified in Sunset with 3 rifles loaded.

Riflemen*1: On his way to Churchill.


East Coast Scout Ships:
Columbus (Caravel): Runs his "Patrol" route, no ships
Magellan (Caravel): Fortifies in place with Good LoS of Chowdertown.
Bay Lookout (Frigate): Fortified Securing Dune's Safety with Sentry 1 Promotion
East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
Unnamed Frigate Forms Triangle with East Coast Watch & Columbus, making sure no ships can go through undetected.
Unnamed Frigate *2 Heading into the Heart of the water. He will head further East to be at Innovia’s Gut.
Unnamed Frigate *3 Continuing south.

Central Scout Ships:
East Coast Watch (Frigate): Heads North To explore the Piffle Coast before coming back for sentry Duty.

West Coast Scout Ships:
West Coast Watch (Frigate): Arrives On Loco's East Coast. We spot a Galleon with 1 Cavalry...
unnamed Frigate * 1 (Frigate): Sentry Promotion will fortify in place exposing all ships comming from Piffle / Aloha Lands.

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani
Finishes Temple, *Missionary
No Workers

Holy City: Eternal Eye:
Continues Cannon.
Peter Grimes Cancells Chop, Starts Road instead. Orders Cancelled.

Immortal Keep
Continues West Point
gbno1fanRoad
CivmanSamRoad
Italian VoiceRun to Holy City for Forest Chop.
*Needs Orders*

Port of Mists
:whipped: Bank, Observatory in queue
No Workers

Sunset Fortress:
Continues Galleon
Classic HeroFinishes Jungle Chop
Kyleran Finishes Jungle Chop
DaveMcW Finishes Jungle Chop

Point Defiance
Continues Bank
No Workers

Mighty Bulwark:
Completes Notre Dame :clap:, 2 Turns on Market.
No Workers

Sunrise Citadel
Continues Bank
No Workers

Icy Redoubt
Continues Bank
fe3333au Finishes Chop

Argyle's Watch
*Frigate
No Workers

OverLook Bay
:whipped: Market, Lighthouse in queue


Scion City
Continues Market, Cannon on hold.
MjM continues Workshop

Dune:
Continues Market, Cannon on hold.
Joe HarkerWorkshop on Plains Tile
Lost CivantaresWorkshop on Plains Tile

Sanctuary West
Finishes Barracks (with help of Chop :hammers: from chain gang)
Azaman333 Irrigation Chain
TwistlokIrrigation Chain
AgarwaenIrrigation Chain
TheDivide Irrigation Chain
Kojimanard Irrigation Chain


Churchill
Continues Lighthouse
Memphus Starts mine

Park Place
Continues National Epic. Grows interturn, Citizen is on Windmill...(not Copper)
No Workers

Boardwalk
Continues Granary
General_W Continues Chop


Dehli
Continues
No Workers

Reading
Continues Library
No Workers

B & O
Continues granary, renamed to New B&O) (how come we did this??) Although I do notice that the amp; is not included on the map.
No Workers

Shortline
In Revolt
No Workers

Pennsylvania
In Revolt
Chamnix Starts Road along the south

Bombay
In Revolt, Starts Culture
Unammed Worker Starts road to Last Loco City.
Unammed Worker Starts road to other road

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +18 Gold per turn.

Biology 3 turns to go. (research turned up to finish it at the same we eliminate Loco)

Still no Steam Power...
1 City Left
The have a frigate…
About to get hit hard…
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Quick Links:
 
Turn 216 1530 A.D.

Save is up. There are some screenies at the bottom of this post :)

As Noted last turn we complete Notre Dame

War on Loco Front Lines
*Note* Interturn Loco Did not attack from what I can tell...Chamnix has gone to "Survive as Long as Possible"
The Final Push

Sentry Cavalrydoesn't move incase Chamnix sucides the last Rifleman.

Injured Cavalry with Str *2 & Pinchheals in place

Cavalry with Sentry Continues around the south advancing, now on the hill

Multiple Units Head to Bombay for reinforcement / Attack Launch on Innovia.

Cannon * 2, Grenadier * 1 get off 2 tiles away from Loco's last city, will advance next turn.
Front Line Runner Goes back to Bombay.
Quick Transportdrops off units, explores coast line to the south.
Ship Guard (Frigate) Sentried with Los.
Viking Convert (Frigate): Keeping an Eye on Innovia's Galley, notcies they drop off a cavalry, I have a screenshot, I would guess they are

supplying Aloha with troops. We should let Piffle know that.

--------------------------------------------------------------
Other Advancing Military

Troop Mover Heads towards Bombay
Eastern Shuttle: heading back for Reinforcements

Army Advancer: Fortified in Delhi with 3 Rifles Loaded.
Big Bang Transport Fortified in Reading with 3 Rifles Loaded
Ship RunnerFortified in Sunset with 3 rifles loaded.

Riflemen*1: On his way to Churchill.


East Coast Scout Ships:
Columbus (Caravel): Runs his "Patrol" route, no ships
Magellan (Caravel): Fortifies in place with Good LoS of Chowdertown.
Bay Lookout (Frigate): Fortified Securing Dune's Safety with Sentry 1 Promotion
East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
Unnamed Frigate Forms Triangle with East Coast Watch & Columbus, making sure no ships can go through undetected.
Unnamed Frigate *2 Heading into the Heart of the water. He will head further East to be at Innovia’s Gut.
Unnamed Frigate *3 Continuing south East.

Central Scout Ships:
East Coast Watch (Frigate): Heading into the Western Sea.

West Coast Scout Ships:
West Coast Watch (Frigate): Arrives On Loco's East Coast.
unnamed Frigate * 1 (Frigate): Sentry Promotion continues West to see what is happening with Piffle's Troops.

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani
Starts Missionary (we are at 5 :mad: form war weariness, but still have 1 :) left, so that is ncie to know)
No Workers

Holy City: Eternal Eye:
:whipped: cannon
Peter Grimes continues Chop
Italian Voice Starts Forest Chop

Immortal Keep
Continues West Point
gbno1fan SE, SW, SW, SW, Farm
CivmanSam SE, SW, SW, SW, Farm

Port of Mists
Starts Observatory
No Workers

Sunset Fortress:
Continues Galleon
Classic HeroPlantation
Kyleran Plantation
DaveMcW Plantation

*Two units will need orders next turn* I am assuming if we get steam power if we see coal hook it up?

Point Defiance
:whipped: Bank, harbour in queue.
No Workers

Mighty Bulwark:
Starts Market.
No Workers

Sunrise Citadel
Continues Bank
No Workers

Icy Redoubt
:whipped: Bank, grocer in queue


Argyle's Watch
*Frigate
No Workers (irrigation Chain is gettign there)

OverLook Bay
Starts Lighthouse
No Workers

Scion City
Continues Market, Cannon on hold, Citizen moved to workshop
MjM Finishes Worskshop

Dune:
:whipped: market, cannon in queue
Joe HarkerWorkshop on Plains Tile
Lost CivantaresWorkshop on Plains Tile

Sanctuary West
*Rifleman, Emphasize :food: turned on.
Azaman333 Irrigation Chain
TwistlokIrrigation Chain
AgarwaenIrrigation Chain
TheDivide Irrigation Chain
Kojimanard Irrigation Chain


Churchill
Continues Lighthouse
Memphus Continues Mine
fe3333au On his way to help.

Park Place
Continues National Epic. citizen moved off of cottage onto copper.
No Workers

Boardwalk
Continues Granary
General_W Finishes Chop, needs orders.


Dehli
:whipped: granary, Library in queue
No Workers

Reading
Continues Library
No Workers

B & O
Continues granary
No Workers

Shortline
In Revolt (1 turn left)
No Workers

Pennsylvania
In Revolt (2 turns left)
Chamnix Starts Road along the south

Bombay
Comes out of Revolt, building culture at +2 :culture: per turn, f we move to the mine we will get another +4 :culture: per turn, giving border expansion in 2 more turns.
Unammed Worker Starts road to Last Loco City.
Unammed Worker Starts road to other road

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +18 Gold per turn.

Biology 2 turns to go. (research turned up to finish it at the same we eliminate Loco)

Finally they have steam power, I hope they send it to us.
1 City Left
The have a frigate…
Are they ever gonna lose anotehr city?
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Update in the morning, but they gave us steam power and we have coal at dune :D :clap:!!!

Loco's last turn ;)
 
Turn 217 1535 A.D.

Save is up. There are some screenies at the bottom of this post :)


War on Loco Front Lines
This will be Loco's Last Turn

The Final Push

Sentry CavalryMoves with 1 Rifle & 1 Cannon

Injured Cavalry with Str *2 & Pinchheals in place

Cavalry with Sentry Waiting for next turn on the hill.

Cannon * 1, Grenadier * 1 Moves into Striking range.

Cannon * 1 Captures 2 workers.

Multiple Units Move into the Fog of War per DaveMcW.


Front Line Runner Goes back to Bombay.
Quick Transportcomes back up to pick up units.
Ship Guard (Frigate) Sentried with Los.
Viking Convert (Frigate): Keeping an Eye on Innovia's Galle
--------------------------------------------------------------
Other Advancing Military

Troop Mover skips turn..where should he go?
Eastern Shuttle: waiting for reingforcements (the :) cap to come off in IK will release troops once Loco is dead)
Army Advancer: Fortified in Delhi with 3 Rifles Loaded.
Big Bang Transport Fortified in Reading with 3 Rifles Loaded
Ship RunnerFortified in Sunset with 3 rifles loaded.

Riflemen*1: On his way to Churchill.

East Coast Scout Ships:
Columbus (Caravel): Runs his "Patrol" route, no ships
Magellan (Caravel): Fortifies in place with Good LoS of Chowdertown.
Bay Lookout (Frigate): Fortified Securing Dune's Safety with Sentry 1 Promotion
East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
Unnamed Frigate Forms Triangle with East Coast Watch & Columbus, making sure no ships can go through undetected.
Unnamed Frigate *2 Heading into the Heart of the water. He will head further East to be at Innovia’s Gut.
Unnamed Frigate *3 Continuing south East.

Central Scout Ships:
East Coast Watch (Frigate): Heading into the Western Sea.

West Coast Scout Ships:
West Coast Watch (Frigate): Arrives On Loco's East Coast.
unnamed Frigate * 1 (Frigate): Sentry Promotion continues West to see what is happening with Piffle's Troops.

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani
Finishes Missionary interturn
No Workers

Holy City: Eternal Eye:
Starts Wall Street
Peter Grimes Finishes chop
Italian Voice Starts Forest Chop

Immortal Keep
Continues West Point
gbno1fan finishes farm
CivmanSam finishes farm

Port of Mists
Continues Observatory
No Workers

Sunset Fortress:
Continues Galleon
Classic HeroFinishes Plantation
Kyleran Finishes Plantation
DaveMcW Goes for the Ivory

Point Defiance
starts Harbour
No Workers

Mighty Bulwark:
Finishes Market, I can't believe how many :hammers: this city can produce and it can still grow, get another +50% in two turns when we hook up

coal, a factory and power. :eek:
No Workers

Sunrise Citadel
Continues Bank
No Workers

Icy Redoubt
starts grocer
No Workers


Argyle's Watch
Completes Frigate Interturn
Azaman333 Irrigation Chain
TwistlokIrrigation Chain
AgarwaenIrrigation Chain
TheDivide Irrigation Chain
Kojimanard Irrigation Chain

OverLook Bay
Continues Lighthouse
No Workers

Scion City
:whipped: market
MjM moves onto the forest for Workshop (or should he do a workshop elsewhere?)

Dune:
:whipped: market, cannon in queue
Joe HarkerRun to the Coal for a road on the mine
Lost CivantaresRun to the Coal for a road on the mine

Sanctuary West
*Rifleman
No Workers (Irrigation Chain is at Argyle's

Churchill
Continues Lighthouse
Memphus Finishes Mine
fe3333au On his way to help.

Park Place
Continues National Epic.
No Workers

Boardwalk
Continues Granary, our religion spreads by itself interturn :)
General_W Starts Mine.


Dehli
starts Library, moved citizen to floodplain farm
No Workers

Reading
Continues Library
No Workers

B & O
Continues granary, emphasis food turned on, forge added to build queue.
No Workers

Shortline
Comes out of revolt interturn, is already a productive city!!
No Workers

Pennsylvania
In Revolt (1 turns left)
Chamnix Starts Road along the south

Bombay
Move citizen to Mine
Unammed Worker Starts road to Last Loco City.
Unammed Worker Starts road to other road
Unammed Worker Starts road to other road
Unammed Worker Starts road to other road

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +19 Gold per turn.

Biology 1 turns to go. (research turned up to finish it at the same we eliminate Loco)

They Send us Steam Power
Next turn is their last
The have a frigate…
Are they ever gonna lose another city?
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Ok so Loco is dead :evil:

Here are some screenies from the turn. I will do the update in a bit.

1. Is Piffles' force. I suggest this Frigate just keep on eye on that.

2. Innovia has discovered Physcis :eek: Should we consider a trade??

3. Our West Coast is setting up to be nicely scouted now.

4. Us giving Communism to Piffle.

5. Loco's Last city.
 

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More Shoots :)

1. The Demographics. Notice Piffle took a big hit in power. Perhaps some of their ships got sunk? That is why they made peace.

2. Before Biology

3. After Biology (that is a huge increase in :food:)

4. 2 Workers that need orders next turn, i sent them to more of the "middle" of the empire.
 

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Turn 217 1540 A.D.

Save is up. (As mentioned, Screenies are above)


The End of Loco

Cannon * 1 with ~65% odds, attacks & Wins :) We capure the last city, which unfortunately had jsut expanded cultural borders, and thus is in revolt for 3 turns.

Injured Cavalry with Str *2 & PinchMove into New City and fortifies until healed.

Cavalry with Sentry goes S S onto the hill, will explore in the south of Loco Land, Like DaveMcW suggested.

Sentry CavalryMoves North along the roads, heading back towards Bombay.

--------------------------------------------------------------
Other Advancing Military

*Next Turn I will try to name every unit, and then give a description of where they are on the map (if they are in a city then they will be with that city below, if not they will be in this area*

Units:

TBA next turn.

Ships:
Front Line Runner(Galleon)
Quick Transport(Galleon)
Troop Mover (Galleon)
Army Advancer(Galleon): Fortified in Delhi with 3 Rifles Loaded.
Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles Loaded.
Ship Runner(Galleon)Fortified in Sunset with 3 rifles loaded.
Eastern Shuttle(Galleon): waiting for reingforcements

Ship Guard (Frigate)
Viking Convert (Frigate)
Columbus (Caravel): Runs his "Patrol" route, no ships
Magellan (Caravel): Fortifies in place with Good LoS of Chowdertown.
Bay Lookout (Frigate): Fortified Securing Dune's Safety with Sentry 1 Promotion
East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
Unnamed Frigate Forms Triangle with East Coast Watch & Columbus, making sure no ships can go through undetected.
Unnamed Frigate *2 Heading into the Heart of the water. He will head further East to be at Innovia’s Gut.
Unnamed Frigate *3 Continuing south East.

Central Scout Ships:
East Coast Watch (Frigate): Heading into the Western Sea.

West Coast Scout Ships:
West Coast Watch (Frigate): Arrives On Loco's East Coast.
unnamed Frigate * 1 (Frigate): Sentry Promotion continues West to see what is happening with Piffle's Troops.

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani
Starts Missionary
No Workers
Missionary sent to board ship.

Holy City: Eternal Eye:
Continues Wall Street
Peter Grimes Moves SE for Chop
Italian Voice Finishes Forest Chop.
gbno1fan Moves N starts Farm
CivmanSam Moves for forest Chop

Immortal Keep
Continues West Point
No Workers

Port of Mists
Continues Observatory
No Workers

Sunset Fortress:
Finishes Galleon Interturn
Classic HeroHeads to MB
Kyleran Heads to MB
DaveMcW Starts To Hook up Ivory

Point Defiance
Continues Harbour
No Workers

Mighty Bulwark:
Starts Scotland Yard
No Workers

Sunrise Citadel
Continues Bank
No Workers

Icy Redoubt
Continues grocer
No Workers

Argyle's Watch
Starts Frigate, Completes Frigate (chop power)
Azaman333 Irrigation Chain
TwistlokIrrigation Chain
AgarwaenIrrigation Chain
TheDivide Irrigation Chain
Kojimanard Irrigation Chain

OverLook Bay
Continues Lighthouse
No Workers

Scion City
Continues Cannon
MjM Workshop on forest

Dune:
Continues Cannon, finishes interturn
Joe HarkerHooks up Coal
Lost CivantaresHooks up Coal

Sanctuary West
*Rifleman
No Workers (Irrigation Chain is at Argyle's)

Churchill
Continues Lighthouse
Memphus Moves S starts Workshop
fe3333au On his way to help.

Park Place
Continues National Epic. Moves Citizen.
No Workers

Boardwalk
Finishes Granary interturn, forge added to queue.
General_W Continues Mine.


Dehli
Continues Library
No Workers

Reading
Continues Library
No Workers

B & O
Continues granary
No Workers

Shortline
:whipped: Library, Forge added to queue
No Workers

Pennsylvania
Comes out of Revolt interturn and is also a productive city.
Chamnix Continues

Bombay
Move citizen to Mine

Madras
In revolt (3 turns)
Unammed Worker Starts road to Madras.
Unammed Worker Starts road to other road
Unammed Worker Starts road to other road
Unammed Worker Starts road to other road

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +19 Gold per turn.

Biology We discover interturn and our economy is heating up (once Wallstreet is doen we can run 70% at a surplus :) )

We send them Communism
Goodbye
The have a frigate…
Peactime
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Quick Links:
 
Turn 218 1545 A.D.

Save is up. Almost all units were renamed within the turn it took forever :eek:
There is bound to be typos in this first run for units i will work on it to get it right over the next one.


Military Units Not Found in Cities

*Where appropriate I will try to give thier general Location on the map*

Main Land (Original Epsilon Settlements)

Axeman Northeast of Sunrise for LoS
Axeman SouthWest of Sunrise for LoS

Western Response #1 (Cavalry) Fortifying to the SW of Scion City
Western Response #2 (Cannon) Fortifying to the SW of Scion City

OverLook MP (Rifleman) on his wWay to OVerlook Bay from IK.

New Epsilon (Region Captured from Loco)

Scout #1 (Cavalry with Sentry)Moves North along the roads, to the NE of Bombay.

Scout #2 (Cavalry with Sentry) goes W W exploring the South of Loco

Primary Force #1-7 (Cannons/Maceman/Cavlry/Rifles) In A stack to the SW of Reading

Secondary #1-5 (Cannons) In A Stack outside of Bombay to the SE in FoW out of Innovian Sight.
Secondary #6 (Calvary) Moving towards The Stack of Cannons outside Bombay

Main Land support #1-2 (Cannon *2) Between Reading & Delhi

Madras Guard (Rilfeman)On his Way to Madras


--------------------------------------------------------------
Our Naval Fleet and thier Passengers

*Note any ship that is in a city will also be listed under the city itself with the units loaded onto it.*


Sirian Ocean (Between Us & Innovia)

Army Advancer(Galleon) Fortified in Delhi with 3 Rifles Loaded.
Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles Loaded.
Ship Runner(Galleon) Fortified in Sunset with 3 Rifles loaded.
Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles loaded.

Troop Mover (Galleon) Fortified in Bombay

Columbus (Caravel): Runs his "Patrol" route, no ships
Magellan (Caravel): Fortifies in place with Good LoS of Chowdertown.
East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
Ship Guard (Frigate) Sailing Around

Viking Convert (Frigate) Ontop of our Galleon Quick Transport(Galleon)
Quick Transport(Galleon) Heading West

Eastern Shuttle(Galleon): Ferrying Troops (Missionary & Cannon) to New Epsilon.


Welcoming Waters (Between Us & Aloha off Our Western Coast)
3 Frigates


Indian Ocean (Between Innovia & Aloha, off the East of Madras)
1 Frigate

Southern Ocean (Between Us & Piffle to the South)
No Ships

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Cities & Workers:

Capital: Epsilon Eradani
Finishes Missionary Interturn, Missionary in queue
No Workers
Garrison: 2 Warriors, 1 Axeman, 1 Spearman (veiled Panther, Pokey the Second, knowing KodKod, & ??)


Holy City: Eternal Eye:
Continues Wall Street
Peter Grimes Starts Forest Chop
Italian Voice Moves SE Help Gbno1fan with Farm
gbno1fan Continues Farm
CivmanSam Finishes Forest Chop
Classic HeroNE NE NE NE N for forest Chop
Kyleran NE NE NE NE SE for Irrigation
No Garrion

Immortal Keep
Continues West Point
Garrison: Western Response #1 (Cannon), ??? (Maceman)

Port of Mists
Continues Observatory
No Workers
Garrison:2 Rifles (PoM Guard, PoM MP)

Sunset Fortress:
Starts Galleon
DaveMcW Starts To Hook up Ivory
Garrison: Ship Runner(Galleon) Loaded with 3 Rifles (Sunset Guard, Sunset MP, Sunset Support)

Point Defiance
Finishes Harbour Interturn
No Workers
Garrison: 1 Rifleman (Point Defiance Guard)

Mighty Bulwark:
Continues Scotland Yard
No Workers
Garrison: 1 Spearman, 1 Axeman. (Pokey the First , ???)

Sunrise Citadel
Continues Bank
No Workers
Garrison: Galleon Loaded with nothing, 1 Cannon, 1 Catapult.

Icy Redoubt
Continues grocer
No Workers
Garrison: 2 Rifles, 1 Cho-ku-nu (Icy Guard, Icy MP, Icy History)

Argyle's Watch
Starts Frigate
Azaman333 Finishes Irrigation Chain
TwistlokFinishes Irrigation Chain
AgarwaenFinishes Irrigation Chain
TheDivide Finishes Irrigation Chain
Kojimanard Finishes Irrigation Chain
*all of these units need order*
Garrison: 2 Rifles, 1 on the Way. (Argyle's Guard, Argyle's MP)

OverLook Bay
Continues Lighthouse
No Workers
Garrison: 1 Rifles, 1 on the Way, 1 Cho-ku-nu. (Overlook Guard, Overlook MP, Overlook History)

Scion City
Continues Cannon, citizen moved to all farms, I moved the cannon out of this city by mistake, but all is good.
MjM finishes Chop
No Garrion

Dune:
Starts Cannon
Joe HarkerS Workshop
Lost CivantaresS Workshop
Garrison: 1 Cannon, 1 Catapult.

Sanctuary West
*Rifleman
No Workers
Garrison: 1 Rifle, 1 Cho-Ku-Nu (Santuary Guard, Sanctuary History)

Churchill
Continues Lighthouse
Memphus Moves S starts Workshop
fe3333auLumbermill
Garrison: 1 Rifle (Churchill guard)

Park Place
Continues National Epic.
No Workers
Garrison: 1 Rifle (Park Place guard)

Boardwalk
Finishes Granary interturn, forge added to queue.
General_W Continues Mine.
No Garrion


Dehli
Continues Library, Steals Village from Reading
No Workers
Garrison:Army Advancer(Galleon) Fortified in Delhi with 3 Rifles (Delhi Guard, Delhi MP, Delhi support) Loaded.

Reading
Continues Library, Citizen Moved to :farm:
No Workers
Garrison:Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles (Reading Guard, Reading MP, Reading support)

Loaded.

B & O
Continues granary
No Workers
Garrison: 3 Rifles (B Guard, B MP, B support)

Shortline
:whipped: Library, Forge added to queue
No Workers
Garrison: 1 Rifle (ShortLine Guard)

Pennsylvania
:whipped: Library, granary in the Queue
No Workers
Garrison: 1 Rifle (Pennsylvania Guard)

Bombay
Starts Workboat, Moved citizen to Stone
No Workers
Garrison:Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles (Bombay Guard, Bombay MP, Bombay support) loaded.

Madras
In revolt (2 turns), Granary Added to Queue
Chamnix Continues Road Along the south
M@Ni@C Starts road to Madras.
Pinman Starts road to Madras.
?? Starts road to Madras.
?? NE of Madras for Forest Chop
Garrison: Healing Units.

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Other News:

Our Religious Shrine is Generating +19 Gold per turn.

Assembly Line 7 turns to Go

We send them Biology, Commnuism and Offer Defensive Pact, OPEN BORDERS WITH ALOHA?!?!
The have a frigate…
Peactime
----------------------------------------------------------------
Quick Links:
 
Tommorow morning Ishould eb able to get it up. (I use my lunch hour at work typically as it take 1-2 hours :| )
 
Turn 219 1550 A.D.

Save is up for three days now and the turn is back to us :| Ill play the utrn at lunch, and then do anotehr update this afternoon.
Ahh the luxury of an office ;)


Military Units Not Found in Cities

*Where appropriate I will try to give thier general Location on the map*

Main Land (Original Epsilon Settlements)

Axeman Northeast of Sunrise for LoS
Axeman SouthWest of Sunrise for LoS

Western Response #1 (Cavalry) Fortifying to the SW of Scion City
Western Response #2 (Cannon) Fortifying to the SW of Scion City

OverLook MP (Rifleman) on his Way to OVerlook Bay from IK.

New Epsilon (Region Captured from Loco)

Scout #1 (Cavalry with Sentry)Moves South along the roads, to the E of Pensylvania

Scout #2 (Cavalry with Sentry) goes W W exploring the South Fog Busting (Scout #1 is comming to join him)

Primary Force #1-7 (Cannons/Maceman/Cavlry/Rifles) In A stack to the SW of Reading

Secondary #1-5 (Cannons) Secondary #6 (Calvary) In A Stack outside of Bombay to the SE in FoW out of Innovian Sight.

Main Land support #1-2 (Cannon *2) Between Reading & Delhi

Madras Guard (Rifleman)On his Way to Madras


--------------------------------------------------------------
Our Naval Fleet and thier Passengers

*Note any ship that is in a city will also be listed under the city itself with the units loaded onto it.*

Sirian Ocean (Between Us & Innovia)

Army Advancer(Galleon) Fortified in Delhi with 3 Rifles Loaded.
Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles Loaded.
Ship Runner(Galleon) Fortified in Sunset with 3 Rifles loaded.
Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles loaded.

Troop Mover (Galleon) Heads West*6

Columbus (Caravel): Heading back to pick up spy
Magellan (Caravel): Heading back to pick up spy

East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
Ship Guard (Frigate) Sailing Around

Viking Convert (Frigate) Ontop of our Galleon Quick Transport(Galleon)
Quick Transport(Galleon) Heading West

Eastern Shuttle(Galleon): Ferrying Troops (Missionary & Cannon) to New Epsilon. They Unload themselves.


Welcoming Waters (Between Us & Aloha off Our Western Coast)
3 Frigates


Indian Ocean (Between Innovia & Aloha, off the East of Madras)
1 Frigate

Southern Ocean (Between Us & Piffle to the South)
No Ships

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani[/COLOR
Starts Missionary
No Workers
Garrison: 2 Warriors, 1 Axeman, 1 Spearman (veiled Panther, Pokey the Second, knowing KodKod, & ??)


Holy City: Eternal Eye:
Continues Wall Street
Peter Grimes finishes Forest Chop
Italian Voice Finishes Farm
gbno1fan Finishes Farm
CivmanSam Finishes Forest Chop
Classic HeroStarts forest chop
Kyleran Continues Farm
No Garrion

Immortal Keep
Continues West Point
Garrison: Western Response #1 (Cannon), ??? (Maceman)

Port of Mists
:whipped: Observatory, barracks in queue.
No Workers
Garrison:2 Rifles (PoM Guard, PoM MP)

Sunset Fortress:
Continues Galleon
DaveMcW Starts Camp (do we want to remove the jungle after or no? (it would slow down a Piffle land advance)
Garrison: Ship Runner(Galleon) Loaded with 3 Rifles (Sunset Guard, Sunset MP, Sunset Support)

Point Defiance
Starts Worker (1 of 3)
No Workers
Garrison: 1 Rifleman (Point Defiance Guard)

Mighty Bulwark:
Continues Scotland Yard
No Workers
Garrison: 1 Spearman, 2 Axeman. (Pokey the First , ???)

Sunrise Citadel
Continues Bank, 3 workers added to queue.
No Workers
Garrison: Galleon Loaded with nothing, 1 Cannon, 1 Catapult.

Icy Redoubt
Continues grocer
No Workers
Garrison: 2 Rifles, 1 Cho-ku-nu (Icy Guard, Icy MP, Icy History)

Argyle's Watch
Continues Frigate (3 workers added to queue)
Azaman333 Road
Twistlok Road
Agarwaen Road
TheDivide Road
Kojimanard Road
Garrison: 2 Rifles, 1 on the Way. (Argyle's Guard, Argyle's MP)

OverLook Bay
Continues Lighthouse
No Workers
Garrison: 1 Rifles, 1 on the Way, 1 Cho-ku-nu. (Overlook Guard, Overlook MP, Overlook History)

Scion City
finishes Cannon Interturn
MjM starts Workshop
No Garrion

Dune:
Continues Cannon
Joe HarkerFinishes Workshop
Lost CivantaresFinishes Workshop
Garrison: 1 Cannon, 1 Catapult.

Sanctuary West
*Rifleman
No Workers
Garrison: 1 Rifle, 1 Cho-Ku-Nu (Santuary Guard, Sanctuary History)

Churchill
Continues Lighthouse
Memphus Continues Workshop
fe3333au Continues Lumbermill
Garrison: 1 Rifle (Churchill guard)

Park Place
Continues National Epic. (this Can be :whipped:)
No Workers
Garrison: 1 Rifle, 1 Grenadier (Park Place guard)

Boardwalk
Starts Forge
General_W Moves SE starts Farm
Garrison: 1 Rifle


Dehli
Continues Library
No Workers
Garrison:Army Advancer(Galleon) Fortified in Delhi with 3 Rifles (Delhi Guard, Delhi MP, Delhi support) Loaded.

Reading
Continues Library
No Workers
Garrison:Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles (Reading Guard, Reading MP, Reading support)
Loaded.

B & O
Continues granary
No Workers
Garrison: 3 Rifles (B Guard, B MP, B support)

Shortline
Starts Forge
No Workers
Garrison: 1 Rifle (ShortLine Guard)

Pennsylvania
Starts Granary
No Workers
Garrison: 1 Rifle (Pennsylvania Guard)

Bombay
Continues Workboat
No Workers
Garrison:Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles (Bombay Guard, Bombay MP, Bombay support) loaded.

Madras
In revolt (1 turns), Granary Added to Queue
Chamnix Continues Road Along the south
M@Ni@C Continues road to Madras.
Pinman Continues road to Madras.
?? Continues road to Madras.
?? Starts Forest Chop
Garrison: Healing Units.

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +19 Gold per turn.

Assembly Line 6 turns to Go

Nothing of interest
The have a frigate…
They aquire Physics.
----------------------------------------------------------------
Quick Links:
 

Attachments

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Turn 220 1555 A.D.

Save is up. And Update really Fast. Also Check out the domestic office for a screenshot of every city :)


Military Units Not Found in Cities

*Where appropriate I will try to give thier general Location on the map*

Main Land (Original Epsilon Settlements)

Axeman Northeast of Sunrise for LoS
Axeman SouthWest of Sunrise for LoS
Western Response #1 (Cavalry) Fortifying to the SW of Scion City
Western Response #2 (Cannon) Fortifying to the SW of Scion City

New Epsilon (Region Captured from Loco)

Scout #1 (Cavalry with Sentry)Moves South along the roads, to S Pensylvania
Scout #2 (Cavalry with Sentry) goes SW exploring good LoS here will heal until full :str:

Primary Force #1-7 (Cannons/Maceman/Cavlry/Rifles) In A stack to the SW of Reading

Secondary #1-6 (Cannons) In A Stack outside of Bombay to the SE in FoW out of Innovian Sight.
??? (Grenadier)On his Way to join Secondary Force

Main Land support #1-2 (Cannon *2) Between Reading & Delhi

Madras Guard (Rifleman)On his Way to Madras

Missionary: Heading Towards ShortLine.


--------------------------------------------------------------
Our Naval Fleet and thier Passengers

*Note any ship that is in a city will also be listed under the city itself with the units loaded onto it.*

Sirian Ocean (Between Us & Innovia)

Army Advancer(Galleon) Fortified in Delhi with 3 Rifles Loaded.
Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles Loaded.
Ship Runner(Galleon) Fortified in Sunset with 3 Rifles loaded.
Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles loaded.

Troop Mover (Galleon) Heads West*6
Quick Transport(Galleon) Heading West*6
*These Two Ships Are Navigation 1 and can load any of Primary Force 1-7 To take back to the Main land if Aloha / Piffle Hit us in the next 10 turns.

Columbus (Caravel): Heading back to pick up spy
Magellan (Caravel): Heading back to pick up spy

East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
Ship Guard (Frigate) Sailing Around
Viking Convert (Frigate) Ontop of our Galleon


Eastern Shuttle(Galleon): Heading Back for More Missionaries.


Welcoming Waters (Between Us & Aloha off Our Western Coast)
4 Frigates WE have an Excellent LoS net Set Up and 2 STR 2 Frigates closer to our Borders.


Indian Ocean (Between Innovia & Aloha, off the East of Madras)
1 Frigate To the SE of Innovia Keeping an Eye out.

Southern Ocean (Between Us & Piffle to the South)
No Ships

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani[/COLOR
Finishes Missionary Interturn
No Workers
Garrison: 2 Warriors, 1 Axeman, 1 Spearman (veiled Panther, Pokey the Second, knowing KodKod, & ??)


Holy City: Eternal Eye:
Continues Wall Street
Peter Grimes Moves N (for Forest Chop)
Italian Voice Moves N For Farm
gbno1fan With Italian Voice Farming
CivmanSam Finishes Farm With Kyleran
Kyleran Finishes Farm
Classic HeroFinishes forest Chop
No Garrion

Immortal Keep
Continues West Point, Citizen's Rearanged.
Garrison: Western Response #1 (Cannon), ??? (Maceman)

Port of Mists
Starts Barracks
No Workers
Garrison:2 Rifles (PoM Guard, PoM MP)

Sunset Fortress:
Continues Galleon
DaveMcWContinues Camp (do we want to remove the jungle after or no? (it would slow down a Piffle land advance)
Garrison: Ship Runner(Galleon) Loaded with 3 Rifles (Sunset Guard, Sunset MP, Sunset Support)

Point Defiance
Finishes Worker (1 of 3), Worker in Queue (*Worker Needs Orders)
No Workers
Garrison: 1 Rifleman (Point Defiance Guard)

Mighty Bulwark:
Finishes Scotland Yard Interturn :clap:
No Workers
Garrison: 1 Spearman, 2 Axeman. (Pokey the First , ???)

Sunrise Citadel
Finishes Bank Interturn, 3 workers up.
No Workers
Garrison: Galleon Loaded with nothing, 1 Cannon, 1 Catapult.

Icy Redoubt
Continues grocer
No Workers
Garrison: 2 Rifles, 1 Cho-ku-nu (Icy Guard, Icy MP, Icy History)

Argyle's Watch
Finishes Frigate (3 workers added to queue)
Azaman333 Finishes Workshop (1 Tile South of Argyle's)
Twistlok Finishes Workshop (1 Tile South of Argyle's)
Agarwaen Finishes Workshop (1 Tile South of Argyle's)
TheDivide Finishes Workshop (1 Tile South of Argyle's)
Kojimanard Finishes Road
Garrison: 3 Rifles. (Argyle's Guard, Argyle's MP, A & MB Guard)

OverLook Bay
Continues Lighthouse
No Workers
Garrison: 2 Rifles, 1 Cho-ku-nu. (Overlook Guard, Overlook MP, Overlook History)

Scion City
Starts Cannon
MjM Continues Workshop
No Garrion

Dune:
Continues Cannon
Joe HarkerMoves NE E Starts Workshop
Lost CivantaresMoves NE E Starts Workshop
Garrison: 1 Cannon, 1 Catapult.

Sanctuary West
*Rifleman
No Workers
Garrison: 1 Rifle, 1 Cho-Ku-Nu (Santuary Guard, Sanctuary History)

Churchill
Continues Lighthouse
Memphus finishes Workshop
fe3333au Continues Lumbermill
Garrison: 1 Rifle (Churchill guard)

Park Place
Continues National Epic. (this Can be :whipped:)
No Workers
Garrison: 1 Rifle, 1 Grenadier (Park Place guard)

Boardwalk
Continues Forge, citizen moved
General_W Moves SE starts Farm
Garrison: 1 Rifle


Dehli
Continues Library, citizen moved
No Workers
Garrison:Army Advancer(Galleon) Fortified in Delhi with 3 Rifles (Delhi Guard, Delhi MP, Delhi support) Loaded.

Reading
Continues Library
No Workers
Garrison:Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles (Reading Guard, Reading MP, Reading support)
Loaded.

B & O
Continues granary
No Workers
Garrison: 3 Rifles (B Guard, B MP, B support)

Shortline
Continues Forge
No Workers
Garrison: 1 Rifle (ShortLine Guard)

Pennsylvania
Continues Granary
No Workers
Garrison: 1 Rifle (Pennsylvania Guard)

Bombay
Continues Workboat
No Workers
Garrison:Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles (Bombay Guard, Bombay MP, Bombay support) loaded.

Madras
In revolt (1 turns), Granary Added to Queue
Chamnix Continues Road Along the south
M@Ni@C Starts to Hook Up Horses.
Pinman Starts to Hook Up Horses.
?? Continues road to Madras.
?? Finishes forest Chop
Garrison: Healing Units.

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +19 Gold per turn.

Assembly Line 6 turns to Go :science: turned down to 60% as we ran out of :gold:

Nothing of interest
The have a frigate…
They aquire Physics.
----------------------------------------------------------------
Quick Links:
 
Turn 221 1560 A.D.

Save is up.


Military Units Not Found in Cities

*Where appropriate I will try to give thier general Location on the map*

Main Land (Original Epsilon Settlements)

Axeman Northeast of Sunrise for LoS
Axeman SouthWest of Sunrise for LoS
Western Response #1 (Cavalry) Fortifying to the SW of Scion City
Western Response #2 (Cannon) Fortifying to the SW of Scion City

New Epsilon (Region Captured from Loco)

Scout #1 (Cavalry with Sentry)Exploring the South
Scout #2 (Cavalry with Sentry)Exploring the South

Primary Force #1-7 (Cannons/Maceman/Cavlry/Rifles) In A stack to the SW of Reading

Secondary #1-6 (Cannons) In A Stack outside of Bombay to the SE in FoW out of Innovian Sight.
??? (Grenadier)On his Way to join Secondary Force
Secondary (Cavlary)On his Way to join Secondary Force

Main Land support #1-2 (Cannon *2) Between Reading & Delhi

Madras Guard (Rifleman)On his Way to Madras

Missionary: Spreads our Religion in Shortline.


--------------------------------------------------------------
Our Naval Fleet and thier Passengers

*Note any ship that is in a city will also be listed under the city itself with the units loaded onto it.*

Sirian Ocean (Between Us & Innovia)

Army Advancer(Galleon) Fortified in Delhi with 3 Rifles Loaded.
Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles Loaded.
Ship Runner(Galleon) Fortified in Sunset with 3 Rifles loaded.
Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles loaded.

Troop Mover (Galleon) Heads West*6
Quick Transport(Galleon) Heading West*6
*These Two Ships Are Navigation 1 and can load any of Primary Force 1-7 To take back to the Main land if Aloha / Piffle Hit us in the next 10 turns. In the meantime they will help us ferry the missionaries faster :)
Eastern Shuttle(Galleon): Heading Back for More Missionaries.


Columbus (Caravel): Heading back to pick up spy
Magellan (Caravel): Heading back to pick up spy

East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
Ship Guard (Frigate) Sailing Around
Viking Convert (Frigate) Ontop of our Galleon


Welcoming Waters (Between Us & Aloha off Our Western Coast)
4 Frigates WE have an Excellent LoS net Set Up and 2 STR 2 Frigates closer to our Borders.


Indian Ocean (Between Innovia & Aloha, off the East of Madras)
1 Frigate To the SE of Innovia Keeping an Eye out.

Southern Ocean (Between Us & Piffle to the South)
No Ships

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani[/COLOR
Puts A Jail to build, then When Missionary gets expeded changes build back to a missionary.
No Workers
Garrison: 2 Warriors, 1 Axeman, 1 Spearman (veiled Panther, Pokey the Second, knowing KodKod, & ??)


Holy City: Eternal Eye:
Continues Wall Street
Peter Grimes Starts Forest Chop.
Italian Voice Farm
gbno1fan Farm
Classic HeroFarm
CivmanSam S Farm
Kyleran S Farm
No Garrion

Immortal Keep
Continues West Point, Grows interturn
Marius312 Heads from Point Defiance for Workshops.
Garrison: Western Response #1 (Cannon), ??? (Maceman)

Port of Mists
Continues Barracks
No Workers
Garrison:2 Rifles (PoM Guard, PoM MP)

Sunset Fortress:
Continues Galleon
DaveMcWFinishes Camp
Garrison: Ship Runner(Galleon) Loaded with 3 Rifles (Sunset Guard, Sunset MP, Sunset Support)

Point Defiance
Starts Worker.
No Workers
Garrison: 1 Rifleman (Point Defiance Guard)

Mighty Bulwark:
Finishes Spy 1 of 4.
No Workers
Garrison: 1 Spearman, 2 Axeman. (Pokey the First , ???)

Sunrise Citadel
Starts Worker
No Workers
Garrison: Galleon Loaded with nothing, 1 Cannon, 1 Catapult.

Icy Redoubt
Continues grocer
No Workers
Garrison: 2 Rifles, 1 Cho-ku-nu (Icy Guard, Icy MP, Icy History)

Argyle's Watch
Starts Worker ( I messed up here and by mistake put a workshop on the wrong Fram first... D'oh)
Azaman333 Moves SE Finishes Workshop
Twistlok Moves SE Finishes Workshop
Agarwaen Moves SE Finishes Workshop
TheDivide Moves SE Finishes Workshop
Kojimanard Heads towards Sanctuary West Hill for Mine?
Garrison: 3 Rifles. (Argyle's Guard, Argyle's MP, A & MB Guard)

OverLook Bay
Continues Lighthouse, citizen mvoed to Grassland Farm.
No Workers
Garrison: 2 Rifles, 1 Cho-ku-nu. (Overlook Guard, Overlook MP, Overlook History)

Scion City
Continues Cannon
MjM Finishes Workshop
No Garrion

Dune:
Continues Cannon
Joe HarkerFinishes Workshop
Lost CivantaresFinishes Workshop
Garrison: 1 Cannon, 1 Catapult.

Sanctuary West
*Rifleman
Kojimanard Heads towards Sanctuary West Hill for Mine?
Garrison: 1 Rifle, 1 Cho-Ku-Nu (Santuary Guard, Sanctuary History)

Churchill
Continues Lighthouse
Memphus Moves SE Starts Road, Cancells Road, will move NE next turn for a Workshop.
fe3333au Continues Lumbermill
Garrison: 1 Rifle (Churchill guard)

Park Place
Continues National Epic. (this Can be :whipped:)
No Workers
Garrison: 1 Rifle, 1 Grenadier (Park Place guard)

Boardwalk
Continues Forge
General_W Continues Farm
Garrison: 1 Rifle


Dehli
Continues Library
No Workers
Garrison:Army Advancer(Galleon) Fortified in Delhi with 3 Rifles (Delhi Guard, Delhi MP, Delhi support) Loaded.

Reading
Continues Library
No Workers
Garrison:Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles (Reading Guard, Reading MP, Reading support)
Loaded.

B & O
Finishes Granary
No Workers
Garrison: 3 Rifles (B Guard, B MP, B support)

Shortline
Continues Forge
No Workers
Garrison: 1 Rifle (ShortLine Guard)

Pennsylvania
Continues Granary
No Workers
Garrison: 1 Rifle (Pennsylvania Guard)

Bombay
Finishes Workboat interturn
No Workers
Garrison:Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles (Bombay Guard, Bombay MP, Bombay support) loaded.

Madras
In revolt (1 turns), Granary Added to Queue
Chamnix Continues Road Along the south
M@Ni@C Finishes Hooking up horses
Pinman Continues Road Along the south
?? Continues road to Madras.
?? Moves N for forest Chop.
Garrison: Healing Units. only 1 Cannon left. (Madras Guard on the Way)

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +20 Gold per turn.

Assembly Line 4 turns to Go :science: turned up to 70%

Nothing of interest
The have a frigate…
They Found 2 new Cities, on the site of two Pillages (and reaquire Dyes)
----------------------------------------------------------------
Quick Links:
 

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Update on Monday...But Piffle now has Physics and Divine Right. :eek: Hopefully they trade us Physics (Like the deal says)
 
Turn 221 1565 A.D.

Save is up.


Military Units Not Found in Cities
Main Land (Original Epsilon Settlements)

Axeman Northeast of Sunrise for LoS
Axeman SouthWest of Sunrise for LoS
Western Response #1 (Cavalry) Fortifying to the SW of Scion City
Western Response #2 (Cannon) Fortifying to the SW of Scion City

New Epsilon (Region Captured from Loco)

Scout #1 (Cavalry with Sentry)Exploring the South
Scout #2 (Cavalry with Sentry)Exploring the South

Main Land support #1-2 (Cannon *2) Between Reading & Delhi
Primary Force #1-7 (Cannons/Maceman/Cavlry/Rifles) In A stack to the SW of Reading

Secondary #1-8 (Cannons)(Grenadier)(Cavlary) In A Stack outside of Bombay to the SE in FoW out of Innovian Sight. May have to move next

turn to avoid detection from Innovian Galleon's

Madras Guard (Rifleman)On his Way to Madras

--------------------------------------------------------------
Our Naval Fleet and thier Passengers

Sirian Ocean (Between Us & Innovia)

Army Advancer(Galleon) Fortified in Delhi with 3 Rifles Loaded.
Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles Loaded.
Ship Runner(Galleon) Fortified in Sunset with 3 Rifles loaded.
Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles loaded.

Troop Mover (Galleon) Heading for missionaries Outside of Overlook Bay
Quick Transport(Galleon) Ready to rumble north of Delhi.

Eastern Shuttle(Galleon): Returning to Loco Land with a Missionary & Cannon.

Columbus (Caravel): Heading back to pick up spy
Magellan (Caravel): Heading back to pick up spy

East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
Ship Guard (Frigate) Last Line of Defense on the East Coast
Viking Convert (Frigate) Ontop of our Galleon
Wise one Want to Be (Frigate) Siting in "Innovian" Waters between all thier major cities (the Bay)


Welcoming Waters (Between Us & Aloha off Our Western Coast)
4 Frigates WE have an Excellent LoS net Set Up and 2 STR 2 Frigates closer to our Borders.

Indian Ocean (Between Innovia & Aloha, off the East of Madras)
1 Frigate To the SE of Innovia Keeping an Eye out. Noticies 2 Galleon's 1 with a Camel Archer.

Southern Ocean (Between Us & Piffle to the South)
No Ships

--------------------------------------------------------------
Cities & Workers:

Capital: Epsilon Eradani[/COLOR
Continues Missionary
No Workers
Garrison: 2 Warriors, 1 Axeman, 1 Spearman (veiled Panther, Pokey the Second, knowing KodKod, & ??)


Holy City: Eternal Eye:
Continues Wall Street
Peter Grimes Finishes Forest Chop
Italian Voice Farm
gbno1fan Farm
Classic HeroFarm
CivmanSam Farm
Kyleran Farm
No Garrion

Immortal Keep
Continues West Point
Marius312 HStarts Workshop
Garrison: Western Response #1 (Cannon), ??? (Maceman)

Port of Mists
Changes build to Worker
No Workers
Garrison:2 Rifles (PoM Guard, PoM MP)

Sunset Fortress:
Continues Galleon
DaveMcWStarts Jungle Chop
Garrison: Ship Runner(Galleon) Loaded with 3 Rifles (Sunset Guard, Sunset MP, Sunset Support)

Point Defiance
Finishes Worker interturn (2 of 3)
No Workers
Garrison: 1 Rifleman (Point Defiance Guard)

Mighty Bulwark:
Finishes Spy 2 of 4
No Workers
Garrison: 1 Spearman, 2 Axeman. (Pokey the First , ???)

Sunrise Citadel
Finishes Worker
No Workers
Garrison: Galleon Loaded with nothing, 1 Cannon, 1 Catapult.

Icy Redoubt
Continues grocer
No Workers
Garrison: 2 Rifles, 1 Cho-ku-nu (Icy Guard, Icy MP, Icy History)

Argyle's Watch
Continues Worker
Azaman333 Moves E Finishes Workshop
Twistlok Moves E Finishes Workshop
Agarwaen Moves E Finishes Workshop
TheDivide Moves E Finishes Workshop
Garrison: 3 Rifles. (Argyle's Guard, Argyle's MP, A & MB Guard)

OverLook Bay
Continues Lighthouse, grows interturn
No Workers
Garrison: 2 Rifles, 1 Cho-ku-nu. (Overlook Guard, Overlook MP, Overlook History)

Scion City
Continues Cannon
MjM Finishes Workshop
No Garrion

Dune:
Continues Cannon
Joe HarkerW Workshop
Lost CivantaresW Workshop
Garrison: 1 Cannon, 1 Catapult.

Sanctuary West
*Rifleman
Kojimanard starts Mine
Garrison: 1 Rifle, 1 Cho-Ku-Nu (Santuary Guard, Sanctuary History)

Churchill
Continues Lighthouse
Memphus Finishes Road ...oops.
fe3333au Continues Lumbermill
Garrison: 1 Rifle (Churchill guard)

Park Place
Continues National Epic. (this Can be :whipped:)
No Workers
Garrison: 1 Rifle, 1 Grenadier (Park Place guard)

Boardwalk
Continues Forge
General_W Continues Farm
Garrison: 1 Rifle


Dehli
Continues Library (Culture Borders Exapnd Interturn)
No Workers
Garrison:Army Advancer(Galleon) Fortified in Delhi with 3 Rifles (Delhi Guard, Delhi MP, Delhi support) Loaded.

Reading
Finishes Library
No Workers
Garrison:Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles (Reading Guard, Reading MP, Reading support)
Loaded.

B & O
Continues forge
No Workers
Garrison: 3 Rifles (B Guard, B MP, B support)

Shortline
Continues Forge
No Workers
Garrison: 1 Rifle (ShortLine Guard)

Pennsylvania
Continues Granary
No Workers
Garrison: 1 Rifle (Pennsylvania Guard)

Bombay
starts Forge Citizen moved to the new captured Fish.
No Workers
Garrison:Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles (Bombay Guard, Bombay MP, Bombay support) loaded.

Madras
Continues Culture
Chamnix Lumbermill
M@Ni@C Lumbermill
Pinman Lumbermill
?? Watermill
?? Starts Forest Chop
Garrison: Healing Units. only 1 Cannon left. (Madras Guard on the Way)

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +20 Gold per turn.

Assembly Line 3 turns to Go :science: @ 70%

They Acquire Physics & Divine Right
The have a frigate…
They Found 2 new Cities, on the site of two Pillages (and reaquire Dyes)
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Quick Links:
 
Save is up. Update in the morning. Piffle's army is on the move. By my count the can redeclare on Aloha in 1 or 2 turns. That would be amazing news for us.

Also I asked for Physics during the turn
 
Turn 222 1570 A.D.

Save is up.


Military Units Not Found in Cities
Main Land (Original Epsilon Settlements)

Axeman Northeast of Sunrise for LoS
Axeman SouthWest of Sunrise for LoS
Western Response #1 (Cavalry) Fortifying to the SW of Scion City
Western Response #2 (Cannon) Fortifying to the SW of Scion City

New Epsilon (Region Captured from Loco)

Scout #1 (Cavalry with Sentry)Fortified with LoS in the South
Scout #2 (Cavalry with Sentry)Healing with LoS in the South

Main Land support #1-2 (Cannon *2) Move into Delhi to Load onto Eastern Shuttle Galleon (this gives us 6 Cannon's Loaded for Redeployment)

Primary Force #1-7 (Cannons/Maceman/Cavlry/Rifles) In A stack to the SW of Reading

Secondary #1-8 (Cannons)(Grenadier)(Cavalry) In A Stack outside of Bombay to the SE in FoW out of Innovian Sight.

Madras Guard (Rifleman)Arrives in Madras
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Our Naval Fleet and thier Passengers

Sirian Ocean (Between Us & Innovia)

Army Advancer(Galleon) Fortified in Delhi with 3 Rifles Loaded.
Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles Loaded.
Ship Runner(Galleon) Fortified in Sunset with 3 Rifles loaded.
Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles loaded.

Troop Mover (Galleon) Heading for missionaries Outside of Overlook Bay
Quick Transport(Galleon) Ready to rumble north of Delhi.

Eastern Shuttle(Galleon): Drops off Missionary. 1 cannon Loaded, 2 Will load next turn.

Columbus (Caravel): Picks up first Spy, on his was back to Innovian Waters
Magellan (Caravel): Heading back to pick up spy, then off to Aloha for intelligence for Piffle if they require.

East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
Ship Guard (Frigate) Last Line of Defense on the East Coast
Viking Convert (Frigate) Ontop of our Galleon
Wise one Want to Be (Frigate) Siting in "Innovian" Waters between all thier major cities (the Bay)


Welcoming Waters (Between Us & Aloha off Our Western Coast)
4 Frigates WE have an Excellent LoS net Set Up and 2 STR 2 Frigates closer to our Borders.

1 Frigate who Spots Piffle's Force on the Move.
Indian Ocean (Between Innovia & Aloha, off the East of Madras)
1 Frigate To the SE of Innovia Keeping an Eye out. Noticies 2 Galleon's 1 with a Camel Archer.

Southern Ocean (Between Us & Piffle to the South)
No Ships

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Cities & Workers:

Capital: Epsilon Eradani[/COLOR
Finishes Missionary interturn
No Workers
Garrison: 2 Warriors, 1 Axeman, 1 Spearman (veiled Panther, Pokey the Second, knowing KodKod, & ??)


Holy City: Eternal Eye:
Continues Wall Street
Peter Grimes Moves SW for anotehr forest Chop (was this the right move?!?!)
Italian VoiceFarm
gbno1fan Farm
Classic HeroFarm
CivmanSam Farm
Kyleran Farm
No Garrion

Immortal Keep
Continues West Point
Marius312 Continues Workshop
unnameed WorkerJoins Marius312
Garrison: Western Response #1 (Cannon), Point Lookout (Maceman), Pokey the First (Spearman)

Port of Mists
Continues Worker
No Workers
Garrison:2 Rifles (PoM Guard, PoM MP)

Sunset Fortress:
Continues Galleon
DaveMcWContinues Jungle Chop
Garrison: Ship Runner(Galleon) Loaded with 3 Rifles (Sunset Guard, Sunset MP, Sunset Support)

Point Defiance
Start worker (3 of 3)
No Workers
Garrison: 1 Rifleman (Point Defiance Guard)

Mighty Bulwark:
Starts & Finishes Grocer :)eek: the :hammers: are addictive)
No Workers
Garrison: 1 Spearman, 2 Axeman. (Pokey the First , ???)

Sunrise Citadel
Starts Worker
Unnammed worker Begins workshop on the Ivory
Garrison: Galleon Loaded with nothing, 1 Cannon, 1 Catapult.

Icy Redoubt
Continues grocer (This can now be :whipped:)
No Workers
Garrison: 2 Rifles, 1 Cho-ku-nu (Icy Guard, Icy MP, Icy History)

Argyle's Watch
Finishes worker (1 of 3) interturn
Azaman333 Road
Twistlok Road
Agarwaen E Road
TheDivide S for Jungle Chop
Garrison: 3 Rifles. (Argyle's Guard, Argyle's MP, A & MB Guard)

OverLook Bay
Continues Lighthouse (This can be :whipped:)
No Workers
Garrison: 2 Rifles, 1 Cho-ku-nu. (Overlook Guard, Overlook MP, Overlook History)

Scion City
Continues Cannon
MjM Moves NW N starts workshop
No Garrion

Dune:
Continues Cannon
Joe Harker Finishes Workshop
Lost Civantares Finishes Workshop
Garrison: 1 Cannon, 1 Catapult.

Sanctuary West
*Rifleman
Kojimanard continues Mine
Garrison: 1 Rifle, 1 Cho-Ku-Nu (Santuary Guard, Sanctuary History)

Churchill
Continues Lighthouse
Memphus Moves NE for Workshop
fe3333au Continues Lumbermill
Garrison: 1 Rifle (Churchill guard)

Park Place
Continues National Epic. (this will be done next turn)
No Workers
Garrison: 1 Rifle, 1 Grenadier (Park Place guard)

Boardwalk
Continues Forge, citizen moved to plains farm. :food:
General_W Moves S starts Farm on the cottage, (is this the right move?) cancells orders so it can be adjusted next turn
Garrison: 1 Rifle


Dehli
Continues Library
No Workers
Garrison:Army Advancer(Galleon) Fortified in Delhi with 3 Rifles (Delhi Guard, Delhi MP, Delhi support) Loaded.
Garrison:Eastern Shuttle(Galleon) Fortified in Delhi with 3 Cannons (TBA) Loaded.

Reading
Starts Lighthouse, borders expand interturn
No Workers
Garrison:Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles (Reading Guard, Reading MP, Reading support)
Loaded.
Garrison:TBA(Galleon) Fortified in Reading with 3 Cannons (TBA) Loaded.

B & O
Continues forge
No Workers
Garrison: 3 Rifles (B Guard, B MP, B support)

Shortline
Continues Forge
No Workers
Garrison: 1 Rifle (ShortLine Guard)

Pennsylvania
Continues Granary
Chamnix Lumbermill
M@Ni@C Lumbermill
jeejeep Lumbermill
Garrison: 1 Rifle (Pennsylvania Guard)

Bombay
Continues Forge
No Workers
Garrison:Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles (Bombay Guard, Bombay MP, Bombay support) loaded.

Madras
Continues Culture, borders expand interturn
Pinman watermill
?? Cancells forest chop starts road (so :hammers: from chop don't get lost in culture)
Garrison: Healing Units. only 1 Cannon left. (Madras Guard on the Way)

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Other News:

Our Religious Shrine is Generating +20 Gold per turn.

Assembly Line 2 turns to Go :science: @ 70%, we are now turnign a profit a 70% :science: :wehoo:

I asked for Physics.
The have a frigate…
They Found 2 new Cities, on the site of two Pillages (and reaquire Dyes)
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