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State of The Empire Term 10

Discussion in 'Team Epsilon' started by Memphus, Jun 23, 2007.

  1. Memphus

    Memphus Deity

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    5,233
    Location:
    Canada
    Full update later, but Physcis came full circle (Piffle Gave it to us :) )

    assembly line in 1.

    Oh and here is the Piffle force again.
     

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  2. Memphus

    Memphus Deity

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    Location:
    Canada
    Turn 223-225 1575-1585 A.D.

    Save is up. 3 Updates in 1. Peter I forgot to remove the "tags" :( Next Turn!!


    Military Units Not Found in Cities
    Main Land (Original Epsilon Settlements)

    Axeman Northeast of Sunrise for LoS
    Axeman SouthWest of Sunrise for LoS
    Western Response #1 (Cavalry) Fortifying to the SW of Scion City
    Western Response #2 (Cannon) Fortifying to the SW of Scion City
    Western Response #3 (Cannon) Heading SW towards Other Western Response Units
    Western Response #4 (Cannon) Heading SW towards Other Western Response Units

    New Epsilon (Region Captured from Loco)

    Scout #1 (Cavalry with Sentry)Fortified with LoS in the South
    Scout #2 (Cavalry with Sentry)Healing with LoS in the South

    Primary Force #1-7 (Cannons/Maceman/Cavlry/Rifles) In A stack to the SW of Reading

    Secondary #1-8 (Cannons)(Grenadier)(Cavalry) In A Stack outside of Bombay to the SE in FoW out of Innovian Sight.

    The Queen (SPY) in Piffle Land

    --------------------------------------------------------------
    Our Naval Fleet and thier Passengers

    Sirian Ocean (Between Us & Innovia)

    Army Advancer(Galleon) Fortified in Delhi with 3 Rifles Loaded.
    Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles Loaded.
    Ship Runner(Galleon) Fortified in Sunset with 3 Rifles loaded.
    Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles loaded.
    Eastern Shuttle(Galleon): Fortified in Delhi with Cannons Loaded.
    Quick Transport(Galleon) Loaded with 2 Cannons NE of Sunrise Citadel (Primary Force #1 & #2)


    Troop Mover (Galleon) Drops Off Misionary in Delhi Moves 1 Tile N.
    Water Bouy(Galleon) SW of Overlook Bay ready for a Missionary


    Magellan (Caravel): Carrying Spy (Unnamed) off to Innovia Land

    East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
    Ship Guard (Frigate) Last Line of Defense on the East Coast
    Viking Convert (Frigate) S S S of Suthrn Comfort
    Wise one Want to Be (Frigate) Siting in "Innovian" Waters between all thier major cities (the Bay)
    Eastern Defence (Frigate)Our Last Str 2 Frigate before our Mainland
    Norht East Defence (Frigate)Our Last Str 2 Frigate before our Mainland (in the North)

    Welcoming Waters (Between Us & Aloha off Our Western Coast)
    :wehoo: they are all named now.
    Columbus (Caravel): Carrying Spy (Luau) off to Aloha Land

    Last Man (Frigate STR 2) To the North East Of Aloha, took a Screenie this turn.
    Support Ship (Frigate) Takes Screenie and keeps eye on Piffle Force
    Front Door Eyes(Frigate) Between Support Ship & Our West Coast
    Back Door Eyes (Frigate) Between Front Door & Our West Coast
    [Clam Guard (Frigate STR 2)[/B] off the Coast of Argyle's

    Indian Ocean (Between Innovia & Aloha, off the East of Madras)
    1 Frigate To the SE of Innovia Keeping an Eye out.

    Southern Ocean (Between Us & Piffle to the South)
    No Ships

    --------------------------------------------------------------
    Cities & Workers:

    Capital: Epsilon Eradani[/COLOR
    Temporary Factory until Missionary spreads religion (this Missionary will be our last one to spread to all current cities)
    No Workers
    Garrison: 2 Warriors, 1 Axeman, 1 Spearman (veiled Panther, Pokey the Second, knowing KodKod, & ??)


    Holy City: Eternal Eye:
    :whipped: wall street, currently building Aqueduct.
    Peter Grimes NE NE on the road (needs Orders)
    Italian VoiceFarm (needs Orders)
    CivmanSam Farm (needs Orders)
    Kyleran Farm (needs Orders)
    No Garrion

    Immortal Keep
    Finished West Point, 2 Cannons, Started Factory
    Marius312 Finished Workshops (needs Orders)
    General W The SecondFinished Workshops (needs Orders)
    Kyleran The Second Sputh of IK (needs Orders)
    Garrison: Western Response #1 (Cannon), Point Lookout (Maceman), Pokey the First (Spearman)

    Port of Mists
    Continues Worker
    DaveMcW The Second NE for Lumbermill?? (needs Orders)
    Garrison:2 Rifles (PoM Guard, PoM MP)

    Sunset Fortress:
    Continues Galleon
    DaveMcWContinues Jungle Chop
    Garrison: Ship Runner(Galleon) Loaded with 3 Rifles (Sunset Guard, Sunset MP, Sunset Support)

    Point Defiance
    Starts Factory
    No Workers
    Garrison: 1 Rifleman (Point Defiance Guard)

    Mighty Bulwark:
    Starts Factory (all 4 spies are done)
    Agarwaen Workshop on Farm
    TheDivide finishes Jungle Chop, NE for Workshop on the Bananas
    Garrison: 1 Spearman, 2 Axeman. (Pokey the First , ???)

    Sunrise Citadel
    continues Worker, Factory in Queue
    Classic Hero The Second Begins workshop on the Ivory
    Chamnix The Second Begins workshop on the Ivory
    Garrison: Galleon Loaded with nothing, 1 Cannon, 1 Catapult.

    Icy Redoubt
    Continues grocer (This can now be :whipped:)
    No Workers
    Garrison: 2 Rifles, 1 Cho-ku-nu (Icy Guard, Icy MP, Icy History)

    Argyle's Watch
    Starts worker (3 of 3) interturn, Factory in Queue
    No Workers
    Garrison: 3 Rifles. (Argyle's Guard, Argyle's MP, A & MB Guard)

    OverLook Bay
    Continues Lighthouse (This can be :whipped:)
    Classic HeroMine
    gbno1fan Farm Chain
    Memphus The SecondFarm Chain
    Garrison: 2 Rifles, 1 Cho-ku-nu. (Overlook Guard, Overlook MP, Overlook History)

    Scion City
    Continues Cannon, Facotry in Queue
    MjM starts workshop
    Azaman333 starts workshop
    Twistlok Rstarts workshop
    No Garrion

    Dune:
    Continues Cannon, Factory in Queue
    Joe Harker W Workshop
    Lost Civantares W Workshop
    Garrison: 1 Catapult.

    Sanctuary West
    Infantry, Factory added to Queue
    Kojimanard continues Mine
    Garrison: 1 Rifle, 1 Cho-Ku-Nu (Santuary Guard, Sanctuary History)

    Churchill
    Settler
    Memphus Road (NEEDS ORDERS)
    fe3333au Road (NEEDS ORDERS)
    Garrison: 1 Rifle (Churchill guard)

    Park Place
    Finishes National Epic, Starts Factory (Grocer in Queue)
    No Workers
    Garrison: 1 Rifle, 1 Grenadier (Park Place guard, Park Place MP)

    Boardwalk
    Continues Forge
    General_W Continues Workshop
    Garrison: 1 Rifle (Boardwalk Guard)


    Dehli
    Continues Library
    No Workers
    Garrison:Army Advancer(Galleon) Fortified in Delhi with 3 Rifles (Delhi Guard, Delhi MP, Delhi support) Loaded.
    Garrison:Eastern Shuttle(Galleon) Fortified in Delhi with 3 Cannons (Main Land support #1-3) Loaded.

    Reading
    Starts Lighthouse
    No Workers
    Garrison:Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles (Reading Guard, Reading MP, Reading support)
    Loaded.
    Garrison:TBA(Galleon) Fortified in Reading with 3 Cannons (TBA) Loaded.

    B & O
    Continues forge
    No Workers
    Garrison: 3 Rifles (B Guard, B MP, B support)

    Shortline
    Continues Forge, citizen moved to lake
    No Workers
    Garrison: 1 Rifle (ShortLine Guard)

    Pennsylvania
    Continues Granary
    Chamnix Lumbermill
    M@Ni@C Lumbermill
    jeejeep Lumbermill
    Garrison: 1 Rifle (Pennsylvania Guard)

    Bombay
    Continues Forge
    No Workers
    Garrison:Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles (Bombay Guard, Bombay MP, Bombay support) loaded.

    Madras
    Continues granary
    Pinman watermill
    pharod continues plantation
    Garrison: 1 Rifleman (Madras Guard)

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +22 Gold per turn.

    Eelctricity 4 turns to Go :science: @ 70%, we are now turnign a profit a 70% :science: :wehoo:

    They Took Corperation.
    boring
    Watching Piffle Closely
    ----------------------------------------------------------------
    Quick Links:
     

    Attached Files:

  3. DaveMcW

    DaveMcW Deity

    Joined:
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    Messages:
    6,489
    edit: wrong post
     
  4. Memphus

    Memphus Deity

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    Location:
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    Turn 226 1590 A.D.

    Save is up. Peter I forgot to remove the "tags" again... :(
    We sent Assembly Line to Piffle, the Have Railraod and should offer it interturn, so next turn we already have strategically placed workers to begin the raillines.


    Military Units Not Found in Cities
    Main Land (Original Epsilon Settlements)

    Axeman Northeast of Sunrise for LoS
    Axeman SouthWest of Sunrise for LoS
    Western Response #1 (Cavalry) Fortifying to the SW of Scion City
    Western Response #2 (Cannon) Fortifying to the SW of Scion City
    Western Response #3 (Cannon) Heading SW towards Other Western Response Units
    Western Response #4 (Cannon) Heading SW towards Other Western Response Units
    Western Response #5 (Cannon) Heading SW towards Other Western Response Units

    New Epsilon (Region Captured from Loco)

    Scout #1 (Cavalry with Sentry)Fortified with LoS in the South
    Scout #2 (Cavalry with Sentry)Fortified with LoS in the South

    Primary Force #1-7 (Cannons/Maceman/Cavlry/Rifles) In A stack to the SW of Reading

    Secondary #1-8 (Cannons)(Grenadier)(Cavalry) In A Stack outside of Bombay to the SE in FoW out of Innovian Sight.

    The Queen (SPY) in Piffle Land

    --------------------------------------------------------------
    Our Naval Fleet and thier Passengers

    Sirian Ocean (Between Us & Innovia)

    Army Advancer(Galleon) Fortified in Delhi with 3 Rifles Loaded.
    Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles Loaded.
    Ship Runner(Galleon) Fortified in Sunset with 3 Rifles loaded.
    Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles loaded.
    Eastern Shuttle(Galleon): Fortified in Delhi with Cannons Loaded.
    Quick Transport(Galleon) Loaded with 2 Cannons NE of Sunrise Citadel (Primary Force #1 & #2)

    Troop Mover (Galleon) Doesn't Move 1 Tile N of Delhi

    Water Bouy(Galleon) Picks up Missionary and Spy. Spy will transport Jump to Magellan, while Troop Mover continues onto Bombay to spread religion.

    Magellan (Caravel): Carrying Spy (Unnamed) off to Innovia Land

    East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
    Ship Guard (Frigate) Last Line of Defense on the East Coast
    Viking Convert (Frigate) S S S of Suthrn Comfort
    Wise one Want to Be (Frigate) Siting in "Innovian" Waters between all thier major cities (the Bay)
    Eastern Defence (Frigate)Our Last Str 2 Frigate before our Mainland
    Norht East Defence (Frigate)Our Last Str 2 Frigate before our Mainland (in the North)

    Welcoming Waters (Between Us & Aloha off Our Western Coast)

    Columbus (Caravel): Carrying Spy (Luau) off to Aloha Land

    Last Man (Frigate STR 2) To the North East Of Aloha
    Support Ship (Frigate) Keeps eye on Piffle Force
    Front Door Eyes(Frigate) Between Support Ship & Our West Coast
    Back Door Eyes (Frigate) Between Front Door & Our West Coast
    Clam Guard (Frigate STR 2) off the Coast of Argyle's

    Indian Ocean (Between Innovia & Aloha, off the East of Madras)
    West Coast Watch (Frigate)To the SE of Innovia Keeping an Eye out.

    Southern Ocean (Between Us & Piffle to the South)
    No Ships

    --------------------------------------------------------------
    Cities & Workers:

    Capital: Epsilon Eradani
    Finishes Missionary Interturn (this is the last one we need currently) grows to size 20.
    No Workers
    Garrison: 2 Warriors, 1 Axeman, 1 Spearman (veiled Panther, Pokey the Second, knowing KodKod, & ??)

    Holy City: Eternal Eye:
    Continues Aqueduct
    CivmanSam Farm
    No Garrion

    Immortal Keep
    Continues Factory
    Memphus & fe3333au NE NE of IK ready for Forest Chop next turn.
    Marius312 & Kyleran The Second NE E E of IK ready for Forest Chop next turn
    gbno1fan & General W The SecondSE of IK ready for Railroad next turn
    Kyleran & Italian Voice W W of IK ready for Railroad Next Turn
    Garrison: Western Response #1 (Cannon), Point Lookout (Maceman), Pokey the First (Spearman)

    OverLook Bay
    Continues Lighthouse (This can be :whipped:)
    Classic HeroFinishes Mine (Needs Orders)
    Memphus The SecondFinishes Farm (Needs Orders)
    Peter Grimes Begins forest Chop
    Garrison: 2 Rifles, 1 Cho-ku-nu. (Overlook Guard, Overlook MP, Overlook History)

    Port of Mists
    Continues Worker
    DaveMcW The Second Starts Lumbermill (needs Orders)
    Garrison:2 Rifles (PoM Guard, PoM MP)

    Sunset Fortress:
    Continues Galleon
    DaveMcWContinues Jungle Chop
    Garrison: Ship Runner(Galleon) Loaded with 3 Rifles (Sunset Guard, Sunset MP, Sunset Support)

    Point Defiance
    Continues Factory
    No Workers
    Garrison: 1 Rifleman (Point Defiance Guard)

    Mighty Bulwark:
    Finishes Factory Interturn
    Kojimanard & TheDivide Finishes Workshop on Bananas
    Classic Hero The Second Finishes Workshop W NW of MB
    Garrison: 1 Spearman, 2 Axeman. (Pokey the First , ???)

    Argyle's Watch
    Starts worker (3 of 3) interturn, Factory in Queue
    No Workers
    Garrison: 3 Rifles. (Argyle's Guard, Argyle's MP, A & MB Guard)

    Scion City
    Starts Factory
    MjM starts workshop NW W of Scion
    Twistlok starts workshop NW W of Scion
    Agarwaen starts workshop NW W of Scion
    Garrison: 1 Cannon (Scion Guard)[/COLOR]

    Sanctuary West
    Finishes Infantry Interturn, Factory in queue.
    Azaman333 Continues Mine
    DaveMcW The SecondStarts Forest Chop
    Garrison: 1 Rifle, 1 Cho-Ku-Nu (Santuary Guard, Sanctuary History)

    Sunrise Citadel
    Finishes Worker Interturn
    Classic Hero The Second Finishes workshop on the Ivory
    Chamnix The Second Has no Orders Heads North of Sunrise
    Garrison: Galleon Loaded with nothing, 1 Cannon, 1 Catapult.

    Icy Redoubt
    Continues grocer (This can now be :whipped:)
    No Workers
    Garrison: 2 Rifles, 1 Cho-ku-nu (Icy Guard, Icy MP, Icy History)

    Dune:
    Continues Cannon, Factory in Queue
    Joe Harker Finishes Workshop
    Lost Civantares Finishes Workshop
    Garrison: 1 Catapult.

    Churchill
    Settler (where is it going?)
    No Workers
    Garrison: 1 Rifle (Churchill guard)

    Park Place
    Continues Factory
    No Workers
    Garrison: 1 Rifle, 1 Grenadier (Park Place guard, Park Place MP)

    Boardwalk
    Finishes Forge interturn
    General_W Finishes Workshop (Needs Orders)
    Garrison: 1 Rifle (Boardwalk Guard)

    Dehli
    Continues Library
    No Workers
    Garrison:Army Advancer(Galleon) Fortified in Delhi with 3 Rifles (Delhi Guard, Delhi MP, Delhi support) Loaded.
    Garrison:Eastern Shuttle(Galleon) Fortified in Delhi with 3 Cannons (Main Land support #1-3) Loaded.

    Reading
    Continues Lighthouse
    No Workers
    Garrison:Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles (Reading Guard, Reading MP, Reading support)
    Loaded.
    Garrison:TBA(Galleon) Fortified in Reading with 3 Cannons (TBA) Loaded.

    B & O
    Continues forge
    No Workers
    Garrison: 3 Rifles (B Guard, B MP, B support)

    Shortline
    Continues Forge, citizen moved to lake
    No Workers
    Garrison: 1 Rifle (ShortLine Guard)

    Pennsylvania
    :whipped: Granary, Obervatory in Queue
    Chamnix Finishes Lumbermill
    M@Ni@C Moves out into the land ready for a Railroad wherever ordered.
    jeejeep Finishes Lumbermill
    Garrison: 1 Rifle (Pennsylvania Guard)

    Bombay
    Continues Forge
    No Workers
    Garrison:Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles (Bombay Guard, Bombay MP, Bombay support) loaded.

    Madras
    Continues granary
    Pinman Finishes Watermill (Needs Orders)
    pharod Continues plantation
    Garrison: 1 Rifleman (Madras Guard)

    ----------------------------------------------------------------
    Other News:

    Our Religious Shrine is Generating +24 Gold per turn.

    Eelctricity 4 turns to Go :science: @ 70%, we are now turnign a profit a 70% :science: :wehoo:

    They get Assembly Line
    boring
    Watching Piffle Closely
    ----------------------------------------------------------------
    Quick Links:
     

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  5. Memphus

    Memphus Deity

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    5,233
    Location:
    Canada
    Update Later. We got Railroad and the lines are starting already.

    DaveMcW what build order do you want for improvements in Sanctuary WesT?
     

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  6. DaveMcW

    DaveMcW Deity

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    1600 AD

    I removed the old signs and added some new ones.
     
  7. DaveMcW

    DaveMcW Deity

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    1615 AD

    Accepted Spice for Dyes trade with Aloha.

    Whipped a couple factories in coastal cities.

    Built some settlers to fill in the gaps.

    Maxed out merchants in the holy city - it now produces 135gpt at 100% science.
     
  8. Memphus

    Memphus Deity

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    Location:
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    1630 AD:

    Research turned off, we gain ~1000 Gold in 1 turn, can upgrade 9 units next turn :)

    Railroading continues.

    We can Attack Innovia in 2 turns.

    We found a New City: East India Co. (on our eastern shore)
     
  9. peter grimes

    peter grimes ...

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    Location:
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    Thanks for the turn update :salute:

    I know it's been quiet here, but there are still many people watching these developments :shifty:
     
  10. Memphus

    Memphus Deity

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    Canada
    Overall all a Great Turn! For Military info please see the War Agaisn't Inovia thread.


    City Founded this turn (Fishing Take 2)

    Units shuffled around to deal with war wearyness and the loss of 2 :) interturn (Ivory is obsolote for us now)

    We sink 4 Innovian Ships (3 Frigates 1 Galleon). and controll 80% of the water now.

    We have 4 Galleons in place (4 Cannons & 6 Infantry) To strike next turn.

    We pop A GA from our Holy city interturn....Our luck is unruly :evil: This will be a nice culture bomb in ~5 turns :)

    We Completed Broadway.

    Many coal Plants comming online & production is soaring.

    *we offer Resources trades heavily favored to Piffle and Aloha (see screenshots) for thier only resource... as war weariness will become a big factor for us.
     

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  11. Memphus

    Memphus Deity

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    So The War is going well :goodjob:

    This Turn We Killed:

    1 IronClad (lost 1 Frigate doing so)
    1 Frigate (diead as a result of Powdertown being captured)

    5 Infantry (1 Inside Wheelville, 4 to The SW)
    9 Cavalry (8 To Capture Wheelville, 1 To the E of Powdertown)
    3 Cannons (2 to the SW of Wheelville, 1 in Powdertown)
    1 Catapult (SW of Wheelville)
    1 Grenadier (Powdertown)
    1 Musketman (Powdertown)

    ==>Lost 3 Cannons, 1 Amphibious Infantry doing so.

    We now have light defence in Wheelville as Innovia can strike with 3 infantry & 2 badly damaged catapults (1 can upgrade to a cannon given thier current $$) next turn. This will force them to make a descision. All of our remaining troops are on ships protected by a frigate so none of them can sink. This will allow us to promote & Redeploy accordingly next turn based on what they do.

    To the East we are sneak attacking on city, & Advancing to thier center this is because thier forces are getting smaller and they are running out of places to draft. Pressure from all sides is a must.
     

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  12. Memphus

    Memphus Deity

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    We Switched Civics, 2 turns of Anarchy.

    Combustion we will be able to get in 3.

    We need to talk to Aloha, I really want a trade for Atillery :evil:

    We had to pull back on the east coast as an Infantry foiled our plans. We are poised to hit thier capital next turn.
     
  13. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    lurker's comment: Shouldn't we have switched civics during the GA?
     
  14. Memphus

    Memphus Deity

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    On vanilla civ you can't switch during the GA (well you can but you still have anarchy thus burning turns on the GA)
     
  15. peter grimes

    peter grimes ...

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    Update? :please:

    The suspense is Killing me ;)
     
  16. Memphus

    Memphus Deity

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    Location:
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    Wheelville is ours. We should hold it no problem and no use our GA. Which means we get a GA
    (golden age) in 2 turns.
    We came out of anarchy and now are run under a dictatorship :evil:

    Innovia's forces are weaning. If we can kill that Stack to our NE then we should be able to roll on them. In the east, We lsot 2 cannons and will lsoe one more interturn, but our diversion worked well enough to draw some of the infantry that way (and let us capture the capital.)

    On a diplomatic front, we need to trade for Fission & Artillery. Anyone care to draft thsoe up?
     
  17. DaveMcW

    DaveMcW Deity

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    I'm not sure we need to trade. Which is worth more, Fission + Artillery or a monopoly on oil?
     
  18. Memphus

    Memphus Deity

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    Another Loco City bites the dust, with a valiant naval attack from our Cannon in the NE!!


    3 Cities come out of revolt and hook up some much needed sugar (Clam chowder) the Citizen all accross epsilon (capital, MB, IK espcially) rejoyce and go back to work!

    Innovia is all but dead now, By visual they have 5 infantry (2 badly injured) and 2 Cavalry left. They can draft, but our stack is recovering health every turn. A task force of Marines was dispatched to clear the way, and maybe grab a city or 2.
     

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  19. classical_hero

    classical_hero In whom I trust

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  20. Memphus

    Memphus Deity

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    Relatively boring turn....Innovia Has Artillery.

    We poped a Great Artist...perfect. I Say we use one to Culture bomb one of the Innovian Cities, and keep the other. Alternatively, we can use one and instead of turning off research snap up Radio so we can build Eiffle Tower & Rock & Roll. then getting combustion is no big deal.
     

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