State of The Empire Term 10

Full update later, but Physcis came full circle (Piffle Gave it to us :) )

assembly line in 1.

Oh and here is the Piffle force again.
 

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Turn 223-225 1575-1585 A.D.

Save is up. 3 Updates in 1. Peter I forgot to remove the "tags" :( Next Turn!!


Military Units Not Found in Cities
Main Land (Original Epsilon Settlements)

Axeman Northeast of Sunrise for LoS
Axeman SouthWest of Sunrise for LoS
Western Response #1 (Cavalry) Fortifying to the SW of Scion City
Western Response #2 (Cannon) Fortifying to the SW of Scion City
Western Response #3 (Cannon) Heading SW towards Other Western Response Units
Western Response #4 (Cannon) Heading SW towards Other Western Response Units

New Epsilon (Region Captured from Loco)

Scout #1 (Cavalry with Sentry)Fortified with LoS in the South
Scout #2 (Cavalry with Sentry)Healing with LoS in the South

Primary Force #1-7 (Cannons/Maceman/Cavlry/Rifles) In A stack to the SW of Reading

Secondary #1-8 (Cannons)(Grenadier)(Cavalry) In A Stack outside of Bombay to the SE in FoW out of Innovian Sight.

The Queen (SPY) in Piffle Land

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Our Naval Fleet and thier Passengers

Sirian Ocean (Between Us & Innovia)

Army Advancer(Galleon) Fortified in Delhi with 3 Rifles Loaded.
Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles Loaded.
Ship Runner(Galleon) Fortified in Sunset with 3 Rifles loaded.
Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles loaded.
Eastern Shuttle(Galleon): Fortified in Delhi with Cannons Loaded.
Quick Transport(Galleon) Loaded with 2 Cannons NE of Sunrise Citadel (Primary Force #1 & #2)


Troop Mover (Galleon) Drops Off Misionary in Delhi Moves 1 Tile N.
Water Bouy(Galleon) SW of Overlook Bay ready for a Missionary


Magellan (Caravel): Carrying Spy (Unnamed) off to Innovia Land

East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
Ship Guard (Frigate) Last Line of Defense on the East Coast
Viking Convert (Frigate) S S S of Suthrn Comfort
Wise one Want to Be (Frigate) Siting in "Innovian" Waters between all thier major cities (the Bay)
Eastern Defence (Frigate)Our Last Str 2 Frigate before our Mainland
Norht East Defence (Frigate)Our Last Str 2 Frigate before our Mainland (in the North)

Welcoming Waters (Between Us & Aloha off Our Western Coast)
:wehoo: they are all named now.
Columbus (Caravel): Carrying Spy (Luau) off to Aloha Land

Last Man (Frigate STR 2) To the North East Of Aloha, took a Screenie this turn.
Support Ship (Frigate) Takes Screenie and keeps eye on Piffle Force
Front Door Eyes(Frigate) Between Support Ship & Our West Coast
Back Door Eyes (Frigate) Between Front Door & Our West Coast
[Clam Guard (Frigate STR 2)[/B] off the Coast of Argyle's

Indian Ocean (Between Innovia & Aloha, off the East of Madras)
1 Frigate To the SE of Innovia Keeping an Eye out.

Southern Ocean (Between Us & Piffle to the South)
No Ships

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Cities & Workers:

Capital: Epsilon Eradani[/COLOR
Temporary Factory until Missionary spreads religion (this Missionary will be our last one to spread to all current cities)
No Workers
Garrison: 2 Warriors, 1 Axeman, 1 Spearman (veiled Panther, Pokey the Second, knowing KodKod, & ??)


Holy City: Eternal Eye:
:whipped: wall street, currently building Aqueduct.
Peter Grimes NE NE on the road (needs Orders)
Italian VoiceFarm (needs Orders)
CivmanSam Farm (needs Orders)
Kyleran Farm (needs Orders)
No Garrion

Immortal Keep
Finished West Point, 2 Cannons, Started Factory
Marius312 Finished Workshops (needs Orders)
General W The SecondFinished Workshops (needs Orders)
Kyleran The Second Sputh of IK (needs Orders)
Garrison: Western Response #1 (Cannon), Point Lookout (Maceman), Pokey the First (Spearman)

Port of Mists
Continues Worker
DaveMcW The Second NE for Lumbermill?? (needs Orders)
Garrison:2 Rifles (PoM Guard, PoM MP)

Sunset Fortress:
Continues Galleon
DaveMcWContinues Jungle Chop
Garrison: Ship Runner(Galleon) Loaded with 3 Rifles (Sunset Guard, Sunset MP, Sunset Support)

Point Defiance
Starts Factory
No Workers
Garrison: 1 Rifleman (Point Defiance Guard)

Mighty Bulwark:
Starts Factory (all 4 spies are done)
Agarwaen Workshop on Farm
TheDivide finishes Jungle Chop, NE for Workshop on the Bananas
Garrison: 1 Spearman, 2 Axeman. (Pokey the First , ???)

Sunrise Citadel
continues Worker, Factory in Queue
Classic Hero The Second Begins workshop on the Ivory
Chamnix The Second Begins workshop on the Ivory
Garrison: Galleon Loaded with nothing, 1 Cannon, 1 Catapult.

Icy Redoubt
Continues grocer (This can now be :whipped:)
No Workers
Garrison: 2 Rifles, 1 Cho-ku-nu (Icy Guard, Icy MP, Icy History)

Argyle's Watch
Starts worker (3 of 3) interturn, Factory in Queue
No Workers
Garrison: 3 Rifles. (Argyle's Guard, Argyle's MP, A & MB Guard)

OverLook Bay
Continues Lighthouse (This can be :whipped:)
Classic HeroMine
gbno1fan Farm Chain
Memphus The SecondFarm Chain
Garrison: 2 Rifles, 1 Cho-ku-nu. (Overlook Guard, Overlook MP, Overlook History)

Scion City
Continues Cannon, Facotry in Queue
MjM starts workshop
Azaman333 starts workshop
Twistlok Rstarts workshop
No Garrion

Dune:
Continues Cannon, Factory in Queue
Joe Harker W Workshop
Lost Civantares W Workshop
Garrison: 1 Catapult.

Sanctuary West
Infantry, Factory added to Queue
Kojimanard continues Mine
Garrison: 1 Rifle, 1 Cho-Ku-Nu (Santuary Guard, Sanctuary History)

Churchill
Settler
Memphus Road (NEEDS ORDERS)
fe3333au Road (NEEDS ORDERS)
Garrison: 1 Rifle (Churchill guard)

Park Place
Finishes National Epic, Starts Factory (Grocer in Queue)
No Workers
Garrison: 1 Rifle, 1 Grenadier (Park Place guard, Park Place MP)

Boardwalk
Continues Forge
General_W Continues Workshop
Garrison: 1 Rifle (Boardwalk Guard)


Dehli
Continues Library
No Workers
Garrison:Army Advancer(Galleon) Fortified in Delhi with 3 Rifles (Delhi Guard, Delhi MP, Delhi support) Loaded.
Garrison:Eastern Shuttle(Galleon) Fortified in Delhi with 3 Cannons (Main Land support #1-3) Loaded.

Reading
Starts Lighthouse
No Workers
Garrison:Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles (Reading Guard, Reading MP, Reading support)
Loaded.
Garrison:TBA(Galleon) Fortified in Reading with 3 Cannons (TBA) Loaded.

B & O
Continues forge
No Workers
Garrison: 3 Rifles (B Guard, B MP, B support)

Shortline
Continues Forge, citizen moved to lake
No Workers
Garrison: 1 Rifle (ShortLine Guard)

Pennsylvania
Continues Granary
Chamnix Lumbermill
M@Ni@C Lumbermill
jeejeep Lumbermill
Garrison: 1 Rifle (Pennsylvania Guard)

Bombay
Continues Forge
No Workers
Garrison:Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles (Bombay Guard, Bombay MP, Bombay support) loaded.

Madras
Continues granary
Pinman watermill
pharod continues plantation
Garrison: 1 Rifleman (Madras Guard)

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Other News:

Our Religious Shrine is Generating +22 Gold per turn.

Eelctricity 4 turns to Go :science: @ 70%, we are now turnign a profit a 70% :science: :wehoo:

They Took Corperation.
boring
Watching Piffle Closely
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Turn 226 1590 A.D.

Save is up. Peter I forgot to remove the "tags" again... :(
We sent Assembly Line to Piffle, the Have Railraod and should offer it interturn, so next turn we already have strategically placed workers to begin the raillines.


Military Units Not Found in Cities
Main Land (Original Epsilon Settlements)

Axeman Northeast of Sunrise for LoS
Axeman SouthWest of Sunrise for LoS
Western Response #1 (Cavalry) Fortifying to the SW of Scion City
Western Response #2 (Cannon) Fortifying to the SW of Scion City
Western Response #3 (Cannon) Heading SW towards Other Western Response Units
Western Response #4 (Cannon) Heading SW towards Other Western Response Units
Western Response #5 (Cannon) Heading SW towards Other Western Response Units

New Epsilon (Region Captured from Loco)

Scout #1 (Cavalry with Sentry)Fortified with LoS in the South
Scout #2 (Cavalry with Sentry)Fortified with LoS in the South

Primary Force #1-7 (Cannons/Maceman/Cavlry/Rifles) In A stack to the SW of Reading

Secondary #1-8 (Cannons)(Grenadier)(Cavalry) In A Stack outside of Bombay to the SE in FoW out of Innovian Sight.

The Queen (SPY) in Piffle Land

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Our Naval Fleet and thier Passengers

Sirian Ocean (Between Us & Innovia)

Army Advancer(Galleon) Fortified in Delhi with 3 Rifles Loaded.
Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles Loaded.
Ship Runner(Galleon) Fortified in Sunset with 3 Rifles loaded.
Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles loaded.
Eastern Shuttle(Galleon): Fortified in Delhi with Cannons Loaded.
Quick Transport(Galleon) Loaded with 2 Cannons NE of Sunrise Citadel (Primary Force #1 & #2)

Troop Mover (Galleon) Doesn't Move 1 Tile N of Delhi

Water Bouy(Galleon) Picks up Missionary and Spy. Spy will transport Jump to Magellan, while Troop Mover continues onto Bombay to spread religion.

Magellan (Caravel): Carrying Spy (Unnamed) off to Innovia Land

East Coast Watch (Frigate): Fortified outside of Powdertown to the SW.
Ship Guard (Frigate) Last Line of Defense on the East Coast
Viking Convert (Frigate) S S S of Suthrn Comfort
Wise one Want to Be (Frigate) Siting in "Innovian" Waters between all thier major cities (the Bay)
Eastern Defence (Frigate)Our Last Str 2 Frigate before our Mainland
Norht East Defence (Frigate)Our Last Str 2 Frigate before our Mainland (in the North)

Welcoming Waters (Between Us & Aloha off Our Western Coast)

Columbus (Caravel): Carrying Spy (Luau) off to Aloha Land

Last Man (Frigate STR 2) To the North East Of Aloha
Support Ship (Frigate) Keeps eye on Piffle Force
Front Door Eyes(Frigate) Between Support Ship & Our West Coast
Back Door Eyes (Frigate) Between Front Door & Our West Coast
Clam Guard (Frigate STR 2) off the Coast of Argyle's

Indian Ocean (Between Innovia & Aloha, off the East of Madras)
West Coast Watch (Frigate)To the SE of Innovia Keeping an Eye out.

Southern Ocean (Between Us & Piffle to the South)
No Ships

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Cities & Workers:

Capital: Epsilon Eradani
Finishes Missionary Interturn (this is the last one we need currently) grows to size 20.
No Workers
Garrison: 2 Warriors, 1 Axeman, 1 Spearman (veiled Panther, Pokey the Second, knowing KodKod, & ??)

Holy City: Eternal Eye:
Continues Aqueduct
CivmanSam Farm
No Garrion

Immortal Keep
Continues Factory
Memphus & fe3333au NE NE of IK ready for Forest Chop next turn.
Marius312 & Kyleran The Second NE E E of IK ready for Forest Chop next turn
gbno1fan & General W The SecondSE of IK ready for Railroad next turn
Kyleran & Italian Voice W W of IK ready for Railroad Next Turn
Garrison: Western Response #1 (Cannon), Point Lookout (Maceman), Pokey the First (Spearman)

OverLook Bay
Continues Lighthouse (This can be :whipped:)
Classic HeroFinishes Mine (Needs Orders)
Memphus The SecondFinishes Farm (Needs Orders)
Peter Grimes Begins forest Chop
Garrison: 2 Rifles, 1 Cho-ku-nu. (Overlook Guard, Overlook MP, Overlook History)

Port of Mists
Continues Worker
DaveMcW The Second Starts Lumbermill (needs Orders)
Garrison:2 Rifles (PoM Guard, PoM MP)

Sunset Fortress:
Continues Galleon
DaveMcWContinues Jungle Chop
Garrison: Ship Runner(Galleon) Loaded with 3 Rifles (Sunset Guard, Sunset MP, Sunset Support)

Point Defiance
Continues Factory
No Workers
Garrison: 1 Rifleman (Point Defiance Guard)

Mighty Bulwark:
Finishes Factory Interturn
Kojimanard & TheDivide Finishes Workshop on Bananas
Classic Hero The Second Finishes Workshop W NW of MB
Garrison: 1 Spearman, 2 Axeman. (Pokey the First , ???)

Argyle's Watch
Starts worker (3 of 3) interturn, Factory in Queue
No Workers
Garrison: 3 Rifles. (Argyle's Guard, Argyle's MP, A & MB Guard)

Scion City
Starts Factory
MjM starts workshop NW W of Scion
Twistlok starts workshop NW W of Scion
Agarwaen starts workshop NW W of Scion
Garrison: 1 Cannon (Scion Guard)[/COLOR]

Sanctuary West
Finishes Infantry Interturn, Factory in queue.
Azaman333 Continues Mine
DaveMcW The SecondStarts Forest Chop
Garrison: 1 Rifle, 1 Cho-Ku-Nu (Santuary Guard, Sanctuary History)

Sunrise Citadel
Finishes Worker Interturn
Classic Hero The Second Finishes workshop on the Ivory
Chamnix The Second Has no Orders Heads North of Sunrise
Garrison: Galleon Loaded with nothing, 1 Cannon, 1 Catapult.

Icy Redoubt
Continues grocer (This can now be :whipped:)
No Workers
Garrison: 2 Rifles, 1 Cho-ku-nu (Icy Guard, Icy MP, Icy History)

Dune:
Continues Cannon, Factory in Queue
Joe Harker Finishes Workshop
Lost Civantares Finishes Workshop
Garrison: 1 Catapult.

Churchill
Settler (where is it going?)
No Workers
Garrison: 1 Rifle (Churchill guard)

Park Place
Continues Factory
No Workers
Garrison: 1 Rifle, 1 Grenadier (Park Place guard, Park Place MP)

Boardwalk
Finishes Forge interturn
General_W Finishes Workshop (Needs Orders)
Garrison: 1 Rifle (Boardwalk Guard)

Dehli
Continues Library
No Workers
Garrison:Army Advancer(Galleon) Fortified in Delhi with 3 Rifles (Delhi Guard, Delhi MP, Delhi support) Loaded.
Garrison:Eastern Shuttle(Galleon) Fortified in Delhi with 3 Cannons (Main Land support #1-3) Loaded.

Reading
Continues Lighthouse
No Workers
Garrison:Big Bang Transport (Galleon) Fortified in Reading with 3 Rifles (Reading Guard, Reading MP, Reading support)
Loaded.
Garrison:TBA(Galleon) Fortified in Reading with 3 Cannons (TBA) Loaded.

B & O
Continues forge
No Workers
Garrison: 3 Rifles (B Guard, B MP, B support)

Shortline
Continues Forge, citizen moved to lake
No Workers
Garrison: 1 Rifle (ShortLine Guard)

Pennsylvania
:whipped: Granary, Obervatory in Queue
Chamnix Finishes Lumbermill
M@Ni@C Moves out into the land ready for a Railroad wherever ordered.
jeejeep Finishes Lumbermill
Garrison: 1 Rifle (Pennsylvania Guard)

Bombay
Continues Forge
No Workers
Garrison:Front Line Runner(Galleon) Fortified in Bombay with 3 Rifles (Bombay Guard, Bombay MP, Bombay support) loaded.

Madras
Continues granary
Pinman Finishes Watermill (Needs Orders)
pharod Continues plantation
Garrison: 1 Rifleman (Madras Guard)

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Other News:

Our Religious Shrine is Generating +24 Gold per turn.

Eelctricity 4 turns to Go :science: @ 70%, we are now turnign a profit a 70% :science: :wehoo:

They get Assembly Line
boring
Watching Piffle Closely
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Update Later. We got Railroad and the lines are starting already.

DaveMcW what build order do you want for improvements in Sanctuary WesT?
 

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1615 AD

Accepted Spice for Dyes trade with Aloha.

Whipped a couple factories in coastal cities.

Built some settlers to fill in the gaps.

Maxed out merchants in the holy city - it now produces 135gpt at 100% science.
 
1630 AD:

Research turned off, we gain ~1000 Gold in 1 turn, can upgrade 9 units next turn :)

Railroading continues.

We can Attack Innovia in 2 turns.

We found a New City: East India Co. (on our eastern shore)
 
Overall all a Great Turn! For Military info please see the War Agaisn't Inovia thread.


City Founded this turn (Fishing Take 2)

Units shuffled around to deal with war wearyness and the loss of 2 :) interturn (Ivory is obsolote for us now)

We sink 4 Innovian Ships (3 Frigates 1 Galleon). and controll 80% of the water now.

We have 4 Galleons in place (4 Cannons & 6 Infantry) To strike next turn.

We pop A GA from our Holy city interturn....Our luck is unruly :evil: This will be a nice culture bomb in ~5 turns :)

We Completed Broadway.

Many coal Plants comming online & production is soaring.

*we offer Resources trades heavily favored to Piffle and Aloha (see screenshots) for thier only resource... as war weariness will become a big factor for us.
 

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So The War is going well :goodjob:

This Turn We Killed:

1 IronClad (lost 1 Frigate doing so)
1 Frigate (diead as a result of Powdertown being captured)

5 Infantry (1 Inside Wheelville, 4 to The SW)
9 Cavalry (8 To Capture Wheelville, 1 To the E of Powdertown)
3 Cannons (2 to the SW of Wheelville, 1 in Powdertown)
1 Catapult (SW of Wheelville)
1 Grenadier (Powdertown)
1 Musketman (Powdertown)

==>Lost 3 Cannons, 1 Amphibious Infantry doing so.

We now have light defence in Wheelville as Innovia can strike with 3 infantry & 2 badly damaged catapults (1 can upgrade to a cannon given thier current $$) next turn. This will force them to make a descision. All of our remaining troops are on ships protected by a frigate so none of them can sink. This will allow us to promote & Redeploy accordingly next turn based on what they do.

To the East we are sneak attacking on city, & Advancing to thier center this is because thier forces are getting smaller and they are running out of places to draft. Pressure from all sides is a must.
 

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We Switched Civics, 2 turns of Anarchy.

Combustion we will be able to get in 3.

We need to talk to Aloha, I really want a trade for Atillery :evil:

We had to pull back on the east coast as an Infantry foiled our plans. We are poised to hit thier capital next turn.
 
Wheelville is ours. We should hold it no problem and no use our GA. Which means we get a GA
(golden age) in 2 turns.
We came out of anarchy and now are run under a dictatorship :evil:

Innovia's forces are weaning. If we can kill that Stack to our NE then we should be able to roll on them. In the east, We lsot 2 cannons and will lsoe one more interturn, but our diversion worked well enough to draw some of the infantry that way (and let us capture the capital.)

On a diplomatic front, we need to trade for Fission & Artillery. Anyone care to draft thsoe up?
 
Another Loco City bites the dust, with a valiant naval attack from our Cannon in the NE!!


3 Cities come out of revolt and hook up some much needed sugar (Clam chowder) the Citizen all accross epsilon (capital, MB, IK espcially) rejoyce and go back to work!

Innovia is all but dead now, By visual they have 5 infantry (2 badly injured) and 2 Cavalry left. They can draft, but our stack is recovering health every turn. A task force of Marines was dispatched to clear the way, and maybe grab a city or 2.
 

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Relatively boring turn....Innovia Has Artillery.

We poped a Great Artist...perfect. I Say we use one to Culture bomb one of the Innovian Cities, and keep the other. Alternatively, we can use one and instead of turning off research snap up Radio so we can build Eiffle Tower & Rock & Roll. then getting combustion is no big deal.
 
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