State of The Empire Term 5

Turn 96 500 B.C.


Dark Puma S SE through the Trees onto the ICe (is There a southern passage?) Screenshot

Sly Bobcat Moves NW to give a better line of sight for new city ;)

Chester Cheatah At 1.9 Health moves NW And Reveals Brilliant :) Screenshot

Peter Grimes Continues Farm on the Floodplain.

Night Cougar Stays in Capital As Settler will outrun him next turn anyways

Fe3333au Finishes Pasture Interturn

Missionary (has no name) : Sets a course for El Capital

Unnamed Settler MGets to the Rice :)

General_W (didn't name him yet sorry :sad: ) Moves to build a road as Per Orders

Signage added to map :)

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Cities:

Eternal Eye: Changes to Axeman

Epsilon Eradani: Starts Great Library :eek: 18 Turns to go

Immortal Keep: Continues Granary.

Oh yeah (edit) I propsed the Iron/Hunting for Mono/Sailing seeing as that city will be up and running in 2 turns :|
 

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DaveMcW said:
Turn 96

Epsilon Eridani: Start building an axeman to defend our fishing village.

Missionary: Return to Eternal Eye and escort the new settler.

Our confusing city names claim their first casualty. :sad:

The missionary was supposed to go to the holy city, the axeman was supposed to start building in the capital.
 
Our confusing city names claim their first casualty. :sad:

The missionary was supposed to go to the holy city, the axeman was supposed to start building in the capital.

Oh no way :sad: EE and EE I didn't even look that close :(

Well the Missionary can still reroute himself. :goodjob: (no lost time here)

As for the axeman I can switch next turn....:mad:

And as for the GL I was looking back at previous orders for that.

Didn't help that Eternal Eye also started an axeman last turn :(
 
Turn 97 450 B.C.
Memphus Notices that he missed 25 Years somewhere :eek:

Dark Puma SE and reveals...more ice :lol:

Sly Bobcat Moves N

Chester Cheatah Fortifies in place to keep an eye on Loco

Peter Grimes Continues Farm on the Floodplain.

Night Cougar Moves W W as per orders to spring into action

Fe3333au Moves to the plains as per orders

Missionary (has no name) : Replots his course for Eternal Eye :)

Unnamed Settler Has fun with cows

General_W (didn't name him yet sorry :sad: ) Moves onto the hill to start a road

Loco Declines the trade :sad:

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Cities:

Eternal Eye: Whips Axeman grows interturn

Epsilon Eradani: Changes to Axeman Whips axeman gets 60 :hammers: Interturn grows, extra :hammers: put GL down to 15 turns :goodjob:

Immortal Keep: Continues Granary.

Does anyone still look at the screenshots?
 
I like the screenshots - esp of things that move/change - since I can't move anything when I open the saves (to make sure I'm following the rules!).

So I appreciate any sceenshots you take! :goodjob:
 
I like the screenshots - esp of things that move/change - since I can't move anything when I open the saves (to make sure I'm following the rules!).

So I appreciate any sceenshots you take! :goodjob:

I believe after I have played the turn and the log is posted is everyone else not allowed to open the save and do the same? :confused:
 
oh yeah - I suppose that's true! :lol: - I'm just extra careful I guess... I'll move something occasionaly to duplicate what you showed in a screenshot... I'm less confident with just a text description. I know, I know... :old:

There's just something comforting about seeing exactly what was done. I guess no big deal for my part... but you did ask if anyone looked at the screenshots, and I certainly do. :)
(I like the big picture shots more than the cityscreen shots... just fyi)
 
Turn 98 425 B.C.
Busy turn :D

Dark Puma SE to Ice Hill and reveals...more ice and the coast...:lol: Where does he go from here? (Long term Short term, maybe long term can be for our new Defence Minister) Screenshot.

Sly Bobcat NE (I think To the adjacent Hill anyways) Revealing all but 2 tiles near temporailiy named Port of Mists

Chester Cheatah Nothing Happening with Loco, maybe because that city site sucks :lol:

Peter Grimes Finishes Floodplain Interturn

Night Cougar Moves E E to calm down the Bureaucracts.

Fe3333au Begins Cottage

Missionary (has no name) : 2 Tiles Away from Eternal Eye

Unnamed Settler Moves NW and Settles Port of Mist

General_W (Finally named :goodjob: as he is put to work :p ) begins Road

Gate Keeper (Axeman temporary Name from Eternal Eye) Moves SW towards West Gate

Axeman (Temp name Port something) Moves W W

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Cities:

Eternal Eye: Changes to hill (silly governor) 14 turns left on GL

Epsilon Eradani: Overflow applied to settler

Immortal Keep: Continues Granary. is now growing at +2 :food: /turn (farm) interturn border expand (screenshot)

Port of Mists: With lack of Order begins a logical choice of a workboat.

Trade proposed to Loco....but I just realized they don't have alphabet = we can't trade math :sad: oops :rolleyes:

1 Turn from Math

It looks like Aloha built the Colossus :eek:
 

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Couple notes Mr. President…


1) Alphabet isn’t a preq for Math… only writing is, and Loco has that.

2) Chester Cheetah is observing Piffle’s town. Not Locos.

3) Epsilon Eridani is working on the Great Library

4) Eternal Eye is working on the Settler

5) And Aloha DID build the Colossus!! (Won’t get time to post my full update till later! Sorry)


:salute:
 
Couple notes Mr. President…


1) Alphabet isn’t a preq for Math… only writing is, and Loco has that.

2) Chester Cheetah is observing Piffle’s town. Not Locos.

3) Epsilon Eridani is working on the Great Library

4) Eternal Eye is working on the Settler

5) And Aloha DID build the Colossus!! (Won’t get time to post my full update till later! Sorry)


:salute:



:blush: oops
 
Turn 99 400 B.C.

* :lol: Memphus Woke Up Late and had to make a trip home at lunch to play the save: Result General_W Posts first ;)

Dark Puma E on Ice hills and Reveals Iron!?! :mischief: Well that is too far away :(

Sly Bobcat Retreats back SW to reveal tiles. as Port of Mists is nearly secured

Chester Cheatah Moves One tile W and starts His First Cottage ever :goodjob:

Night Cougar Fortifies

Fe3333au Continues Cottage

Missionary (has no name) : Runs into Eternal Eye ready to escort Settler

Unnamed Settler Moves NW and Settles Port of Mist

General_W Finishes Road

Gate Keeper Moves SW towards future site of West Gate

Mist Man Move W NW on his way to the Port of Mists

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Cities:


Epsilon Eradani: 13 to go on GL

Eternal Eye: Changes back to axeman

Immortal Keep: Continues Granary

Port of Mists: Workboat

Math Discovered interturn :)
We get Sailing in the trade, but still appears to have to trade wit Pfiffle? (1 turn delay??)
 

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Nice! :goodjob:

3 quick notes…

1) This discovery of Iron supports my theory that the Iron will be hidden offshore on islands – I'm glad we've finally got a costal town! Come on Sirian! Don't let me down!

2) When I opened the save, clicking accept on the sailing deal removed it from the Piffle window. You did click accept didn't you? Did you get the Sailing Technology screen pop-up with Mr. Spock?

3) Epsilon Eradani: 13 to go on GL (you know, our capital... the one with our team name in it!)
Eternal Eye: Changes back to axeman
;)
 
Nice! :goodjob:

3 quick notes…

1) This discovery of Iron supports my theory that the Iron will be hidden offshore on islands – I'm glad we've finally got a costal town! Come on Sirian! Don't let me down!

2) When I opened the save, clicking accept on the sailing deal removed it from the Piffle window. You did click accept didn't you? Did you get the Sailing Technology screen pop-up with Mr. Spock?

3) Epsilon Eradani: 13 to go on GL (you know, our capital... the one with our team name in it!)
Eternal Eye: Changes back to axeman
;)


1) Cool
2) We did indeed get the message of acquiring Sailing :)
3) I can't notice that?!?! :confused: ;)
 
Turn 100 375 B.C.

Announcements
*Once again beat the General :goodjob:
*Last post in this thread look for Term 6!!
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Military

Dark Puma N to Reveal More Loco Water

Sly Bobcat S on the hills to his previous Location

Chester Cheatah Hangs out

LethaL Leopard Moves NW NW 1 tile away from Captial

Gate Keeper Moves W towards West Gate

Mist Man Move NW into Port of Mists, Then N (I will explain this in the defense thread)

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Workers:
Peter Grimes Continues Cottage

Fe3333au Continues Cottage

General_W Moves SW and begins Road

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Other Units:

Missionary (has no name) : Press Spacebar waiting for Settler

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Cities:

Epsilon Eradani: 12 to go on GL Grows interturn

Eternal Eye: :whip: Axeman, Overflow goes onto Settler (can be completed next turn :goodjob: )

Immortal Keep: Continues Granary

Port of Mists: Continues Workboat

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Other News:

Math Discovered.

Trade Accepted with Loco, Mono for Math.

We can convert to Org Religion.

Interturn Barbarian (warrior) Shows up to the SE of Holy City (this is good we have defense there)
 
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