stCVNNES: In Story and Song

Sure, silver. Just get orders in quickly.


I currently have orders from:

Andis-1
TerrisH
The Farow
Dreadnought
Erez87
Azash
Kal’thzar
Jason
Emu
Azale
Birdjaguar
Stormbringer
Israelite9191
Stalin006
Swiss bezerker
Gelion
Grandmaster
Thomander

That means that I DO NOT have orders from:

Silver 2039
Global Nexus
MjM
North King


Please get them in ASAP! I have begun the update. If you don't get your orders in within five hours they will be ignored.
 
Only one hour left now, silver 2039, Global Nexus and MjM.

The actual update will probably be posted around 8-9 pm (that's 3-4 hours from now). It depends on when I eat dinner tonight.
 
Perisans

"Beyond the river of Ephrates south of the Caspian and passed the land of Kassites lies the land of the Perisans. They are numeroous people pleased with their agrarian, but yet very alive lifestyles. They teach their children three things: to ride a horse, to shoot a bow and to spreak truth. The least respected among them is to lie and the second is to be in debt as a debtor must lie. Their clothes are very simple often made of leather. Their horses are fast, herds vast, fields blossoming. Persians are bad merchants and seemingly just bare to use the money for trading products. Their kings are tough and brave often participating with other Persians on day-to-day events like hunting, archer and warrior competitions. Beyond the land of Persians lies a great desert that no living man has crossed. After the desert lays the lands of giperborians rich with gold sand and purple dye...."

So spoke Dissius son of Arathon telling the story of Yazon the Traveller.
 
Okay, I'm working on the update and am about 2/3rds done, but I've realized that I won't be able to finish tonight because the finals of women's figure skating in the Olympics are on tonight. I'll finish up the update tomorrow morning instead; it'll be up by noon tomorrow.
 
Womens figure skating? Olympics? what a crock
 
Do all players have contact with all other players at the start or do we have to "find" one another over time?
 
We generally have to make contact slowly. Making contact with nations bordering you is usually easy, but the further you get from your nation's general line of communications, the harder it gets.
 
Birdjaguar, after this update you will have contact with Japan, the three Korean NPCs appearing this turn, Wu, and Zhou (the successors to Shang).
 
Please bear with my ignorance of protocol.

Is contact between players usually via pm unless there is a reason to make it public, or should such contacts be made mostly in public and only the sensitive ones kept private?

In regards to NPCs, should actions involving them be kept to orders sent to Cuiv or declared in a post? Does it matter and do other players want to know what is transpiring at the ends of the earth?
 
Generally I make most of my diplomacy public unless there's a reason to make it private. Sometimes, of course, sending it via PM has the added effect of making them notice it much better. It's all a matter of preference.

To talk with NPCs, the same. Either post it if you want to make it public or PM it for privacy. In any case, you'll want to send it to the mod before the update.
 
In theory, how often are the updates?
 
I'm guessing with the possible exception of this week (since Cuiv is on break), once a week. Not too fast.
 
BTW, is there victory or is it all about the "playing"?
 
OOC: No real vicotry, although sometimes Mods give out awards when the NES dies. Don't you have a TV by your computer Cuivenen? I'm watching the skating right now while typing. Anyway, to the real purpose of this post:

IC:
Major Deities of Druidism

1. Lugh of the Long Hand
The greatest and most revered of the Celtic pantheon. He is known as "The G-d of all Talents." The legend that gives Lugh of the Long Hand this reputation dates back to the old myths of when the deities of the Celtic pantheon conquerred the Emerald Isle for themselves. The camp of the Tuatha Dé Dannan, also simply the Tuatha Dé (name of the deities of the Celtic Pantheon), stood out on one side of the battlefield, and their enemies on the other. It was at this time that Lugh came to the camp seeking to join the Tuatha Dé. The guards asked him what he could do. The guards and Lugh then went through a long back and forth going over wether or not the Tuatha Dé had someone with super strength, great cunning, and much more. By the end Lugh had nothing that they did not already have. Then Lugh said, "But do you have someone who can do all of these?" The answer was no, and Lugh was let in. He would quickly rise to the top of the ranks. Lugh is very popular among the Druids, upper classes, and peasents, although not as much among the merchants and sailors.

2. Manannan Mac Lir
G-d of the sea, patron of sailors and merchants, Manannan Mac Lir is one of the favored deities in the ever more sea and trade focused Eire. His followers are known for their almost fanatical level of dedication. When a party of Manannnan's devotees were the first to discover a new isle in the Irish Sea, they named it after their patron as the Isle of Manannan Mac Lir, or simply the Isle of Man. An odd facet of the Manannan worshipers is the obsession with cats, particularly the breed they raise Manx Cats, recognizable for having no tails. Mannanan is the favorite of merchants, sailors, and fishermen, there is also a cult that seems to have grown around him in the seaside towns including some of the most important druids and bards.

3. Brighid
Less important than Lugh of the Long Hand and Mannanan Mac Lir, Brighid is still a very important deity because of her being favored among women, farmers, and sheap, goat, and cow herds. Brighid is the patron of herders and protector of women, particularly pregnant women and mothers. She is also the goddess of fire and has strong connection to the harvest and growing. She is not publicly worshiped too much in the north and center of Eire with most of the worship confined to the home, but in the south of the island she is loved enough to rival Lugh for being the most important.
 
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