SteamDB: "Bison" Depot??

I think we're at the point now where a third expansion is unnecessary, and I don't think BNW even particularly sold well by Fraxis standards. For example, about 33% of the people have the easiest to get G&K achievement on Steam; only 7% have the same for BNW; for comparison, 14% already have the same for the XCOM expansion, which wasn't released until November. The playerbase attrition for a third expansion, following this pattern, would mean only 2% of civ owners would buy a third expansion (and play it on steam without mods).

Does this reflect "modded" play throughs? Civ V is a highly modded game. (I know I can't play without the R.E.D. mods and religion additions.). Mods disable achievements, right?
 
A new bison resource for a scenario is cool, I guess ... even if it does scream Sioux rather loudly. Maybe there will be a Sioux scenario bundled with the old/updated scenario--making it a deluxe conquest of the new world pack. The defeat of the Sioux did kind of mark the end, didn't it?
 
I would pay for the revamped New World scenario...as long as it comes with a patch for the beaker overflow bug that was discovered recently. Talk about game-breaking!
 
Does this reflect "modded" play throughs? Civ V is a highly modded game. (I know I can't play without the R.E.D. mods and religion additions.). Mods disable achievements, right?

You are correct, mods disable achievements. So it is possible more people bought and are playing BNW than those numbers suggest if they never played a non-moded game. However, mods would also have had the same effect on G&K numbers. X-com, in contrast, doesn't have mod support, so the achievements are never disabled.
 
You are correct, mods disable achievements. So it is possible more people bought and are playing BNW than those numbers suggest if they never played a non-moded game. However, mods would also have had the same effect on G&K numbers. X-com, in contrast, doesn't have mod support, so the achievements are never disabled.

I certainly wouldn't trust the percentages too much, however, as according to steam achievements only 3 out of 4 players owning the game ever explored an ancient ruin. That would make 25% percent of owners of the game not being considered as players in that sense.
 
Conquest of the New World Deluxe... Are they going to directly compete with Paradox's Conquest of Paradise for Europa Universalis 4? :)

Yup. I suspect the timing isn't entirely coincidental (though PhilBowles noted that the whole idea of a randomized new world in the Conquest of Paradise pack seems to be a blatant rip-off of the Scrambled map packs, so I guess what goes around comes around!)
 
I certainly wouldn't trust the percentages too much, however, as according to steam achievements only 3 out of 4 players owning the game ever explored an ancient ruin. That would make 25% percent of owners of the game not being considered as players in that sense.

I've bought some games while they were on a great sale at steam thinking I'd play them later and have yet to. I imagine things like that are why 25% of owners haven't played (it's also possible that some of that 25% have never played without a mod).

The numbers can still be useful if you try to compare apples to apples.
I think the most relevant numbers are the 33% for G&K and 7% for BNW the poster mentioned. That would indicate that only about 20% of people who played G&K have played BNW, which would be a real shame if it's true.

Trying to compare Civ #'s to XCOM #'s, though is dicey because of the mods issue. More like apples to oranges.
 
You are correct, mods disable achievements. So it is possible more people bought and are playing BNW than those numbers suggest if they never played a non-moded game. However, mods would also have had the same effect on G&K numbers. X-com, in contrast, doesn't have mod support, so the achievements are never disabled.

There are also differences in the implementation of the achievements - nearly all the new XCOM achievements, like most of the original ones, are things you get through simply completing a playthrough (such as destroying the EXALT base, or using gene-modded soldiers), while Civ's pretty much done all of that and the BNW achievements tend to be highly specific (airlift a civilian unit from Casablanca to Lisbon, as Morocco; excavate an artifact in Egyptian territory as America, with a German unit within two tiles). I have over twice as many hours on Civ V as XCOM, possibly three times as many, and overall have about 45% of Civ V achievements (fewer from BNW than G&K, fewer from G&K than vanilla) and 80-90% of all XCOM achievements. I don't have many of the "easiest" Civ V achievements, typically through not playing that civ or not choosing particular routes (such as Order for a Cultural victory or whatever).
 
the whole idea of a randomized new world in the Conquest of Paradise pack seems to be a blatant rip-off of the Scrambled map packs
The idea of randomizing the New World has been kicked around the Paradox forums for far longer than the scrambled map packs have been around. Besides, they're different in execution; scrambled map packs only change the interior, while Conquest of Paradise also changes the shape of continents. Neither is a rip-off, both studios independently realized a pretty simple idea.
 
There are also differences in the implementation of the achievements - nearly all the new XCOM achievements, like most of the original ones, are things you get through simply completing a playthrough (such as destroying the EXALT base, or using gene-modded soldiers), while Civ's pretty much done all of that and the BNW achievements tend to be highly specific (airlift a civilian unit from Casablanca to Lisbon, as Morocco; excavate an artifact in Egyptian territory as America, with a German unit within two tiles). I have over twice as many hours on Civ V as XCOM, possibly three times as many, and overall have about 45% of Civ V achievements (fewer from BNW than G&K, fewer from G&K than vanilla) and 80-90% of all XCOM achievements. I don't have many of the "easiest" Civ V achievements, typically through not playing that civ or not choosing particular routes (such as Order for a Cultural victory or whatever).

I just checked what the most accomplished G&K achievement was and the most accomplished BNW one.
G&K is Gad Zeus!: Found a Pantheon 33.2%
BNW is Highway Robbery: Plunder a Caravan Trade Route 7.2%
Also, for comparison, the Vanilla achievement Harder, Better, Faster, Stronger: Upgrade a Unit was been achieved by 65%

Upgrading a unit & founding a pantheon are both things that anyone who tries to play even 1/4 of 1 game should get. Although, for the completely clueless, upgrading a unit might be more likely than getting a pantheon.
Plundering a trade route can be done without any particular planning and by any civ in any given game, but it's still very possible to beat the game without doing it. In fact I personally found plundering trade routes a bit difficult until I found and turned on the option to display them on the map. Also, I would only really want to plunder trade routes of enemies.

I think it's fair to say that 50% of people who played vanilla played g&k. I don't think it's reasonable to say that 20% of people who played g&k played bnw. The bnw achievements just aren't automatic enough.

I found something else in the stats which I thought was interesting, but not necessarily related: % of players who have beat the game on each difficulty:
chieftain 22.10%
settler 14.0%
warlord 14.0%
prince 13.50%
king 5.70%
emperor 3.10%
immortal 1.60%
deity 1.30%
Unfortunately, if you beat the game on prince, for example, you don't automatically get the warlord, settler, & chieftain achievements.
 
mods disable some achievements, but achievements are stupid
 
OT, but that's pretty impressive the tiny difference between Immortal and Deity, considering how much harder it is. And, I assume even pure Deity players at some point tested stuff on Immortal. I'm guessing the real rate probably follows the same post-prince pattern of 50% of next lower difficulty, and the rest are cheesed.

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Keep in mind Highway Robbery has to be "set up" in a way, while you get Gad Zeus pretty much from playing Gods and Kings.
 
A few of them are "that's not something I would have thought to do, might be fun, I'll try it" but most are just a participation trophy
 
OT, but that's pretty impressive the tiny difference between Immortal and Deity, considering how much harder it is. And, I assume even pure Deity players at some point tested stuff on Immortal. I'm guessing the real rate probably follows the same post-prince pattern of 50% of next lower difficulty, and the rest are cheesed.

I'm pulling that number up a bit, as I (generally playing on Prince\King) have Deity but not Immortal. Venice on Archipelago is just that good :crazyeye:
 
I don't know if somebody already found this but, look guys.
Spoiler :
conquest_mac.png

it's for Mac. Does this mean that the "Bison" is Conquest of the New World Deluxe for Windows?
here is the link
what do you think???
 
My thoughts,
1. If there is a Conquest of the new world deluxe for Mac, there would also be for Windows
2. If statement number one is correct then Maybe "Bison" is the codename for the Windows version.
3. If there would be a Scenario, then according to previous DLC history there should be a new civ related to that Scenario.
4. If statement number three is correct then maybe "Bison" stands for some native American Civ present during the Colonization of the New world. Maybe a tribe related to a Bison? Any Idea what native american tribe/civ would that be? I don't know much about American History.
 
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