stJNES: Across Generations

Joined
Mar 3, 2002
Messages
12,050
Location
Bay Area, California
stJNES: Across Generations

RULES
These rules are somewhat retroactive, but they have, at least for me, always served me well for running an NES. I hope you give them a chance and now just discard them as outdated. This is a fresh start NES, on a world map. I never do well on random maps.

Economy
The economy of your nation is based upon the total production of your people and agricultural output. So, to increase it at all, try to increase the production and agricultural prowess, as well as trade, of your people. You cannot increase your economy and anything else in your stats at the same time – each must be done separately. The levels go: depression, recession, failing, stable, growing, prosperous, outstanding and then outstanding +x. The way you use your economy is simple: you may increase anything in your stats for free once, and then if you want to increase anything more, you start using your economy levels, one increase per level. When you use an economy level, it decreases by one level.

Pretty simple, I hope :).

Military
In the beginning your military will comprise of simply a land army at conscript training level. You increase by telling me so in your orders, and the amount will go up compared to your size (see “size”). To train, you simply spend your point on training. However, the training is a little more difficult. It is harder to train larger armies than it is smaller, and this NES will reflect that. If you army is increased by too much, even if it is just your regular increase, the training may go down to reflect the supplying and/or organization of your army with such a surge.

Later when you get better technology you will be able to build a navy, artillery, and air forces. But until then, make do with what you got.

Size
You size will be in one number, and reflect the…*cough*….size of your nation in terms of population. It will be used as a multiplier for recruiting your army, the multiplier being dependent on what age you are in. You can increase your army by X*[size], X being the amount of points you put into it. For the ancient age, the multiplier is 100, so you can recruit 100*the size of your nation.

A larger nation is also harder to keep happy, guarded, and watched. Your infrastructure, culture, and education stats may also suffer once in a while from the high population.

Trade
Once your nation hits the iron age, you may begin to trade with other nations in what is called “priority trading.” This means you can set a nation as your priority trade partner, and every three turns you will receive a free spending point from them. It does cost two economy levels (not just spending points) to make one, and you can only have 1 in the iron age (other ages you will be able to have more). They can also be blocked by belligerent nations and revolts.

Education
Simple. Higher education=better chance of discovering the next age. Keep your education high by spending points on it.

Sizes: None, Terrible, Really Bad, Bad, Poor, Okay, Good, Great, Terrific, Unbelievable

Infrastructure and Culture
While being referred to only as infrastructure in your stats, it involved culture in its benefits. A high infrastructure of course means the better chance of a random event regarding economy to happen, as well as your nation’s resiliency to plagues and economic woes. It also means a higher culture (with more religion, public buildings, etc) which means a better spread of your nation’s ideals to other nations, as well as its resiliency to invaders.

Happiness
Keep your people happy! A happier people means a better nation in general!

Wonders
Every so often, I will announce in the update that there is an available wonder to build. I will also put how many turns it will take, but the benefits will remain secret. Generally, the longer it will take to build the better the rewards. You may sacrifice an economy level for a turn. The first to finish the wonder gets the rewards. You must state where you are building the wonder as well, because they can be sabotaged.

Template

Nation
Capital City
Player/Ruler:
Government:
Religion:
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background:
 
Kingdom of Phoenicia
Tyre
Player/Ruler: NPC
Government: Monarchy
Religion: Phoenician Polytheism
Age: Bronze Age
Economy: Failing
Military: 350 Archers, 1,000 infantry
Navy: 30 Triremes
Size: 5
Education: Horrible
Infrastructure: Horrible
Happiness: Good
Wonders:
Background:

Colonies:
Andalusia, +0 sp, 300 infantry
Balearics Islands, +0 sp, 100 infantry
Utica, +1 sp, 300 infantry, 300 archers
Hadrumetum, +1 sp, 300 infantry, 100 archers
Malta: +0 sp, 100 infantry
Cyprus: +0 sp, 100 infantry

Upper Egypt
Thebes
Player/Ruler: Ramses/ Sheep
Government: Despotism
Religion: Egyptian Sun Worship
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 400 infantry, Trained
Navy: 5 triremes
Size: 2
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background: Founded by Narmer, the early Egyptian Kingdom soon split in two by the time of his death. Constant war between the two states has characterized most of the early Egyptian history.

Lower Egypt
Memphis
Player/Ruler: NPC
Government: Theocracy
Religion: Egyptian Sun Worship
Age: Bronze Age
Economy: Stable
Military: 300 Archers, 800 infantry
Navy: 5 triremes
Size: 3
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background: Founded by Narmer, the early Egyptian Kingdom soon split in two by the time of his death. Constant war between the two states has characterized most of the early Egyptian history.

Kingdom of Nubia
Silsila
Player/Ruler: NPC
Government: Despotism
Religion: Nubian Polytheism
Age: Bronze Age
Economy: Stable
Military: 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background: The Nubian nation is highly unorganized with a weak emperor. The nation is constantly under attack from barbaric hordes as well as the occasional Egyptian campaign.

Manwai
Manwai
Player/Ruler: erez87/emperor Metueh
Government: Despotism
Religion:
Age: Bronze Age
Economy: Growing
Military: 250 Archers, 600 infantry
Navy: 5 triremes
Size: 3
Education: Horrible
Infrastructure: None
Happiness: Neutral
Wonders:
Background: Manwai began as a tribe that immigrated from the east to settle on the sight of their fallen leader. The city has become an integral part of the prosperous Olive Trade, but is constantly in fear of a Garamantes attack from the south.

Cyrene
Cyrene
Player/Ruler: NPC
Government: Despotism
Religion: Mix between indigenous, Egyptian, and Manwai gods.
Age: Bronze Age
Economy: Stable
Military: 150 Archers, 500 infantry
Navy: 5 triremes
Size: 1
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background: Merely a small trading partner of Manwai

Roman Kingdom
Rome
Player/Ruler: Grandmaster/Rex Lucius Tarquinus
Government: Elective Monarchy
Religion: Latin Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 600 infantry, 300 Etruscan Warriors
Navy: 5 triremes
Size: 4
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Kingdom of Liguria
Torino
Player/Ruler: NPC
Government: Monarchy
Religion: Latin Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 600 infantry
Navy: n/a
Size: 3
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Kingdom of Calabria
Crotone
Player/Ruler: NPC
Government: Monarchy
Religion: Latin Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 600 infantry
Navy: 5 triremes
Size: 2
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Byzantium
Constantinople
Player/Ruler: Azale/King Justinian I
Government: Despotism
Religion: Greco-Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 600 infantry
Navy: 5 triremes
Size: 3
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Kingdom of Sardis
Sardis
Player/Ruler: NPC
Government: Monarchy
Religion: Greco-Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 800 infantry
Navy: 5 triremes
Size: 2
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Empire of Argos
Argos
Player/Ruler: Emu/ King Inachus I
Government: Despotism
Religion: Greco-Polytheism
Age: Bronze Age
Economy: Stable
Military: 150 Archers, 600 infantry
Navy: 5 triremes
Size: 4
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Athenian Republic
Athens
Player/Ruler: NPC
Government: Republic
Religion: Greco-Polytheism
Age: Bronze Age
Economy: Stable
Military: 50 Archers, 200 infantry
Navy: 10 triremes
Size: 3
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Anglo-Sexonia
London
Player/Ruler: Amon Savag/Amon Savag
Government: Monarchy
Religion: Atheism
Age: Bronze Age
Economy: Failing
Military: Conscripted Army, 100 Guards
Navy: n/a
Size: 3
Education: None
Infrastructure: None
Happiness: Bad
Wonders:
Background:

Arverni
Capital City: Gergovia
Player/Ruler: shortguy/Vercingetorix
Government: Monarchy
Religion: Animism/Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 600 infantry
Navy: n/a
Size: 2
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Saxony
Dresden
Player/Ruler: The Farow/King Otto I
Government: ?
Religion: ?
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 800 infantry
Navy: n/a
Size: 3
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Kingdom of Lustia
Lustia
Player/Ruler: NPC
Government: Monarchy
Religion: Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 700 infantry
Navy: n/a
Size: 2
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Kingdom of Poland
Krakow
Player/Ruler: Dreadnought/??
Government: Monarchy
Religion: Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 3
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Fennia
Capital City: St. Brahesburg
Player/Ruler: Finmaster / Count Per Brahe
Government: Tribal council
Religion: Animism
Age: Bronze Age
Economy: Growing
Military: 200 Archers, 400 infantry
Navy: n/a
Size: 2
Education: Terrible
Infrastructure: None
Happiness: Neutral
Wonders:
Background: Nomading Finno-Ugrian tribes traveled northwest from Volga and settled around the Neva river (RL St. Petersburg) where they found their Fennian capital of St. Brahesburg. They find worshipping nature and making money to be quite a blast, and they do both of those things often.

Sumer
Capital City: Ur
Ruler/Player: Gilgamesh/Birdjaguar
Government: Monarchy
Religion: Polytheism
Age: Bronze Age
Economy: Growing
Military: 350 Archers, 600 Infantry
Navy: 5 triremes
Size: 3
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Kingdom of Babylon
Capital City: Babylon
Ruler/Player: NPC
Government: Monarchy
Religion: Polytheism
Age: Bronze Age
Economy: Stable
Military: 450 Archers, 700 Infantry
Navy: 5 triremes
Size: 3
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Muscat
Capital City: Muscat
Player/Ruler: jalapeno_dude
Government: Chiefdom
Religion: Animism/Spirit Worship
Age: Bronze Age
Economy: Growing
Military: 250 Archers, 500 infantry
Navy: 5 triremes
Size: 2
Education: None
Infrastructure: Terrible
Happiness: Good
Wonders:
Background:

Srivijaya
Capital City: Palembang
Ruler/Player: Maharaja Balaputra/Cuivienen
Government: Monarchy
Religion: pre-Vedic Polytheism
Age: Bronze Age
Economy: Stable
Military: 350 Archers, 500 Infantry
Navy: N/A
Size: 2
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Beothuk Kingdom
Beothuopolis
Player/Ruler: Swissempire/King Talamh I
Government: Tribal Monarchy
Religion: Water Based Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 600 infantry
Navy: n/a
Size: 3
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Missippia
Cocacua
Player/Ruler:Wubba360/The Sun Chief:a.k.a Chief Lakota
Government: Tribal Monarchy
Religion: Animism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 600 infantry
Navy: n/a
Size: 2
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Dakota
Player/Ruler: NPC
Government: Tribal Monarchy
Religion: Aminism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 600 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Hupan Confederation
Capital City: Hontetlme
Player/Ruler:~Darkening~/ Chief Hupanya
Government: Tribal Monarchy
Religion: Tribal Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 800 infantry
Navy: n/a
Size: 2
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Chinook
Capital City: Eye of the Sea
Player/Ruler: NPC
Government: Tribal Monarchy
Religion: Tribal Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 600 infantry
Navy: n/a
Size: 2
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Columbia
Capital City:
Player/Ruler: NPC
Government: Tribal Monarchy
Religion: Tribal Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 600 infantry
Navy: n/a
Size: 3
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Azteca
Tenochtitlan
Player/Ruler: Montezuma/Kentharu
Government: Theocracy
Religion: Aztec Polytheism (w/human sacrifice)
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 600 infantry
Navy: n/a
Size: 3
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:

Zapoteca
Teothicuan
Player/Ruler: NPC
Government: Theocracy
Religion: Aztec Polytheism (w/human sacrifice)
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 300 infantry
Navy: n/a
Size: 2
Education: None
Infrastructure: None
Happiness: Neutral
Wonders:
Background:
 
Ages of Civilization
Bronze Age > archers and infantry, only fishing vessels
Early Antiquity > archers, infantry, horsemen, galleys
Late Antiquity > archers, infantry, cavalry, various seige weapons, triremes
 
Map etc. ...
 

Attachments

  • BestMap - NK and Panda Remake.PNG
    BestMap - NK and Panda Remake.PNG
    170.1 KB · Views: 113
First post

Egypt
Thebes
Player/Ruler:Ramses/ Sheep
Government: Despotism
Religion: Egyptian Sun Worship
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background: Its Egypt man!!!!
 
as much as I would like to keep it, I am not cut out for BT updates (not a good enough writer) plus I am no good at random maps. I really did that NES against my better judgement, and went with the majority in the poll I posted before it. How do I fix this? I dont put a poll up before my next NES :).

I have some of the BT written, but ti mostly contains Ward stuff if you want me to post it.
 
Manwai
Manwai
Player/Ruler: erez87/emperor Metueh
Government: Despotism
Religion:
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background:

just start on the african mediterian coast.
 
Nation: Aztecs
Capital City.: Tenochtitlan (not sure if a spelled it right
Player/Ruler: can't remember his name, i think its Quetzo something
Government: Monarchy (or soemthing like it right?
Religion: can't remember this either
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background:

start where the aztecs where, central america and all that good stuff :p
 
Byzantium
Constantinople
Player/Ruler: Azale/King Justinian I
Government: Despotism
Religion: Greco-Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background:

If this is too...modern, then tell me and Ill pick something a little further back in history. But still in Europe. I want to be where the action is...
 
Beothuk Kingdom
Beothuopolis
Player/Ruler:Swissempire/King Talamh I
Government: Tribal Monarchy
Religion: Water Based Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background:

Starting Location: Newfoundland, with the capital on the Southwestern tip, facing towads the mainland.
 
Roman Kingdom
Rome
Player/Ruler: Grandmaster/Rex Lucius Tarquinus
Government: Elective Monarchy
Religion: Latin Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background:
 
Saxony
Dresden
Player/Ruler: The Farow/?
Government:
Religion:
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background:
 
Argos
Argos
Player/Ruler: Emu/ King Inachus I
Government: Despotism
Religion:Greco-Polytheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background:

Starting Location: Greece in the same place as the real city of Argos
 
Missippia
Cocacua
Player/Ruler:Wubba360/The Sun Chief:a.k.a Chief Lakota
Government: Tribal Monarchy
Religion:Aninism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background:

Just start me along the mississippi river
 
England
London
Player/Ruler:Amon Savag/Amon Savag
Government:Monarchy
Religion:Atheism
Age: Bronze Age
Economy: Stable
Military: 250 Archers, 500 infantry
Navy: n/a
Size: 1
Education: None
Infrastructure: None
Wonders:
Background:


Location:London
 
Jason The King said:
as much as I would like to keep it, I am not cut out for BT updates (not a good enough writer) plus I am no good at random maps. I really did that NES against my better judgement, and went with the majority in the poll I posted before it. How do I fix this? I dont put a poll up before my next NES :).

I have some of the BT written, but ti mostly contains Ward stuff if you want me to post it.
Are you saying that "First Chapter" is now dead?
 
Back
Top Bottom