Strategy Discussion and Guides

Having to synch up regions and UHV requirement areas is exactly why I will hide them in the future.
 
Japan on Emperor/marathon for UHV victory 1.81
The main challenge with japan is an economic one. At start, you want to expand fast and get about 8 cities and then giving a halt to expansion.
Heres hat you could do: make a city at edo and one on top of the gold at start, have the city on top of gold build a galley and make sure it is working on the 3 hammer tile instead of coast tiles. at your capital make a harbor: you want faster growth, also mine that iron tile asap. edo makes harbor/work boat for growth.
after like 25 turns you should have your iron and your galley ready so upgrade your two swordsman into samurai's, invade korea. land near a city thats poorly undefended in korea and take it and then immediately sign a peace treaty. of my 5 games with japan, korea always signs a peace treaty after losing a city and doesnt have time to react with their army of 2 macemen and 6 other units. later on declare war on korea again to take over whats left. you should control korea before 850 AD, feel free to rush build samurai's if korea has more than 2 defenders in a city.

general strategy after korea: rush alot of crap in edo, and rush settlers too. slavery is the best civic, use its advantage. rush buildings everywhere, mainly your first buildings to rush are the growth, then the monasteries, then the library (for culture). your capital is the only city you dont want to rush in except in rare cases because you get 33% commerce and production in your capital.
Give kmerhs and indonesians offers of copper and maybe fish to have good relations so they trade their techs. The tech path for you should be something like: alphabet-feudalism-guilds-banking-education-philosophy-liberalism. Note that the key to victory is the wonder "porcelain tower" which is available at banking and can only be built in a city with confucianism which will likely be spread in korea. so dont give china your banking tech, and make the wonder. you can restart the game if you dont manage to finish this wonder because it gives you insane economic bonuses and is the only way you can get the "be first to finish all tech's" UHV.

anyways, by 1200 you should have like 2-3 cities in korea, 3 in japan and one in phillipines and one on the island north of jayakarta where you have 2 fish and a banana in your city radius. also make a city in sakhalin (toyahara). note that all these cities have access to growth resources which are very precious because they allow you to quickly rush build stuff. If you felt adventurous, you could of also invaded china right after korea with those 2 samurai's. china is easier to take down than korea because they dont have those heavy swordmen. so you could take out those 2 coastal cities and either keep or destroy them. personally, I destroyed them to remove the culture so i can make a city on the island which has access to 2 clams. dont expand any more than this for a while because it will hurt you economically. build the himaji castle by 1300 ad and if you want to be real smart you can get the stone from southern china by destroying their cities and building your own on an island 300 years prior to making the himaji wonder so you get enough culture to eventually control that stone.

The Mongols:these guys are unpredictable. give them what they want and try lay off the inevitable war with them. your samuris are good especially with the himaji wonder, but not that good against keshiks and trebuchets. what seems to piss these guys off is if you make cities too close to them like in manchuria. so i advise to make a city in manchuria on a hill tile because it will get attacked and keep a load ton of units nearby (in my recent game they invaded me in like 1800 with like 30 curiaseers/10 granedaries/7 trebuchets, I had to reload). eventually they should go down though, either by you or because china may declare independance or they may fall into instability if they have too much crap. I advise to research assembly line tech asap so your infantry can mow them down with extraordinary ease and just capture all the cities required for your UHV. if china is alive, i'd advise to just vassalize them instead of capturing because if you kill them completely, they will spawn again and it will pisses you off.

indonesia: to get this territory you need to have control of indonesia and nobody should have any cities there. be aware that if you capture indonesia prior 1600, netherlands may have their troops spawn when they research their free market technology. so it may be wise to postpone indonesia after 1600, but its a give take situation because you want indonesia cuz they have really good cities for your economy and if you take them early you can rush build everything before switching to free market.

civics: dont switch civics until like the 17-18th century. when you switch, you want capitalism/free market/representation. government doesnt really matter for japan, its a choice between immediate republic or autocracy later on. also note that you can capture alexandria to get the bonus trade routes. do this asap after you get the galleon technology. after this all really depends on your opponents and whether or not they are superiorly technologically ahead. but chances are, youre good to go.

few notes: japan has low production at start and mid game, but after 1850's when you have your power plants and more engeneer specialists, you actually have too much production especially since techs now take longer to comlplete and only a few give buidlings, so you have the opportunity to build the biggest army you ever made. also, on marathon, turns after 1850 are like two turns for one year, so the time between 1850 and 1940 is immense. also, iam pretty sure there are several ways one could go about this, please post your strats and info's regarding the japs. my guess is, one could restrain from conquering and just vassalize all the UHV areas from 1850-1940.
or to be more historically correct, you could not invade anyone until 1850's or smth. oh and forgto to mention, i am usually so worried about indonesians respwaning on me but it has never happened

timeline:
-after first 25 turns invade korea
-by 1200 ad have about 8 cities, but only 3 in japan and be working on himeji castle
-make sure you build the porcelain tower (need a city with confucianism)
-discover liberalism
-get alexandria
-eventually switch to free market/capitalism/representation. feel free to run on 50% research to hurry building production in cities that have no hammers
 
I'm personally not too offended, and I'm sure none of my friends would be. Dunno about everyone else though. Most would be. But don't give me any stuff about not knowing the origin of the slur and that sort of thing. Believe me, I know.
 
english not my first language. sorry about that, didnt know. i guess people here are ultra respectable because ive used the word plenty of times on another forum and never got a comment about it especially one that goes like: did you "really say"...
bair the normal, saying your "not too offended" implies your offended. anyways, iam sorry for offending you guys. seek immediate counseling or help from close ones if you need
 
iOnlySignIn, I seldom play England, but when I do,
I play her as if I were playing France.
That is to say, I want to bring every other European to their knees,
however, with the time constraints, I have to be quick and dirty about it.
I'm also not a big fan of invading Asia; despite the general ease of
fighting weaker units, I hate the idea of holding onto huge cores.

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I'll explain some of the weirder things in my map in just a second.

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My opening gambit:
Settle 1SW (Southampton)
Settle Dublin (1N of regular Dublinn)
Settle Aberdeen
Do not garrison any units, OB with France, drop all starting Longbows onto the coast and beeline Rome. Made peace with Vikings.
Rome was lightly defended, although not barbarian and I took the city.
Holy Romans spawned and tried to take other Italian cities.
I just picked them off and razed them with Longbows as soon as they were weak enough.
Holy Romans left with no gains. I OB'ed Spain around this time I think, and set sail with two Galleys to South Africa, where my Longbowman racked up like 30 XP over the course of the game.
Meanwhile, Vikings continually landed on Scotland and I had some close calls, but I managed to make peace with them.
Italians spawned to my surprise but thank god they DOW'ed Holy Rome instead of me.
They left the Holy Romans with 1 city and vassalized them.
Soon enough, everyone dogpiled Italy, except me of course.
I completed the AP around this time.
Vikings ended up having a massive empire where they controlled German cities, Florenzia & portions of Russia. France just had portions of Russia.
Soon, the Italians and the Holy Romans collapsed. And then the Mongols collapsed, and the Chinese and the Coreans soon followed suit. (I opened up WB and saw a completely independent East Asia, save for Japan; those guys never collapse naturally) France, who was already holding onto Kiev, began to carve up Russia with the Byzantines and the Vikings. And they also ended up fighting as well, weakening each other, I also ended up fighting France & Portugal, but I never invaded since we were at tech parity and I was trying to build up my economy. I forgot what Spain was doing during all this, but I was the first to get conquerors, ensuring that Spain never reached Mega-Spain status. They ended up vassalizing to me; in fact, that was the catalyst that put me into war with France in the first place.
The rest of diplomacy was really hazy, but I barely managed to squeeze in my 4 cities on each continent in time (and kill the Dutch). Africa was an issue. I couldn't raise troops quick enough and by the time I had a Settler + Escort ready, I saw that the Portuguese had a settler crew near the spot I wanted on the east side of South Africa. I only had a Musketman there with 30% odds to kill the other Musketman, but I took a risk, DOW'ed and I beat them! I settled that city + captured two Maghreb cities for Africa.
I narrowly managed to settle Australia as well, and got it right on 1730.
Asia was also an issue but I got it just in time all on the same turn; rush bought Trading Company, dropped my stacks 2 turns before the deadline, sieged, and took all 4 Indian cities in one turn, killing them. The Congress happened right after I achieved my first goal and I ended up fighting the Mughals because I refused a city.

...So since I was Unstable anyway, I gifted all of those cities to Japan.
I also gifted away my two Maghreb cities to France, which was just enough to push them over the brink into collapse. I later raced Spain to the French cities.
I did some things that were regrettable, like burn down the cities that had San Marco Basillica, Notre Dame and Leaning Tower in them, but it was worth it to prevent French respawn. Other than that, I just coasted by the rest of the game, although it's worth noting that I was REALLY hated and near constantly in a state of war. I thought I had to fight a lot of civilizations as Arabia or Ottomans, but England is really comparable. Over the course of the game, I was at war with: Vikings, French, Portuguese, Mali, Egypt, Maya, Aztec, Dutch, Byzantines, Indians, Mughals, Iranians, Americans (at the very end, on the turn I won the game, thanks to Congress).

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Japan only kept 1 city. They liberated the rest back to the Mughals.
Colombo there was gained from seizing it from the Portuguese in Congress.

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The Americans beelined Mbanza Kongo right after their spawn :lol:

I want to explain why I think the world ended up the way it did.
I denied not only Holy Rome, but also France the Italian Peninsula, so in their hunger for cities, they went east towards Russia. Which accelerated the collapse of the Mongols, but also pushed back the Russian respawn, making them weaker. This had a butterfly effect which allowed for a healthier China on respawn. I also got conquerors, which made Spain weak, and not a problem. Note, that these are my results via meddling. I was talking about how the game usually looks the same, and that's when the player has no control to interfere in these little things that make huge changes in the general landscape.

I think the most hilarious thing about this whole game was that by the game's end, I still did not have Riflemen. Everyone else had Rifles before me. I just beelined Mass Media and other non-military techs to reach Modern Era faster.

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^ TD you just threw my England playbook (Splendid Isolation) out the window. You did that on purpose, yes? :(

But I guess this is what the new "Settle or Conquer" UHVs are meant for. That you can take over the colonies of other Europeans by force. I admit settling everything gets tiresome sometimes, even if it means you get to pick the absolutely optimal city sites.

Still, I'd rather hold on to India's Core than France/Italy's. Just because of Trading Company.
 
It's just my playstyle.

I like going after traditional enemies, and not letting upstart civs live.

It's why I take France as England and take England as France, and all Europe as Rome.
sometimes, I'll settle for a vassalization though.
 
Does anyone have a good strategy for playing as the byzantines? I have played a few games as them now and I find the most difficult goal to be the first one (5000 gold in 1000 AD). The obvious strategy is to pop a few great merchants, but I can never seem to find a good strategy to get the requisite number (at least 3, if not 4). While trying to get the GM's, you have to deal with Arab spawn and city flip, and shortly thereafter seljuks and turk spawns. It seems very difficult to me. I am playing 1.81, on normal speed. Any insight would be helpful. Thanks!!
 
I've technically won as the Byzantines once : I had three cities near Carthage, but that didn't count for some reason.

One GM was enough for me : just beg/trade for every single coin you can get and run gold slider at max.
 
How did you deal with arabs/seljuks/turks? And the culture for Constantinopolis doesn't seem to be an easy feat either....
 
A quick game playing as Viking, Monarch/Normal, 600 AD, SVN revision 313.

The 3 current historical goals are:
1) Control the core of another European civ in 1050 AD.
2) Found a city in America by 1100 AD.
3) Acquire 2000 gold by pillaging, conquering cities and sinking ships by 1500 AD.

I chose to tech Compass->Civil Service->Guilds->Optics, but instead of Optics I think Gunpowder would be better (since I forgot about conquerors).

I quickly settled my first 3 cities and whipped libraries and a settler to settle Lindisfarne 2 turns after English spawn. England, France, Spain all spawned at war with me. I built some triremes from Oslo and 2 Huscarls from Sundsvall to attack London (upgraded the swordsmen and axemen as well, I didn't bulb Civil Service so Huscarls came too late), and before that I sent 2 settlers to Reykjavik (and Vinland). It was all in a rush but I managed to get the first 2 goals in time. (There's no time to settle Novgorod and Kiev with the new goals introduced.) After that, it's time to pillage and war, teching wouldn't be necessary. Sinking an enemy trireme yields 25 gold; Conquering a 8 pop city gives ~200 gold, while a 12 pop city gives ~300, so go for the big ones; Pillaging improvements also yields quite some gold, if one is playing from 3000 BC start he can try to pillage Egypt. I sent some troops to Mali but there's nothing at all to pillage :sad:. I razed too many small-sized cities and it ruined my stability, but since the game ended very soon it didn't really matter.

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Now Viking games end much sooner than before.
 
Hi well played with vikings!

btw how do you settle vinland that early? Can you go there by galley realy?

I know i usualy cant go there as england for example. or is there a trick to do it?
 
Hi well played with vikings!

btw how do you settle vinland that early? Can you go there by galley realy?

I know i usualy cant go there as england for example. or is there a trick to do it?

Settle Iceland, and pop its borders.
Galleys and Triremes can traverse ocean if it's within cultural borders.
That is how you settle America early.
 
Thx alot for the trick!!

I will try that with different civs and make some crazy america settling:)
 
Looks like the current UHV encourages a much more historical behaviour.

For the third goal, do you think the requirement is appropriate, or could it be more?
 
You can raise it to 2500, since I have 21 turns left. 3000 would also be good if there's an option to pillage the city without having to keep it or raze it.

I didn't get conquerors, and in 3000 BC scenario one can always go for Egypt, so 3000 gold shouldn't be too much of a problem.
 
i like the way the new viking UHV plays... very fast paced. its got that intricate feeling that ancient civs have, but in the medieval era... nice!

however, i had one really unlucky start where FIVE celtic galleys took out my 3 galleys (complete with settler and longbowman) and workboat ON SPAWN. needless to say i reloaded.

but overall, well done! my one annoyance is england's tendency to turtle with ALL their settlers in london, preventing me from pillaging/capturing razing them all! who needs 6 workers anyway?!
 
but overall, well done! my one annoyance is england's tendency to turtle with ALL their settlers in london, preventing me from pillaging/capturing razing them all! who needs 6 workers anyway?!

Just touchdown on independent Italy or France+Germany. Better yet, Russia.
England is supposed to be your land to develop so crush them fast and have them pump out your ships.
 
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