- AI demands monopoly techs and very expensive techs (both, the player will never succeed with, normally a player cannot even ask for such techs if it's not MM)
- AI demands the complete money (again, as a player it's already hard to get 50g from an AI) .
- AI can ask to join their war, when one already is at war (AI itself would answer with WHEOOHRN to that, the player can't) .
I'm very happy with Civ4, it's the best turn-based strategy game and one of the best games I've ever played, I do not even have problems with AI getting bonuses instead of Fireaxis programming a better AI, I see that as a challenge like in chess and as a lack of programming ressources. Again though, those points make AI look very stupid, and that's the odd-side of a really beautiful game. If Fireaxis had thought that through, they would give the player the same means the AI has, i. e., the player having an attitude towards the AI, then the player can choose if he is a type like MM, or more a type like any other AI, if he chooses to be an MM, he gets bonuses in Diplomacy and AI can ask for monopoly techs, if he chooses to be normal, monopoly techs are blocked for a certain number of turns, the AI could not ask, also the player would have something like a WHEOORHN with which he can block the join-war demands, a. s. o.