Styles of NESing

After taking the quiz, where do you fall on the chart?


  • Total voters
    89
Why uh? Is that not how players are typically treated- an invisible, immaterial power behind government?
I would say that generally people claim to be either the ruling faction in a government or the head of state him/herself. That may be my simulationist bias coming through, but then again what can you expect from a card-carrying member of the DACHIST PARTY?!?!?!? :p
 
I think most people just prefer simulation like NES's. If its unrealistic imo, you cannot then accurately try to predict the events that might happen, which allows NESers to project how their actions will effect their nation and therefore allow them to play that nation accurately (or "in character"). I don't really know how one can have an "unrealistic" NES per-say or an unsimulationist NES that is good. If one takes the basic premise of a simulation, which is to accurately portray reality, then to have other-wise would be blatantly false. It would be like saying 1+1=3 It doesn't, it HAS to equal 2 or it just doesn't make sense. Without a certain level of logical simulation NESes would fall apart due to the radically absurd out-comes that are derived from players actions. Not only that but they are simply not enjoyable (atleast for me) if I can't extrapolate, with some degree of accuracy, what would happen if I commit whatever act i commit, then there is no point in commiting the act in the way I did because it would be like running around with my eyes closed. I wouldn't know where the hell I was going.

*waves Dachist flag* horay!
 
a
a
b
a
b
a
a
a
b
a

-1 detail, -4 freedom. thats Boardgamer edging near simulationist.
 
I'm as deep as one can get into Storyist +3 detail, +4 Freedom. That makes me feel good, I haven't betrayed the principles of RTOR2 as much as I thought I have. However, there is the issue that for almost every question, you lack the answer I would have given. There's no real absolute way a moderator should act, and every answer would change depending on the circumstances.
 
Almost, but not quite, a simulationist. More or less where I thought I would end up, strangely enough.
 
My scores put me as a Centrist, close to the borders of Arcaders and Storyists. I think I can agree with that.
 
Detail +3, Freedom -5. A simulationist, as I expected.
 
I am a centrist.
 
1: Which NES would you be more likely to join?

(a) One with detailed updates, but very limited stats.
(b) One with detailed stats, but very short updates.

2: If a player spends significant funds on a plan that, in real life, couldn't be accomplished just by spending a lot on it, how should the mod respond?

(a) Waste the spending, or bank it for next turn
(b) Have the plan be carried out

3: If two players give orders that lead to conflict, how should a mod resolve the situation?

(a) In favor of the nation with an in-game advantage.
(b) In favor of the player that sent the better orderset.

4: What is the function of an update?

(a) To describe what events have happened since the previous turn.
(b) To describe how the situation in this turn is different from the previous one.

5: Should the majority of player actions be categorized into defined categories with pre-determined costs?

(a) Yes
(b) No

6: If a player spends on researching a technology that wasn't discovered until later in our time line, how should the mod respond?

(a) Award the player research in related fields
(b) Award the player the technology he was spending on

7: Is it more important that games be consistently updated in a timely fashion, or consistently informative of minute details?

(a) Timely updates are more important
(b) Consistently reported details are more important

8: What's more important when choosing the setting of a NES?

(a) An interesting situation.
(b) A believable situation.

9: If a player of a democratic government implements unpopular policies, what should the penalty be?

(a) The action should be vetoed by the NPC legislature
(b) The action should be carried out, possibly with a penalty to the confidence/popularity stat

10: Should a player be able to enact policies that, realistically, would be too extreme for a single ruler to implement?
(a) Yes
(b) No



1: (a) +1 Detail, (b) -1 Detail
2: (b) +1 Freedom, (a) -1 Freedom
3: (a) +1 Detail, (b) -1 Detail
4: (a) +1 Detail, (b) -1 Detail
5: (b) +1 Freedom, (a) -1 Freedom
6: (b) +1 Freedom, (a) -1 Freedom
7: (b) +1 Detail, (a) -1 Detail
8: (b) +1 Detail, (a) -1 Detail
9: (b) +1 Freedom, (a) -1 Freedom
10: (a) +1 Freedom, (b) -1 Freedom

I'm bad at this graph buisness so I have no idea.
 
No he is a warmonger, and you dont need a graph to tell you that! :lol::lol::lol:
 
1. a) Prefers detailed updates and limited stats. (Although limited all around is also good)

2. c) Ask for clarification and say that we require more policies/vespene gas.

3. c) Mixture of both.

4. a) To describe events that happened since the previous turn.

5. c) Depends on whether it is a very fixed cost or abstract.

6. c) Depends on the technology.

7. c) Be detailed, but don't take 3 months to do an update.

8. c) Both are important.

9. a) The action should be vetoed by NPC legislature.

10. c) Depends on the type of NES, but usually, a) No.

Scoring: (C's are not implemented)

1. +1 detail
4. +1 detail
9. +1 freedom
10. -1 freedom

+2 detail = Centrist, leaning towards Simulationist/Storyist.
 
I want to bump this for the newer generation of NESers. I might re-do the test to see if i've changed over time too.
 
Somehow missed this last time. Strong Simulationist.
 
Spoiler Myself, on September 1, 2008 :
I would consider myself a storyist, in your system of classification- but let's see what the quiz says. Here are my answers:

1. A
2. I can't answer this well, it really depends on the specific situation. If it's utterly impossible, I'll waste it, but with some result- IE, a primitive civilization trying to make a spaceship will just end up with a religious monument of vaguely similar appearance or something like that. However, if it is just around the limits of possibility, like early gunpowder or seafaring, I tend to be more generous. I suppose I'm closest to B, with some limitations.
3. A, but ordersets naturally will affect the outcome.
4. Both, but I lean towards A. The events create the new situation, not the other way around.
5. B
6. Typically A, but sometimes I choose B.
7. A. I'm an utter hypocrite when it comes to this.
8. A.
9. Depends on the severity of the action, but I tend towards B.
10. A. Yes, as the player is a figure superior to rulers, and has a great amount of in-game time on their side to act.

1: (a) +1 Detail
2: (b) +1 Freedom
3: (a) +1 Detail
4: (a) +1 Detail
5: (b) +1 Freedom
6: (a) -1 Freedom
7: (a) -1 Detail
8: (a) -1 Detail
9: (b) +1 Freedom
10: (a) +1 Freedom

Thus, I'm +1 Detail, and +3 Freedom. That puts me in the Storyist area, one line up and to the right of the arcader/centrist/storist intersection.

1: Which NES would you be more likely to join?

(a) One with detailed updates, but very limited stats.
(b) One with detailed stats, but very short updates.

2: If a player spends significant funds on a plan that, in real life, couldn't be accomplished just by spending a lot on it, how should the mod respond?

(a) Waste the spending, or bank it for next turn
(b) Have the plan be carried out
(c) I'd come up with a slightly modified more feasible plan and work towards that. Strikes me as closer to b.

3: If two players give orders that lead to conflict, how should a mod resolve the situation?

(a) In favor of the nation with an in-game advantage.
(b) In favor of the player that sent the better orderset.
(c) Somewhere between the two, but I lean towards a.

4: What is the function of an update?

(a) To describe what events have happened since the previous turn.
(b) To describe how the situation in this turn is different from the previous one.

5: Should the majority of player actions be categorized into defined categories with pre-determined costs?

(a) Yes
(b) No

6: If a player spends on researching a technology that wasn't discovered until later in our time line, how should the mod respond?

(a) Award the player research in related fields
(b) Award the player the technology he was spending on

7: Is it more important that games be consistently updated in a timely fashion, or consistently informative of minute details?

(a) Timely updates are more important
(b) Consistently reported details are more important

8: What's more important when choosing the setting of a NES?

(a) An interesting situation.
(b) A believable situation.

9: If a player of a democratic government implements unpopular policies, what should the penalty be?

(a) The action should be vetoed by the NPC legislature
(b) The action should be carried out, possibly with a penalty to the confidence/popularity stat

10: Should a player be able to enact policies that, realistically, would be too extreme for a single ruler to implement?

(a) Yes
(b) No


Alright, I haven't really changed in my views since last time, although I considered removing my two 'c' answers, which would have changed my +1 detail, +3 freedom to a simple +2 freedom, which would have made me a centrist approaching the storyist/simulationist/centrist intersection. However, if I do vote for everything, I end up as a storyist an equal distance from the same intersection.
 
Spoiler February 15, 2011 :
1: Which NES would you be more likely to join?
(a) One with detailed updates, but very limited stats.
(b) One with detailed stats, but very short updates.
2: If a player spends significant funds on a plan that, in real life, couldn't be accomplished just by spending a lot on it, how should the mod respond?
(a) Waste the spending, or bank it for next turn
(b) Have the plan be carried out
3: If two players give orders that lead to conflict, how should a mod resolve the situation?
(a) In favor of the nation with an in-game advantage.
(b) In favor of the player that sent the better orderset.
4: What is the function of an update?
(a) To describe what events have happened since the previous turn.
(b) To describe how the situation in this turn is different from the previous one.
5: Should the majority of player actions be categorized into defined categories with pre-determined costs?
(a) Yes
(b) No
6: If a player spends on researching a technology that wasn't discovered until later in our time line, how should the mod respond?
(a) Award the player research in related fields
(b) Award the player the technology he was spending on
7: Is it more important that games be consistently updated in a timely fashion, or consistently informative of minute details?
(a) Timely updates are more important
(b) Consistently reported details are more important
8: What's more important when choosing the setting of a NES?
(a) An interesting situation.
(b) A believable situation.
9: If a player of a democratic government implements unpopular policies, what should the penalty be?
(a) The action should be vetoed by the NPC legislature
(b) The action should be carried out, possibly with a penalty to the confidence/popularity stat
10: Should a player be able to enact policies that, realistically, would be too extreme for a single ruler to implement?
(a) Yes
(b) No

a +1d
b +1f
a +1d
b -1d
b +1f
a -1f
a -1d
a -1d
b +1f
a +1f

-1d +3f

1: (a) +1 Detail, (b) -1 Detail
2: (b) +1 Freedom, (a) -1 Freedom
3: (a) +1 Detail, (b) -1 Detail
4: (a) +1 Detail, (b) -1 Detail
5: (b) +1 Freedom, (a) -1 Freedom
6: (b) +1 Freedom, (a) -1 Freedom
7: (b) +1 Detail, (a) -1 Detail
8: (b) +1 Detail, (a) -1 Detail
9: (b) +1 Freedom, (a) -1 Freedom
10: (a) +1 Freedom, (b) -1 Freedom
 
Oh wow, this is old.
 
I completely forgot about this thread.

It makes me miss being an active participant in NESing. (Other than kkmo's thingie.)
 
I'm a storyist apparently

a, b, a, a, b, b, b, a, b, b .

I don't particularly like the quiz though. I personally think that good mods ought to be capable of accommodating realism, within the bounds of the universe the NES takes place in, and a good story.
 
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