Styles of NESing

After taking the quiz, where do you fall on the chart?


  • Total voters
    89
Nope!
 
I am an arcader, just one step left of centrist.

"An Arcader loves matching wits and strategy against his fellow NESers."

Makes sense. :)
 
Then why did you join my story-based Nes? No wonder you lost intrest!
 
Appearantly I'm an Northern Arcader, and would like to know what that actually means. :)
 
It means what Skep said above.
 
Thus, I'm +1 Detail, and +3 Freedom. That puts me in the Storyist area, one line up and to the right of the arcader/centrist/storist intersection.

Wait, or you not meant to move every answer, rather than tot it all up?
 
So my amusement of NESing is based upon comparing myself to others? Perhaps, but that suits everyone, I guess.
 
I ended up right on the line between centrist and simulationist, which seems about right, although I do have a soft spot for low detail games as well. I guess I'll say I'm a centrist.

Also, Chandrasekhar, what happened to being 95% done with the Pre-ChaNES update? Get back to work!:whipped: ;)
 
simulation-leaning centrist
 
You really need more questions, also the binary options provided are crummy - a better paradigm would be thinking of a range of possible answers, then weighting them.

(a) One with detailed updates, but very limited stats.
(b) One with detailed stats, but very short updates.​

Updates over stats, but don't make me choose!

2: If a player spends significant funds on a plan that, in real life, couldn't be accomplished just by spending a lot on it, how should the mod respond?
(a) Waste the spending, or bank it for next turn
(b) Have the plan be carried out​

Slap them silly for being dumbarses

3: If two players give orders that lead to conflict, how should a mod resolve the situation?
(a) In favor of the nation with an in-game advantage.
(b) In favor of the player that sent the better orderset.​

Combination? 4*0.8 < 3*1.3 after all.

4: What is the function of an update?
(a) To describe what events have happened since the previous turn.
(b) To describe how the situation in this turn is different from the previous one.​

Both!

5: Should the majority of player actions be categorized into defined categories with pre-determined costs?
(a) Yes
(b) No​

No, wooo!

6: If a player spends on researching a technology that wasn't discovered until later in our time line, how should the mod respond?
(a) Award the player research in related fields
(b) Award the player the technology he was spending on​

Depends on how early it was, alternatively destroy them for using state directed research.

7: Is it more important that games be consistently updated in a timely fashion, or consistently informative of minute details?
(a) Timely updates are more important
(b) Consistently reported details are more important​

Timely

8: What's more important when choosing the setting of a NES?
(a) An interesting situation.
(b) A believable situation.​

Only interesting and believable situations need apply.

9: If a player of a democratic government implements unpopular policies, what should the penalty be?
(a) The action should be vetoed by the NPC legislature
(b) The action should be carried out, possibly with a penalty to the confidence/popularity stat​

Depends on how long they try and push it for and their current popularity, could be both.

10: Should a player be able to enact policies that, realistically, would be too extreme for a single ruler to implement?
(a) Yes
(b) No​

Yeah, I tend to see the player more as the governing faction rather than a single individual (i.e. the king and his courtly supporters)
 
2: If a player spends significant funds on a plan that, in real life, couldn't be accomplished just by spending a lot on it, how should the mod respond?

Technically, it should go ahead and fail. ;)

3: If two players give orders that lead to conflict, how should a mod resolve the situation?

(a) In favor of the nation with an in-game advantage.
(b) In favor of the player that sent the better orderset.

This largely depends on the advantage in question, you understand (what kind of an advantage it is, and how great it is, and so on). Technically, both should be taken into consideration, so it's a bit difficult for me to answer this.

4: What is the function of an update?

(a) To describe what events have happened since the previous turn.
(b) To describe how the situation in this turn is different from the previous one.

Again, ideally it should be both, but ordinarily A just makes more sense, though I am looking for a way to make B work.

9: If a player of a democratic government implements unpopular policies, what should the penalty be?

That sort of once again depends on the specific situation: sometimes it could pass with grudging support, sometimes it could be shut down.

10: Should a player be able to enact policies that, realistically, would be too extreme for a single ruler to implement?

Yes, as long as it is remembered that some OTL rulers have done very extreme things too. ;)

EDIT:

Only interesting and believable situations need apply.

Well, naturally.

Anyway, the results are:
aababaaaab
-1 Detail, -3 Freedom

Which would put me on the lower side of the Centrists, if I understand correctly. Can't really agree here (I would've put myself more in the far right corner :p ), but ah well.

Also, I just noticed that I am apparently the Anti-Iggy. :lol:
 
Wait, or you not meant to move every answer, rather than tot it all up?
I had some negative scores which lowered certain values.

Anyway, the results are:
aababaaaab
-1 Detail, -3 Freedom

Which would put me on the lower side of the Centrists, if I understand correctly. Can't really agree here (I would've put myself more in the far right corner :p ), but ah well.

Also, I just noticed that I am apparently the Anti-Iggy. :lol:
Only if equidistance from the center is really an opposite, I suppose.
 
Yes, but even with negatives you can still zig-zag along.

moving evey turn Vs. toting it up would give a VERY different answer
 
many people, and i have just realised i am an idiot about this!
 
I had some negative scores which lowered certain values.

Only if equidistance from the center is really an opposite, I suppose.

I was thinking less about the graph and more about the numbers themselves.
 
I had a little difficulty figuring out how you were supposed to get the Storyist and Boardgamer things when I realized that you move diagonally instead of just left and right.
 
So my amusement of NESing is based upon comparing myself to others? Perhaps, but that suits everyone, I guess.
Not really comparison. More like competition, and not necessarily to see who's "better."
I ended up right on the line between centrist and simulationist, which seems about right, although I do have a soft spot for low detail games as well. I guess I'll say I'm a centrist.
On the line? Are you sure that's possible? I thought I settled on a design for the diagram that would result in no line-straddlers.
Frozen In Ice said:
Also, Chandrasekhar, what happened to being 95% done with the Pre-ChaNES update? Get back to work!:whipped: ;)
It's still 95% done. :p I'll finish it up over the next couple of days, though. I literally only have a few lines left to write. It's just a matter of deciding how I want a small thing to turn out.
You really need more questions, also the binary options provided are crummy - a better paradigm would be thinking of a range of possible answers, then weighting them.
And if I did that, people would always choose the midway option, because situations vary - just like you did for virtually every question. :p As to including more questions, I suppose a more formal quiz might do that when I design it in the future, but this one should be a good diagnostic.
 
Doing it properly I got +3 detail, +1 freedom.
 
Back
Top Bottom