Styles of NESing

After taking the quiz, where do you fall on the chart?


  • Total voters
    89
strong simulationist, which i concur with, screw unrealistic crap

das start modding again damn you!
 
I was thinking less about the graph and more about the numbers themselves.
Yes- though it is interesting to note that your stories are much more long and elabourate than mine. Clearly this poll reflects our ideals, and not realities.
 
aaaabababa +1 Freedom, +3 Detail

So, in theory, if I haven't done the survey wrong, I'm a storyist.
 
a +1 Detail
a - 1 Freedom
a +1 Detail
b -1 Detail
b +1 Freedom
a -1 Freedom
a -1 Detail
a -1 Detail
b +1 Freedom
a +1 Freedom

On the Edge to Arcaders? Now did anyone see that in me?
 
Yes- though it is interesting to note that your stories are much more long and elabourate than mine. Clearly this poll reflects our ideals, and not realities.

It doesn't really reflect my ideals either.

On the Edge to Arcaders? Now did anyone see that in me?

To be honest, yes.
 
Some of the questions I don't fully agree with my answers, but I believe the fundamental idea of the concept to be sound. As to ideals versus reality, the difference between the two is very much in effect, but the basic idea of where people approach NESing from to begin with is important in its own right. Although the test is not perfect by any standard, it is at least uniformly biased. It isn't subject to personal prejudice of viewpoint, as it evaluates everyone on the same concepts in the same terms. It gives ideas of relations between individuals who answer differently--the sample size is rough, but the relations should be approximately accurate. It could stand some refinement, but if you wound up somewhere (and understood the questions), that's about where you probably are, ±10 - 15% or so. Good idea overall.

01. B (-1 Detail)
02. A (-1 Freedom)
03. A (+1 Detail)
04. A (+1 Detail)
05. B (+1 Freedom)
06. A (-1 Freedom)
07. B (+1 Detail)
08. B (+1 Detail)
09. A (-1 Freedom)
10. B (-1 Freedom)

NET: +3 Detail, -3 Freedom
RESULT: Simulationist

Anyway, the results are:
aababaaaab
-1 Detail, -3 Freedom

Which would put me on the lower side of the Centrists, if I understand correctly. Can't really agree here (I would've put myself more in the far right corner :p ), but ah well.
Technically, from the center point, that would put you in Boardgamers (a 3 or greater in either category removes one from Centrist unless the other is 0, which given there are an odd number of questions, cannot be the case).

10. A. Yes, as the player is a figure superior to rulers, and has a great amount of in-game time on their side to act.
This is the one answer so far I really just don't understand. I would like clarification, please. Is the player the embodiment of the nation? Or did you mean something like the players are literally present in the fiction of the universe, dictating to the rulers, yet somehow also separate from it (ie: they are never mentioned, noted, or observable)?
 
This is true, but is it still not an universal description of a NESer? Or is it only to me that it is loose?

I'd say that the further a player is from that region of the graph, the less they care about winning. The most ardent simulationist might well take actions that he knows will hurt his country, as long as they're "in character."
 
The most ardent simulationist might well take actions that he knows will hurt his country, as long as they're "in character."
:) This is a good plan. Stormbringer's Russia was only the beginning.
 
I don't think so. If we are taking the presumption NESeers are in control of the leaders of their nation and not consciousness of their people, then we can understand how he might take actions that his people would be against. However an ardent simulationist would willingly take the consequences of his actions, and not only but he would know them before hand and find ways to lessen them.
 
Good point, if I understand it correctly. I think that a more accurate definition would be less about the willingness to hurt one's nation in general (deliberately undermining one's country in a way that is obviously harmful even from an in-character perspective is not very realistic either, Romulus der Große and certain conspiracy theories aside) and more about the lack of willingness to give it an unfair out of character advantage.
 
Taking a cue from Charles Li, I have a question: does the quiz reflect what you (general NESing public) think what the takers' should have gotten?
 
Taking a cue from Charles Li, I have a question: does the quiz reflect what you (general NESing public) think what the takers' should have gotten?

It seems to pretty accurately reflect the opinions of most NESers - and the exceptions would probably disagree with the way the axes are defined, anyway. The "center" of the graph is certainly off, as we can see by the great number of Storyists and Simulationists, which means that the resolution of those corners is less than it should be, but the quiz itself is functional.
 
Firmly a Simulationist... I'm forming the Dachist's party, rue you fence sitters ;)
 
3,3

1: Which NES would you be more likely to join?

(a) One with detailed updates, but very limited stats.
(b) One with detailed stats, but very short updates.

A, but I don't see these as polar, and certainly not on the detail axis. This is more of a divide between those who want "interesting stuff" vs. "information". :p

2: If a player spends significant funds on a plan that, in real life, couldn't be accomplished just by spending a lot on it, how should the mod respond?

(a) Waste the spending, or bank it for next turn
(b) Have the plan be carried out

Carry it out, but have it fail. Closer to b than a, I guess. This should have multiple options, and affect both scores.

3: If two players give orders that lead to conflict, how should a mod resolve the situation?

(a) In favor of the nation with an in-game advantage.
(b) In favor of the player that sent the better orderset.

*sigh* Both. This should not affect the detail rating.

4: What is the function of an update?

(a) To describe what events have happened since the previous turn.
(b) To describe how the situation in this turn is different from the previous one.

I am at a loss as to how you can adequately do b without a.

5: Should the majority of player actions be categorized into defined categories with pre-determined costs?

(a) Yes
(b) No

No, though players do it anyway.

6: If a player spends on researching a technology that wasn't discovered until later in our time line, how should the mod respond?

(a) Award the player research in related fields
(b) Award the player the technology he was spending on

B or not at all.

7: Is it more important that games be consistently updated in a timely fashion, or consistently informative of minute details?

(a) Timely updates are more important
(b) Consistently reported details are more important

The latter. No contest. :p

8: What's more important when choosing the setting of a NES?

(a) An interesting situation.
(b) A believable situation.

B usually leads to A, but A is more important.

9: If a player of a democratic government implements unpopular policies, what should the penalty be?

(a) The action should be vetoed by the NPC legislature
(b) The action should be carried out, possibly with a penalty to the confidence/popularity stat

B, but the government should be removed from power. Really I just don't like the idea of an NPC senate.

10: Should a player be able to enact policies that, realistically, would be too extreme for a single ruler to implement?

(a) Yes
(b) No

Yes, but they won't be implemented.


Honestly speaking, I really don't like the whole idea of this thread. By categorizing us like this, it seems to be intentionally politicizing a personal preference. There's no reason to cater to the majority as a mod, or to debate with others about your viewpoint; join what you like and leave others alone.

(It would be ironic to get flak for saying "to each, his own".)
 
This is the one answer so far I really just don't understand. I would like clarification, please. Is the player the embodiment of the nation? Or did you mean something like the players are literally present in the fiction of the universe, dictating to the rulers, yet somehow also separate from it (ie: they are never mentioned, noted, or observable)?
Ah, please allow me to put it straightforwardly: In my view, the player is the non-physical embodiment of the authority of the nation.

I'd say that the further a player is from that region of the graph, the less they care about winning. The most ardent simulationist might well take actions that he knows will hurt his country, as long as they're "in character."
As will a storyist, but this would be more for creating an engaging narrative than being IC, though there is a very significant overlap between those two things.

Taking a cue from Charles Li, I have a question: does the quiz reflect what you (general NESing public) think what the takers' should have gotten?
Fairly closely, though there are more simulationists than I would have expected.
 
Ah, please allow me to put it straightforwardly: In my view, the player is the non-physical embodiment of the authority of the nation.
Uh.
Lord Iggy said:
As will a storyist, but this would be more for creating an engaging narrative than being IC, though there is a very significant overlap between those two things.
If being in character - i.e. realistic - and creating an engaging narrative have significant overlap, why are the Bible and the Harry Potter series some of the best selling books of all time? :p
Lord Iggy said:
Fairly closely, though there are more simulationists than I would have expected.
Because we are awesome.
 
Why uh? Is that not how players are typically treated- an invisible, immaterial power behind government?
 
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