Subdued Animals in C2C discussions

We have gone beyond the limits a number of times in C2C. Each time we have been able to extend those limits.

Indeed. RoM/AND was already pushing it and we just kept going and going. Ultimately we have found ways to optimize things, cut corners on stuff we could live without and then keep adding more content. Even before C2C was its own mod we have been told its too much, but I still think there is a lot more we can do.

C'mon makotech! You have a ton of options at your disposal and almost very single thing you build in this mod is by Your choice. If you don't want it don't build it. If you don't want the animal rider units Don't research that Tech! And just ignore the associated bldgs.

To be blunt here, This is not a realism or historically accurate mod. You are playing the wrong mod for you. And, impo, your multiple recent input is becoming counterproductive to this mods development.

JosEPh

Thanks Joe. For as much as we have argued with you in the past over game design and balance, its good to know that you stand by C2C and are there to defend it. :hatsoff:
 
Thanks Joe. For as much as we have argued with you in the past over game design and balance, its good to know that you stand by C2C and are there to defend it. :hatsoff:

Was his feedback really so offending? We DO need people saying what they don't like about C2C as well as people who say what they like most. One detailed, "I don't like XY because..." statement is (for improvements) way more usefull then 10 "I love this mod :goodjob:" statements. As long as these are not mean or offending, but good criticism.

Oh and don't get me wrong, I really love :goodjob: statements, they are very good for motivation and also nice to hear :)
I'm just positing this to encourage people to post criticism as well.
 
I was just happy to hear, as Hydro, such a mod team supportive comment from Joe... was warming. (And I really can't understand how someone wouldn't like the animals!)
 
I was just happy to hear, as Hydro, such a mod team supportive comment from Joe... was warming. (And I really can't understand how someone wouldn't like the animals!)

Because every turn i have to micro manage my settlers/hunters and get popups with subdued animals in my city that give a measly +-3 food/production. I would rather speed through the turns faster and do more important stuff.
 
Because every turn i have to micro manage my settlers/hunters and get popups with subdued animals in my city that give a measly +-3 food/production. I would rather speed through the turns faster and do more important stuff.

Why are you getting pop-ups?

Why aren't you using those extra animals to build stuff in the new cities? You have settlers. I usually accompany a settler with 6-10 animals to get important buildings in the new city fast.

At the start of the game +3:hammers:/:food: is not measly.

Micromanaging animals and settlers is the fun bit. Combat and combat units on the other hand are boring. It is a pity we can't play without them.
 
Why are you getting pop-ups?

Why aren't you using those extra animals to build stuff in the new cities? You have settlers. I usually accompany a settler with 6-10 animals to get important buildings in the new city fast.

At the start of the game +3:hammers:/:food: is not measly.

Micromanaging animals and settlers is the fun bit. Combat and combat units on the other hand are boring. It is a pity we can't play without them.

I think by popups he means the messages - we know the terminology as modders differently of course.

And c'mon now... I'm defending your animals and you take a shot at my advancing combat? Where's THAT fair? :p lol.

I don't know how anyone can enjoy any Civ game without enjoying the process rather than just getting to the objective. It requires a lot of patience and if you don't like having a lot of little things to do and manage, how can it be fun from go for you? I don't automate ANYTHING because I LIKE having things to manage! I don't automate hunting, workers, DEFINITELY not exploration, cities, nothing! IN fact, where the game demands to automate itself (such as in specialist assignments) it drives me NUTS! I'm a player not an AI manager! How can I be better than the AI players if I let AI routines define my actions???
 
I don't like normal Civ IV combat. Which is why I have both Stack attack options turned on!

Scouts I don't automate, nor hunters but by the time I have wardens or explorers I do.

I only turn some (about half) of my workers to automate trade network after I have connected all my cities with paved roads. I can usually do that before my 6 biggest cities can build the paved roads building needed to allow the Wonder that gives paved roads between all your cities. Which is why I don't think it is a wonder and either should be moved back to concrete or changed to a national wonder.

I turn on all my workers to fully automate with replace improvements and remove forest sometime in the Transhuman era. At that point I do not have enough experience to know when it is better to replace some of the old with newly available improvements.

Getting all religions to all cities gives me enough micro managing:lol:

The AI manager for players is not the same AI manager as the AI uses. It tends to be less able. Or that is what I have gathered from discussions on these forums.
 
I just select all those I want to butcher and then press the butcher button.

Yeah but this also selects all troops in the city... It's not much to do then, but it is something I don't really like.
 
I think by popups he means the messages - we know the terminology as modders differently of course.

And c'mon now... I'm defending your animals and you take a shot at my advancing combat? Where's THAT fair? :p lol.

I don't know how anyone can enjoy any Civ game without enjoying the process rather than just getting to the objective. It requires a lot of patience and if you don't like having a lot of little things to do and manage, how can it be fun from go for you? I don't automate ANYTHING because I LIKE having things to manage! I don't automate hunting, workers, DEFINITELY not exploration, cities, nothing! IN fact, where the game demands to automate itself (such as in specialist assignments) it drives me NUTS! I'm a player not an AI manager! How can I be better than the AI players if I let AI routines define my actions???

Popups as in, units that have unused movement/action points, which are the subdued animals. I'm the opposite of you, i like the destination, not the journey, at least for Civ4. Each are equally valid ways to play.

Side note, i noticed that sometimes my unit's automations/actions get cancelled for some reason, usually 1 unit every 2-3 turns gets cancelled and i have to reset it. Any reason why?
 
Most often it is because they see a threat, but they can see one plot further than you can. It is very annoying and I thought it had been fixed at one time but it did not stay fixed for long.
 
@DH

Here is a Thylacine. Someone finally made a good zoo tycoon model of one. Yay! :goodjob: This is obviously an Australian Marsupial so it should have the same Marsupial Myths, plus the Prehistoric Marsupial myth. It went extinct in the 20th century so I don't know what you want to do about its spawning.

Also since the Dingo and Thylacine fill the niche of Wolves in Oceania region we should not have any Wolves spawn there. Same goes for big cats and bears.

Also please do not forget to do the following animals ...

- Secretary Bird
- Caiman
- Opossum
- Ethiopian Wolf
- Fennec Fox
- Dingo
- Fruit Bat
- Jungle Scorpion
- Desert Scorpion
- Cave Scorpion
- Tarantula
- Malaysian Tapir
- Mountain Tapir
- Brazilian Tapir
- Caracal
- Ground Sloth
- Cuscus
- Numbat
- Tree Sloth

Thanks! :goodjob:

EDIT: Also your "Parrot" Should be called a "Scarlet Macaw" while the "Macaw" should be called "Blue-and-Gold Macaw". I know not the most interesting names, but that's what the common names for them are.
 
Actually parrot looks more like a Rosella, or King Parrot to me. OK looks like I may have been referring to two parrots that migrate through here by the wrong name. They look just like the parrot model.

There were big marsupial cats.

edit where is the Thylacine?
 
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