Subdued Animals in C2C discussions

@DH

The file should be there now.

And yes there was a marsupial cat called Thylacoleo and I have a model of one but I am holding out for a better looking model.

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Thylacoleo hunting a Procoptodon (which we already have).

And I was saying Scarlet Macaw based on the Icon/Button. Which has a head of a Scarlet Macaw. The 3D model is a bit ambiguous.
 
This maybe should go in units discussion. Could we introduce more tamed animal types? Tamed Lions, Wolves, bears and elephants and the rest definitely make sense. Tamed Aadvark? bit of a stretch, but I'm fine with it. What about a reptile trainer that can build tamed snakes and or lizards? Or a bird trainer to make tamed Hawks and pigeons? Other animal trainers might also be appropriate for marsupials or the other rare land animals.

Late in the game it can be really hard to find enough open map to for wild animals to spawn. The likelihood of capturing birds and lizards falls off so most of my later cities don't have the enclosures or unique buildings associated with those animal types. Not a big deal, but would be nice to have.
 
Late in the game it can be really hard to find enough open map to for wild animals to spawn. The likelihood of capturing birds and lizards falls off so most of my later cities don't have the enclosures or unique buildings associated with those animal types. Not a big deal, but would be nice to have.

I agree, but right now DH has his hands and really the rest of him full. He is one busy Mod Boss right now;)
 
Great Hunter icon/btn looks great ingame,, thx Sparth and DH.

Bad proportions. Ill change this to square.

And one more thing about this picture and new layout:
When I designing this image I thought that will be used only once, when you first get your Great Hunter and Gatherer. I even told DH I can creath similar screen for first Iron Age unit, first tank unit etc. This image is relatively small (we only one for each group for units) and IMO create more immersion to the game. What do you think guys?
 
That would certainly be interesting... you're saying to have one for each combat class or one for each unit type? By unit type might be heavy but super cool actually.
 
More like "Your First Melee Unit" and "Your First Wheeled Unit" correct?

Yea mostly that. Something real significant in human civilization. Even buildings (I saw this in other mods for example after first Walls builds).
 
We use the wonder movie mechanism to get the first walls built movie. You will need a new mechanism if you want a first unit type. Although there used to be something that did that in vanilla BtS. You can't reuse the Great people mod to do it. It only works for GP points and for free units to the first to study a Tech.
 
When you say "type" we are not using every subcommbt class right? So not like "Your first marsupial." Or "Your first H2H Weapon"? More like "Your First Melee Unit" and "Your First Wheeled Unit" correct?

I think he's saying even more: "Your first Trireme", "Your first Musketman" etc...

For as many units as we have... that'd be megs worth and the question becomes then how the game stores the data for use. If it stores it all upfront and holds it the whole time it runs rather than accessing it as needed (Alberts would have to comment here) then it could be ram problematic. Not sure though. I would quite like it if it wouldn't present any issues with performance or get in the way of other memory needs. Storage memory itself is not a biggy... our mod no longer challenges hard drives these days I'd say.
 
I think he's saying even more: "Your first Trireme", "Your first Musketman" etc...

For as many units as we have... that'd be megs worth and the question becomes then how the game stores the data for use. If it stores it all upfront and holds it the whole time it runs rather than accessing it as needed (Alberts would have to comment here) then it could be ram problematic. Not sure though. I would quite like it if it wouldn't present any issues with performance or get in the way of other memory needs. Storage memory itself is not a biggy... our mod no longer challenges hard drives these days I'd say.

It would not need to do it all up front. You only need to keep the information by player that says "can now build this unit" then get rid of it when the first unit is built. However you would have to check every time a unit is built that it is not the first.

To be a bit clearer. When a tech is discovered, or a culture built, add all units that can now be built to a list for that player (probably include obsolete tech so we can remove ones never built). Each time a unit is built check against that list. If the unit is on the list display the first unit pop up and remove from the list.

edit adding something that says that the unit went obsolete before it was built could be useful in determining which units people never build. Not sure how you would get that info back to us modders though.
 
@DH

Here is a new marine animal unit for you, a Blenny!

I do not see any use for this one at all. We can't limit a unit to only reefs and corals. We can only do it by ocean/coastal tropical/polar/temperate.

@DH

And another marine animal. A Herring!

We have enough Northern hemisphere sea critters. What is special about this one that is not the same as the cod or mackerel?

Not speaking of the process so much as the way it holds the art references in memory.

If it is Python then it doesn't. It gets it when it is needed. If in the dll it would be done in a similar way as the movies but hopefully in a way that does not forget like the movies do.

Note. I have implemented most of the code needed to play movies when heroes are born. We just don't have those movies yet. IE heroes would not use the same mechanism as the other units. At least not if you want each player to get a pop up when they build their first archer.
 
1. I do not see any use for this one at all. We can't limit a unit to only reefs and corals. We can only do it by ocean/coastal tropical/polar/temperate.

2. We have enough Northern hemisphere sea critters. What is special about this one that is not the same as the cod or mackerel?

1. What if we made it immobile and only spawn on Coral Reef terrain feature?

2. It was one of the few fish I have to convert. The others are ...

- Lionfish
- Remora
- Spadefish
- Tang

I also have some other marine animals ...

- False Killer Whale
- Goblin Shark
- Jellyfish
- Leatherback Sea Turtle (The one we have is a Green Sea Turtle)
- Pilot Whale

So yeah just wanted to get in some more variety of fish from the limited pool I have. Oh also I have a Koi Fish, but they are Freshwater fish.
 
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