Subdued Animals in C2C discussions

@DH

So will all animals be out of the core CIV4UnitInfos.xml too?

Also please leave your z_experimental folder around so I can test out new animals if I make them in the future.

Awhile ago the core units XML file was split into 3 - animals, heroes and the rest. That will not be changing. I will also still keep my folders as tey are as I still have a backlog of animals to add.

I hope your still going to leave it alphabetical.

Strictly alphabetical, but all the wild animals first then all the subdued then all the tamed. Unless you think it should be the other way around ie alphabetical but each version of the animal together ie Wombat, Subdued Wombat, Tamed Wombat next to each other.
 
Awhile ago the core units XML file was split into 3 - animals, heroes and the rest. That will not be changing. I will also still keep my folders as tey are as I still have a backlog of animals to add.



Strictly alphabetical, but all the wild animals first then all the subdued then all the tamed. Unless you think it should be the other way around ie alphabetical but each version of the animal together ie Wombat, Subdued Wombat, Tamed Wombat next to each other.

1st way is best, i dont like the second way, thats why they invested Wingrep or grepwin.
 
Subdued Walrus cant built a building givin Walrus Ressource. Intended?

And I think C2C lack desrt animals.
Maybe use a artic fox with another colour to make a fennec?
And a light brown pigeon as a roadrunner?
 
And I think C2C lack desrt animals.
Maybe use a artic fox with another colour to make a fennec?
And a light brown pigeon as a roadrunner?

I already made a Fennec Fox. DH has yet to put it in the game.

I also have a Roadrunner but I have yet to convert it.

And for desert animals ...

- Camel
- Ostrich
- Gemsbok
- Emu
- Monitor Lizard
- Desert Tortoise
- Red Kangaroo
- Nile Crocodile
- Armadillo
- Fennec Fox*
- Dingo*
- Desert Scorpion*

* = Yet to be added by DH.

One I have yet to convert

- Roadrunner
- Rattlesnake
- Coyote
- Bighorn Sheep
- Bactrian Camel
- Jackrabbit (I think)
- Gila Monster

I probably have some more too.
 
This reminds me... I noticed in the code that animals can't take any terrain damage - now that we have the promos in place that keep them from taking damage on terrains that they've been made exempt from taking damage on, should we release the overall barrier to taking terrain damage on animals in the code?
 
This reminds me... I noticed in the code that animals can't take any terrain damage - now that we have the promos in place that keep them from taking damage on terrains that they've been made exempt from taking damage on, should we release the overall barrier to taking terrain damage on animals in the code?

Only wild( ie barbarian) animals should be taking no damage from terrain. Subdued and Tamed do although we give subdued animals a raft of promotions to reduce the effects. This was because people were having them die on their way back to the cities and grumbling about it.

The current implementation is correct
- wild animals can survive anywhere, so we don't have to write ai code for their movement.
- subdued animals get enough promotions to enable them to be escorted back to your cities
- tamed animals get the promotions you decide.​
 
So ALL of the sea creatures can only give :culture:, no buildings like animals?? Just wondering is all?

the small fish, cod etc., can give buildings early on - fish pens and the like. The rest need Marine Biology tech and allow extensions to universities. There was one "Wonder of the Deep" building for early but I have not seen it recently so I must have broken it.
 
If you read the pedia concept page you will see that you can set ANIMAL_SPAWN_MODIFIER and SEA_ANIMAL_SPAWN_MODIFIER to 0 in the file A_New_Dawn_GlobalDefines.XML which can be found in the Assets/XML folder.

Not having the animals will mean that you wont be able to build many buildings and some wonders. It will also slow down your science early on and increase the chances of revolutions if you play with the Revolutions component on.
 
Thank you DH. I prefer not to have any of those buildings, plus none of the subdued stuff, or the weird units that come with it.
 
Basically you are saying you would prefer not to play the Prehistoric Era. Sorry that we don't have the Advance Start stuff working so you could skip it.
 
Thank you DH. I prefer not to have any of those buildings, plus none of the subdued stuff, or the weird units that come with it.

C'mon makotech! You have a ton of options at your disposal and almost very single thing you build in this mod is by Your choice. If you don't want it don't build it. If you don't want the animal rider units Don't research that Tech! And just ignore the associated bldgs.

To be blunt here, This is not a realism or historically accurate mod. You are playing the wrong mod for you. And, impo, your multiple recent input is becoming counterproductive to this mods development.

JosEPh
 
C'mon makotech! You have a ton of options at your disposal and almost very single thing you build in this mod is by Your choice. If you don't want it don't build it. If you don't want the animal rider units Don't research that Tech! And just ignore the associated bldgs.

To be blunt here, This is not a realism or historically accurate mod. You are playing the wrong mod for you. And, impo, your multiple recent input is becoming counterproductive to this mods development.

JosEPh
:clap: Well put!
 
Some of the techs are prereqs i think. I don't play it for the historical or realism. I just think that Civ4 can only handle so much, so if we are going to add something to the mod, we should add things that are important to gameplay. C2C is sitting dangerously on the edge of the memory limit, and we have 50 different civs, tons of animals, tons of resources, all of which have barely any difference between them and don't enhance gameplay in any way.

I apologize if my comments are counterproductive. I really like the majority of the mod, but some of the things in it frustrate me.
 
The animals are essential for the first period. Currently we are trying to get biome differences in place so that we can represent regions like Africa, Oceania, etc., to help with immersion. It may be possible to have a zero biome version with a minimum animal set but that would make the world very plain and probably Euro-Asian-African in animals.We would still need the animals that go with the resources.

We have gone beyond the limits a number of times in C2C. Each time we have been able to extend those limits.
 
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