Yes, and I was going to write a full tutorial and put it in the first post.
Step 0. Identify why you are adding it and how it interacts with current buildings and religions.
Animal Myth, Story and Stories buildings are needed by default.
Does it fit with any of the Elemental Myths or the Legend Myths?
Is it important to any religion?
Does it fit with an existing set of Cages/Enclosures?
Is it a megafauna animal?
Where on the planet does it spawn?
Step 1. Create a folder in Assets/Modules/My_Modules with the name of the animal.
- Copy the Unit and Buildings schema files from the core XML and rename them. IE change C2C to the name of the animal.
Remember no spaces in folder or file names as parts of BUG/BULL wont work with them.
- In there create an folders called art/units/animals/<name>
- Record who you got it from and where so you can put a note in to credit them.
- Create a <name>_CivIVGameText.XML file in the base. I would add a template one here if I have time. Copy one from my experimental folder
- Put the name in the correct places. Add the comment about source to the pedia entry.
Step 2. Use 7zip to open the file. Find <name>/entities/units/animals/<name>
Step 3 Copy every thing from 2 to the art folder created in step 1.2
Step 4. Create an <name>_CivIVArtDefines.XML again I would provide a template but just copy and edit one from my folders.
Step 5. Create buttons... Still waiting for TBird to put the stuff for making buttons up or I could make some guide lines for this.
Edit and warning the path for the schema files for art defines and text will be wrong if you copy from my experimental folders. I have a template folder, with files, almost ready in the not loaded folder. I need to do some work on them to clean them up. When I have them working they can be used as the basis for new animals.