hotrodlincoln
Upasaka
- Joined
- Oct 25, 2010
- Messages
- 248
I think locusts need to be nerfed. Can you make it so they don't spawn until a couple of hundred turns into the game please? China died coz of them in my current game (GEM immortal snail) and im mongols so i get all this free landPlus I had to save scum a couple of times coz locusts kepts spawning in the most bullsh1t places. Like 2 would come from one direction then another would sneak in from the another side and snipe my improvements/kill gatherer.
Personally, I think the locust unit is completely silly and doesn't really add much to the game. Rather than having a locust unit, the frequency of the "plague of locusts" random event should be increased. How exactly does a clubman or a slinger destroy a swarm of locusts? Are they out there in the fields smashing each locust one by one? Why are swarms of locusts able to kill units? Are they the rare flesh-eating variety of locust? How are they able to pillage roads, mines, quarries, lumbermills or anything else that isn't a farm? In my games they will usually sit in my territory for millenia without moving, because they're too powerful for my units to attack (2 str and fortified on a forested hill makes them a little tough), and my units are too powerful for them to attack. So they just sit there for millenia. What are they eating?
The locust unit in no way behaves the way a swarm of locusts should. I think the random event was a much better way of handling things. The frequency of it should be increased. That might also solve the problem of people getting the "herds of animals migrated" event five times in a row as well, since there will be a bad one to choose from. I think currently that particular event doesn't trigger until you research agriculture.
If the locusts could be changed to a defend only unit that could somehow only pillage seed camps and farms, then that would be great. However, I don't think there's a way to code that, and if there is, it's probably not worth the hassle.