JosEPh_II
TBS WarLord
You've become quite the Artist Hydro. Congrats! 
JosEPh

JosEPh
@Dancing Hoskuld
Nice job with the new rhinos. Make sure you re-name the existing rhino "Black Rhinoceros". Right now its still called "Rhinoceros". Note I am not talking about the "Subdued Rhinoceros".
Also can you make sure the "Penguin" is renamed "Emperor Penguin" since we have more than one type of penguin?
Thanks in Advance!![]()
Those are somewhere in the core text files so you could do the change just as easily as me.![]()
...getting unholy amounts of food by animals that have instant return to city. early general + scout + cobra promotion bug (it's back!).
I restarted a GEM since in my last deity GEM as japan around 1500 BC (eternity) I topped best AI GIP by 150/turn, which I refused to continue to play as it gets boring. I had an economical blitzboost when at one SVN the subdued animals were changed to get autobeamed to cities.
With like 5 hunters I had 100food/100hammers coming in from butchering at times; as butchering in city is much more effective than "on the field" as before autobeam. So there's a flaw, I think. if we autobeam all animals home we should reconsider to lower the butchering bonus significantly (maybe to the prior "butcher in the field" level).
Personally I think bringing animals home was a bit annoying micromanaging but also somehow fun, for instance if you hadn't caught an elephant for the whole game and now you have to escort it back around half of the world^^
So /as long as we have no more subtle mechanics for domesticating/subdueing animals [like spy/bribe options modified for hunters?!!]
I suggest if your scout subdues an animal he is sent back to city with it.
That would make it impossible to instant beam animals from half over the world to your city would be very seldom (because he wouldn't get far without having a subdue in the meantime), while an instant beam from just the surroundings of the capital is a bit more realistic & fine imho.
So scouts and trackers would stay relatively close to hometown, only thiefs would be able to get far exploring -- or normal contigents of clubmen, making them more valuable by that....
I don't like this at all - it would mean it was impossible to explore with the designed exploration units, becaus random attacks on them by animals would cause them to be retruned to your city!
However, I DO agree that auto-return of subdued makes them far too plentiful and removes a gameplay aspect. Personally I think the way it was before (for land animals) was fine, and my vote is to return to that, or at least to make the auto-beam-back a (non-default) option.
Thx for your answer. And yes, I didn't intend that only hunters could kill animals - as the spoiler in my last post shows, I also included normal units with the hunting promotion to give defensive attrition which would also kill animals; although not combined with the ability to later subdue them, as that would be a spy/bribe mechanic only 'spy units' like hunters could have... btw can a spy unit be visible for other units? I liked the AI to see my hunter and be able to kill him too...
Currently I think having another invisible unit is a bit to complex a solution.
Edit BTW I use most animals for gold/culture rather than food/hammers when I am playing with realistic culture spread on.![]()
What are the lat/Longitude for the Rhino, because i just saw one in the Iowa/Minnesotaborders
@Dancing Hoskuld
Could you add some sort of "Taxidermist" building that can be made by any animal? I am thinking maybe unlocked at Chemistry or something. They should giveand
since its a business. Anything else you think it should it should have I will leave to you.
I am having trouble getting out of the prehistoric era without my graphics card crashing. I am wondering if it is overheating or something also RL is just too busy atm for me to get to things. I will see.