strategyonly
C2C Supreme Commander
No changes have been made to spawning in quite a while.
Might be the mapscript then, i am using this time the Custom Continents.
No changes have been made to spawning in quite a while.
@DH
I was looking though my attachments and I have a lot of animals still left taking up space. Are you ever going to add them to the mod?
- Secretary Bird
- Caiman
- Opossum
- Armadillo
- Ethiopian Wolf
- Fennec Fox
- Arctic Fox
- Dingo
- Dhole
- Fruit Bat
- Jungle Scorpion
- Desert Scorpion
- Cave Scorpion
- Tarantula
Note I do not think you should wait for the whole GEM solution anymore. Otherwise you will be waiting indefinitely for that to be fixed.
the GEM problem is now also the Americas problem now those three new maps have been posted. I can't see a solution happening soon. It requires a coordinated effort to do and broad knowledge to come up with a solution in the first place.
It would be helpfull if there was a way to tell a scenario / map where which coordinate would be. I'm not sure how to say that, but do you know what I mean?
Like for the GEM you could say: Set 0° Lenght through tiles Y40. Start North with 70° on tiles X0 and South 40° on the tiles X50.
For the North American Map you could say:
Y0 should be (I have no idea...) 60° West and Y60 (the max value) should be 20° West.
Then you would not ned to adjust your spawn info (which uses coordinates IIRC). This system would also be extremely usefull for the 3 planets maps.
I would NOT worry at the present for GEM, let the makers of that map worry about it, not the regular modders at the present.
btw DH i forwarded all the PM's to everyone.
mod boss, NICE!!!
The maps already can say what their top and bottom map edge latitudes are but they can't say what their left and right edges are in longitude.
What is needed is some way for these to be set in the map definition. I have no idea what that definition is or how it is stored.
The spawn process then needs to take these longitudes into consideration when doing its thing. Both are probably dll work.
X0 = 80°N
X1 = 75°N
X2 = 70°N
X3 = 65°N
...
X90 = 70°S
Y0 = 180°W
Y1 = 170°W
Y2 = 160°W
...
Y36 = 180°E
No changes have been made to spawning in quite a while.
hmm... ok, I'll try to find how it's all defined and generate a means to reset it, provided it doesn't cause some weird issues which I somewhat suspect it could so it'll take some looking out for problems.The problem is that the left edge of the map is west 180 degrees and the right edge 180 degrees East. Always!
Unfortunately on the GEM map and the Americas maps it should not be. There is no way to set what the east and west side of the map are. However you can define the north and south edges.
The makers of Civ IV did not consider differences east and west only those based on distance away from the equator.
Currently animal spawn is the only thing that uses longitude although we would like it for resources also eventually. Animal spawn is defined in the XML and used in the dll.
N/S is Y. W/E is X. And it would vary by the # of tiles how many degrees to each plot.What about having a table on each map that says:
Code:X0 = 80°N X1 = 75°N X2 = 70°N X3 = 65°N ... X90 = 70°S Y0 = 180°W Y1 = 170°W Y2 = 160°W ... Y36 = 180°E
This seems a little complicated / annying to code for every scenario but allows much more freedom. And it could be used for 3 Planets maps, too! You could set X0 to X20 from 80°N to 80°S and X30 to X50 from 80°N to 80°S as well, generating two planets with 10 tiles space in between. This would be really awesome!
N/S is Y. W/E is X. And it would vary by the # of tiles how many degrees to each plot.
They should be spawning on cattle resources. In the XML/Units folder the CIV4SpawnInfos.XML file contains the spawn details. They are just UNIT_COW.
Turn off the "Size Matters" game option.