Faustmouse
Deity
- Joined
- Jan 31, 2012
- Messages
- 3,524
But only the same 3 or 4 animals (or is this already fixed)?
But only the same 3 or 4 animals (or is this already fixed)?
When all the land is covered with culture they stop making animals to subdue. Why not add a national wonder zoo that produces a random subdued animal every few turns. Or even add back the dying out super forts (not sure if they are being removed from game or not) that adds a subdued animal every few turns. Doubling the entry tech research needed for every tech when entering a new era might balance out this context.![]()
No but don't think I haven't been considering ways to achieve this. The 'slow' combat class is one of my ways of marking units that would have this kind of less than 1 movement.Do we have a movement speed slower than 1 but faster than immobile?![]()
About catapults (and other siege engines): many siege engines and equipment was build near the sieged city and never been transported.
I could do that eventually but would it change the unit's art when it's a 'packed' unit?
Isn't the upgrade cost based on thedifference between two units? So if they were equal, you shouldn't have any cost at all! I'm wonderin if 1 round is enough to make rams more popular. I could imagine that catapults and trebuchets are slower then rams or that you really have to camp in a forst with your stack and this will spawn a Catapult/Tribuchet every turn...