Subdued Animals in C2C discussions

Well... animals should. They continue making use of land even if there is a vaguely human presence there. Neanders... along the same line as barbs, probably shouldn't. And much for aforementioned reasoning. But then we've been considering new ways to spawn entirely that would give players a lot more control of the wilderness.
 
Well... animals should. They continue making use of land even if there is a vaguely human presence there. Neanders... along the same line as barbs, probably shouldn't. And much for aforementioned reasoning. But then we've been considering new ways to spawn entirely that would give players a lot more control of the wilderness.

You go through an area a scourge it of all unwanted elements (including animals who can attack you) and then set up a perimeter to keep the area safe. If animals then spawn in this area how did they get there? No matter what logical explanation you attempt to give this, the fact remains that the spawning has made the whole enterprise of trying to secure the area pretty much meaningless and thus takes away from a fun part of the early game, at least for me.
 
Sorry you feel that way Quest. With animals I don't really think one should be able to control them enough to set up a safe area. Even today people are mauled by bears, chewed on by sharks, bitten by snakes, and in general having encounters with wildish animals inside cities even. Heck, rat populations are at an all time high in cities, no way we've been able to control that, and not for lack of trying for centuries.

What I'd like though is to have some animals more placid, some more skittish, and predators hungry for blood. This has already been brought up and discussed and I'm looking forward to running from bears and wolves, sneaking up to unsuspecting horse herds, and hunting down that elusive White Stag. Still no matter how many troops you have on a plot animals feeling safe enough miles away (next plot over) can still show themselves. My thoughts anyway.

Cheers
 
Sorry you feel that way Quest. With animals I don't really think one should be able to control them enough to set up a safe area. Even today people are mauled by bears, chewed on by sharks, bitten by snakes, and in general having encounters with wildish animals inside cities even. Heck, rat populations are at an all time high in cities, no way we've been able to control that, and not for lack of trying for centuries.

What I'd like though is to have some animals more placid, some more skittish, and predators hungry for blood. This has already been brought up and discussed and I'm looking forward to running from bears and wolves, sneaking up to unsuspecting horse herds, and hunting down that elusive White Stag. Still no matter how many troops you have on a plot animals feeling safe enough miles away (next plot over) can still show themselves. My thoughts anyway.

Cheers

There is no way that if someone wants an area free of bears that they cannot accomplish that. Bears don't magically appear from nowhere. Rats and roaches are certainly uncontrollable, but any animal large enough to be portrayed with a unit can certainly be kept clear from any area that the military decides they want to be free of said animal......

PS. No one has commented on my above post (#320) about changing the behavior of animals....
 
@HydromancerX, thanks for the units but it looks like my machine has reached a limit of some kind. If I add one more unit, actually art definition, then the game CTDs on start up. :(

Hmm very weird. I had a similar thing happen when I put in the wrong tag for the spawn info. I put like

<Type>SPAWN_SHARK_WHALE</Type>

when it should have been

<Type>SPAWN_WHALE_NATIVE</Type>

And the game would do just that. Make sure your tags are all right. Or even try to add another animal that you now will work to see if you reached a limit.
 
There is no way that if someone wants an area free of bears that they cannot accomplish that. Bears don't magically appear from nowhere. Rats and roaches are certainly uncontrollable, but any animal large enough to be portrayed with a unit can certainly be kept clear from any area that the military decides they want to be free of said animal......

PS. No one has commented on my above post (#320) about changing the behavior of animals....

There has been a lot of comments on changing animal behaviour. I have not felt the need to comment on most of them either. ;) Until someone comes up a change that I think I can do and makes sense to me it probably wont happen since I, and Koshling or AIAndy, will have to do the work. If I am not inspired it is not likely to happen.

Hmm very weird. I had a similar thing happen when I put in the wrong tag for the spawn info. I put like

<Type>SPAWN_SHARK_WHALE</Type>

when it should have been

<Type>SPAWN_WHALE_NATIVE</Type>

And the game would do just that. Make sure your tags are all right. Or even try to add another animal that you now will work to see if you reached a limit.

It is very intermittent. Some times adding one in breaks it so I remove it, do some work on the others, put it back in and it is OK.:crazyeye:
 
It is very intermittent. Some times adding one in breaks it so I remove it, do some work on the others, put it back in and it is OK.:crazyeye:

Very weird. My philosophy has been "keep at it" I figure either the technology or the other modders will find a way to make things work. I can only produce stuff so fast so I suspect by the time I add things there will be a way to play it.

I mean if I had stopped when Afforess said stuff about Civ4 reaching its limit and that adding anything more would make the game so slow that no one could play it, then we would not have the C2C we have now.

I mean just a few weeks ago I did not even know how to add a new model to the game. And now we have around 40 new animals!

My computer is no spring chicken either, I stick to smaller maps (standard size) and no animations just so I won't crash. But just because I have a crappy computer doesn't mean other do too. Which is why I keep modding for those who can enjoy a mod that goes way beyond trying to cater to those with low end computers. If people want that they can go play vanilla.

So yeah I can relate to ya. Just have some hope that such problems will get solved, fixed and more efficient. We have lots of talented modders here and we are bound to figure out a way for it to work where we can have both more animals and no CTD from them.

And if not they are modular and we can just take them back out. :p
 
@Hydro, would it be possible to get buttons for the new Buffalo herd, trainer and worker?:D I have not put them on the SVN but they work.
 
Can you make a rotating cast function for the games animals? Meaning you get X number of animals spawning but at the start of the game only Y of each kind actually are involved in any particular game. Make either a few random 'casts' of which animals are prescripted lists of animals that will fill the roll on that map/contient. That or make it so their are a selection of 'job' slot for animals and it pick a predetermined number from each section of the list.

Just because an animal exists doesn't mean its needed every game. The randomized ecology will keep things intresting.
 
Got this error before, dont know if you have fixed it or not lately?

I renamed it to Hawk, in a recent release. I figured that if it was called whet was displayed it would be easier to maintain later.

Can you make a rotating cast function for the games animals? Meaning you get X number of animals spawning but at the start of the game only Y of each kind actually are involved in any particular game. Make either a few random 'casts' of which animals are prescripted lists of animals that will fill the roll on that map/contient. That or make it so their are a selection of 'job' slot for animals and it pick a predetermined number from each section of the list.

Just because an animal exists doesn't mean its needed every game. The randomized ecology will keep things intresting.

We, ie me, are changing where the units appear so while most may appear in the game they may not appear on all continents. Already some are only appearing in the north polar and sub arctic regions while others only appear in the southern hemisphere. i need to go back to the older ones to adjust them also. there have been great strides in the spawn system since their spawn definitions were written.
 
@Hydro, would it be possible to get buttons for the new Buffalo herd, trainer and worker?:D I have not put them on the SVN but they work.

Ok here you go. I also did some extra stuff for ya ...

- Work Oxen
- Oxen Trainer
- Herd - Oxen

- Goat Trainer
- Herd - Bison
- Herd - Ibex
- Herd - Mammoth
- Herd - Donkey
- Herd - Zebra

Please replaced "Herd - Ibex Compound" with "Goat Trainer" or "Ibex Trainer". Then add a "Herd - Ibex" and of course change the Ibex Chariot to require the new Trainer building. In addition could you make the new Trainer building require "Herd - Ibex" OR "Mouflon Hunter's Camp"?

Note that the other button/icons are for the other herds which seem to show other herd animals such as the Donkey Herd showing Cows.

Many thanks in advance! :goodjob:
 
Ok here you go. I also did some extra stuff for ya ...

- Work Oxen
- Oxen Trainer
- Herd - Oxen

- Goat Trainer
- Herd - Bison
- Herd - Ibex
- Herd - Mammoth
- Herd - Donkey
- Herd - Zebra

Please replaced "Herd - Ibex Compound" with "Goat Trainer" or "Ibex Trainer". Then add a "Herd - Ibex" and of course change the Ibex Chariot to require the new Trainer building. In addition could you make the new Trainer building require "Herd - Ibex" OR "Mouflon Hunter's Camp"?

Note that the other button/icons are for the other herds which seem to show other herd animals such as the Donkey Herd showing Cows.

Many thanks in advance! :goodjob:

Thanks.

I will have to think about some of the changes you are suggesting on the ibex front. They may be sound but I am not sure they quite fit in with the later ibex buildings.
 
@Dancing Hoskuld

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Here is an Emu for you. Looks like I got most of your flightless birds. I could not find a Kiwi and the Elephant Bird's mesh is encoded, so I can't get it. :(

But at least we got a Moa, Ostrich, Emu, Rhea and Cassowary! :goodjob:
 
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