strategyonly
C2C Supreme Commander
Besides the Great Hunter that i mentioned before(sniper
), this is another downgraded unit for some reason?
From 64 to 32

From 64 to 32

Besides the Great Hunter that i mentioned before(sniper), this is another downgraded unit for some reason?
From 64 to 32![]()
Edit: @Hydro could you use the spawn and art define file in the attached as the template for any future units. Thanks.
No offense to all the birds and what not, but for right now how about, not so many more added, YET. Let us get some of the very needed stuff out of the way, at least IMHO, no offense to anyone.
So what do you see as the very needed stuff?
Well currently I am working on animal related buildings in later eras, pre industrial and scientific areas. They seem to be working so i will be getting them ready for release.
I am looking at missionaries and going back to what Zappara wanted in RoM, ie the WorldReligion mod's method of religion spread along trade routes. It would replace the multiple religion spread mod that Afforess did. I will be using the same code for contagious disease spread also. As I mentioned elsewhere first stem is to replace the terrain mod with a disease which is very similar to how malaria works in the real world. However it will affect many things including the food wastage mod Kosking added.
@strategyonly
Any easy "low hanging fruit" that I can do as I go, I will take the opportunity to post. Be it tweaks or bug fixes, easy to post animals or the occasional new random building. Big projects like wonder civs, galactic era and alternate timelines are the big projects that most of my time will be working with. But I got to change it up now and then with stuff like this.
Right now I am at my least favorite part which is text. Next is the data info. While more interesting it is very time consumption since I have to update my online charts to match too.
Playing on a PW2 map and notice that barbarian Gharials shown on the map appear to be just static icons that do not attack and cannot themselves be attacked and killed / subdued.
DavidR
When playing this mod I feel quite tempted to turn barbarians off just coz the amount of animals is kinda ridiculous. I have had so many subdued animals that i had to delete them consistently coz they were costing me money per turn.
I like the concept its cool but its frankly, well annoying.
Updates
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Enclosures and cages now give science with Scientific method. I need to reduce the science from monasteries to compensate.
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