Subdued Animals in C2C discussions

After the 1st EoT it's Not possible to get the stone thrower to the settler. They start at least 3 tiles apart, sometimes 4 tiles.

And if you have Never, Ever had an animal or Barb show up at the start of the 2nd turn in between them, you generally send the Stone throw to a hill to expose more terrain.

Plus I hardly ever accept the "settler" starting position at game start.

As I said this is the 1st time Ever that I've had this experience.

JosEPh
 
After the 1st EoT it's Not possible to get the stone thrower to the settler. They start at least 3 tiles apart, sometimes 4 tiles.

And if you have Never, Ever had an animal or Barb show up at the start of the 2nd turn in between them, you generally send the Stone throw to a hill to expose more terrain.

Plus I hardly ever accept the "settler" starting position at game start.

As I said this is the 1st time Ever that I've had this experience.

JosEPh
It is possible but the chance is low so it happens very rarely (and in the very rare cases this is a problem you can just restart).
 
It is possible but the chance is low so it happens very rarely (and in the very rare cases this is a problem you can just restart).

This is of course true.

But the 1st time experience of it caused me to think that the spawning rates and start times had been reset.

JosEPh
 
Since we're talking about maybe adding map generators that will be very time consuming to run, the restart if you get eaten solution will suck when it happens. Let's just not have animals spawn for the first 5 turns or something?
 
Or better yet, give settler units some strength! I realize this needs extra AI to pull off right but it'd go hand in hand with ls's combat worker project too and I think its rational given that settler units represent a community of people - not something I think would be terribly weak per se, not strong as in military but with SOME ability to defend themselves! Would make their upgrades make more sense too now that we can start putting the free buildings under a new tag that makes it independent of the settler itself.

With weak but strength defined settlers, it makes it even more tempting to potentially try to get settlers out on their own (which is historically accurate really when you look at the settling of the west... "circle the wagons!") which would make for an interesting high stakes strategy (its not even worth trying now - but it was in vanilla...)

This also prepares us and works in harmony with the Nomadic units we've been discussing. It makes it more envisionable that such Nomadic communities be given a healthy degree of strength with which to defend themselves. If THEY do, why not settler types?
 
Or better yet, give settler units some strength! I realize this needs extra AI to pull off right but it'd go hand in hand with ls's combat worker project too and I think its rational given that settler units represent a community of people - not something I think would be terribly weak per se, not strong as in military but with SOME ability to defend themselves! Would make their upgrades make more sense too now that we can start putting the free buildings under a new tag that makes it independent of the settler itself.

With weak but strength defined settlers, it makes it even more tempting to potentially try to get settlers out on their own (which is historically accurate really when you look at the settling of the west... "circle the wagons!") which would make for an interesting high stakes strategy (its not even worth trying now - but it was in vanilla...)

This also prepares us and works in harmony with the Nomadic units we've been discussing. It makes it more envisionable that such Nomadic communities be given a healthy degree of strength with which to defend themselves. If THEY do, why not settler types?

*cough* Combat Workers *cough*;)
 
While testing I realised that I don't have carnival attractions for the Walrus and Sea Lion. Can someone make me icons for a "Trained Seal" and a "Seal Enclosure"? I still haven't gotten GIMP to work with dds files since upgrading to Win7. :(
 
While testing I realised that I don't have carnival attractions for the Walrus and Sea Lion. Can someone make me icons for a "Trained Seal" and a "Seal Enclosure"? I still haven't gotten GIMP to work with dds files since upgrading to Win7. :(

ls612 figured out there's a plugin necessary for GIMP to work with dds files in the first place. Have you left out that plugin?
 
*cough* Combat Workers *cough*;)

Are you trying to say we need to get the ai done for that? Its still on the list but I thought you might be wanting to build up the skills to address it yourself. You seem to be progressing nicely in that direction...
 
Sorry for the triple post on this thread (differing topics though)...

My wife requests, if its at all possible, that if we can have a Great Horned Owl in the game, and all the many subdivisions of Bears, then we should also have an Australian native Owl-like bird, the Tawny Frogmouth. I've actually never heard of this animal. But she seems to think it would be cool to include anyhow.

She also asked in passing earlier, why we don't get any food from a cobra when we get 2 food from a pigeon.

She's also fond of putting a Kookaburra in play as well.

All for the next round of course, and all just a request. I also noticed we had ravens defined but I never see them on our maps :(.
 
My wife requests, if its at all possible, that if we can have a Great Horned Owl in the game, and all the many subdivisions of Bears, then we should also have an Australian native Owl-like bird, the Tawny Frogmouth. I've actually never heard of this animal. But she seems to think it would be cool to include anyhow.

If I find a model of one I will add it. ;) You would be surprised on the specific species the Zoo Tycoon 2 modders will make.
 
@Dancing Hoskuld

Here is a Barbary Macaque. They live in "the Atlas Mountains of Algeria and Morocco with a small population, of unknown origin, in Gibraltar". Here is their range. As you can see they are the only primates (besides humans) that live in Europe. Be it a very small part of Europe but enough to set this species on the Europe part of the map. Plus didn't you say you counted Northern Africa on the Europe spawn zone?

Also it should have the same buildings as the other primates do. Enjoy! :goodjob:
 
I go by latitude as well as longitude. So tings in North Africa start in North Africa but them may move south or north. BTW thanks for the buttons.
 
Are you trying to say we need to get the ai done for that? Its still on the list but I thought you might be wanting to build up the skills to address it yourself. You seem to be progressing nicely in that direction...

I have AI somewhere for normal workers with Combat strength, and I'm pretty sure I could do the same thing for settlers. However, actual Combat workers will probably require their own UNITAI, which would be beyond my capabilities for now. Also, they would distract from more pressing concerns, so I have them on hold for now, until we get Multi-Maps.
 
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