Dancing Hoskuld
Deity
The code for map generation is supposed to not put elephant resources outside of Africa and southern Asia.
There is a post process in the Map Utils process that does a lot of post processing for C2C eg Walrus only appears in northern hemisphere whereas normal map process just places resources a set distance from the equator ignoring North and South.How is that defined when the map doesn't look anything at all like Earth?
I'm on a map with a relatively narrow continent that extends from pole to pole (with ice flow preventing ships from switching oceans). I have no clue if this is North/South America continent or Eurasia continent. It might be N/S America, because I do get llamas and there isn't a cow or Auroch anywhere. On the other hand there are camel resources with camels to subdue; and no Bison at all either... So I see evidence that could argue for either.
Every time in the past I've raised objections I've been told "this is not a historical simulation",
The alternative is to have all animals appear anywhere on the map or maybe limited by latitude like in BtS. It is currently based on the base Cultures in C2C. Getting them to be dynamic based on where the nations start is difficult as that is decided after the map is built and is based on where the resources are (in general or by bonus class). The idea is that it should be difficult to get all the animals. When was the last time you got a lemur? It is in game but restricted to a very small location that may not have the correct terrain.Yeah, not sure I completely agree with that. Every time in the past I've raised objections I've been told "this is not a historical simulation", I think that quote should apply here (or if not for 'other' reasons, animal resources shouldn't appear where spawns don't, or there should be some other way to get the myth (tamed animal perhaps))
That is a good question sicne they lived more like an elephant, but are a type of mammoth. Maybe the mammoth.
Ideally we would have a Colombian mammoth. But if people are set on elephants being in the Americas then perhaps have them stop spawning there after a certain date to simulate them going extinct. However the only elephants we have are African and Asian elephants. Though really it should be mammoths since I am not sure if there were any true elephants in the Americas. As far as i can recall there were American Mastodons, Colombian Mammoths and Gomphotheres.
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Gomphotheres and mastodons should be also included in C2C, they inhabited forests and wetlands, a different biome than Columbian mammoths lived in.
What about litopterns in South America? Would they also be included (maybe as another part of "stonepunk", able to create herds, mabye mounts?
Unfortunately, but litopterns have good ZT1 model (official) and excellent ZT2 model by Hendrix.
The XML to include them is fairly straight forward it is converting the graphics to fit that is the big problem.But, as all inclusion of new animals need coding, it was to Hydro to decide if they could be included.
You are right about the toxodons. They might play the role of cattle in europe (and Macrauchenia sp. is an equivalent to a horse) nad there is good ZT2 user-made model for toxodons, aswell.
What about carnivorous marsupials and giant tortoises/monitors in Australia? Maybe some myths?
Diprotodon as a beast of burden/warbeast (dunno if it can be a mount, it was an aggressive animal, IMHO)?
Different looks of dogs "evolving" from the Ethiopian wolf, foxes, maned wolf, warrah, jackals and true wolves. Pararel "dogs" bred from the thylacine and so on.
Maybe you could write out a 'How to add a new animal to C2C' manual and put it all into steps, including how it could and/or should be worked into the buildings and trainers and so on that you've already done. That would be a pretty cool manual for the rest of us if we wanted to flesh out some more critters.The XML to include them is fairly straight forward it is converting the graphics to fit that is the big problem.
If you want these "elephants" to be used in game as wild animals that is the first step. They can also be used as workers easily enough but it you want them as combat or other units then you need a lot more graphical work to make it happen.
The XML to include them is fairly straight forward it is converting the graphics to fit that is the big problem.
If you want these "elephants" to be used in game as wild animals that is the first step. They can also be used as workers easily enough but it you want them as combat or other units then you need a lot more graphical work to make it happen.