Subdued Animals in C2C discussions

It would be cool when you can build tamed sheeps and goats in your cities and when you invent zoology you can breed wild animals like sealions or krokodiles etc. in your cities when you have a zoo. And the reckless animals mod doesn´t work in v37. I miss a automatic hunt option cause it is in the late phase of the game annoying click your hunters manuel every turn. Maybe when you invent biopunk you can breed every 5 turn a genetic manipulated animal that you can use as enclosure building in your cities. that would be funny ,too.
 
Subdued animals can be placed as "buildings" in cities as:

Myth, Story, Herd and Enclosure.
Can we have this automatable? That is if you are hunting animals and have couple cities, you don't remember where what you placed.
Can be these like "go to mission", that allows you send them into eligle cities to place them as something?
Example:
That is if you have animal A and cities B, C, D, and you used this animal as enclosuere for example in city B, there would be window listing where you want to put enclosure of this animal/
 
Subdued animals can be placed as "buildings" in cities as:

Myth, Story, Herd and Enclosure.
Can we have this automatable? That is if you are hunting animals and have couple cities, you don't remember where what you placed.
Can be these like "go to mission", that allows you send them into eligle cities to place them as something?
Example:
That is if you have animal A and cities B, C, D, and you used this animal as enclosuere for example in city B, there would be window listing where you want to put enclosure of this animal/
Yes it is possible but it will be rejected by the players as has already happened. It is also very tedious to set up.

The problem with the action is that it uses the same code as the missionary/corporate exec/immigrant which does not take into account hostile units so you will sometimes loose a unit to bandits, wild animals or enemies.
 
Ad Elephas (Palaeoloxodon): it was closely related to Asian elephant, nowadays some palaeonthologists recognize both as one big genus. Fun facts: you may add dwarf elephant species living on Mediterranean islands (Sicily, Cyprus, Crete, etc.) as one small, sheep-sized elephant (workers, bonus resource and ivory, no war units of course)

Ad South American ungulates: I agree, workers are good idea.

Ad woolly rhinos: yup, as his bigger relative, the Elasmotherium works in game.

What about Diprotodon as a worker and Australian "cattle"?

Nah, the genus Elephas was more closely related to the African Forest Elephant than the Asian Elephant, somes proofs tend to lead to think that African Forest Elephant was, in fact, the last alive member of the Elephas families.

About the Diprotodon, I am agree with you as it was, how I view it too. But, for the Mediterranean Elephants, I don't really know what to think, as each specie could be limited to a , single, tiny spawn location, that could be a lot of codes for not too great benefices.



But, again, (concerning the additions of new animals), it was to the coders to decide if they will be added, to the game.
 
Asian elephant belongs to genus Elephas and is the only living member of that genus. Maybe you've meant the genus (subgenus) Palaeoloxodon? I dunno newest palaeofilogenetic researches about Pleistocene elephants, only the older ones, so I may be wrong.
Ad dwarf elephant from the Mediterranean: I meant one species called dwarf elephant (singular coding)spawning in the whole Med-like region, not lots of different dwarf elephants :)
 
I'm thinking we need more manpower working on the mod if we're going to see this stuff included. I don't think anyone wants to NOT have these suggestions in the game. It's just that we're on very limited bandwidth for development and it often takes someone passionate about a given subject to drive development in that direction. This is not really an environment where you can expect a lot to be accomplished by simply making requests. We might all want the suggestion to manifest into the mod but that won't mean that it will take a priority level higher than current projects which are already adding up to an infinite list for most of the core modding members.

But we are VERY happy to take on more assistance, particularly when those who want to add their efforts have such a neat side of the vision for the mod's future.
 
Is it possible to make animal stories be placeable in all cities at once when using bard or better units?
That is if I have X animal myth and lets say 10 cities, I would have to make 10 bards to place X story in every city.

Instead of this bards could place building, that places respective animal story in every city.
 
Is it possible to make animal stories be placeable in all cities at once when using bard or better units?
That is if I have X animal myth and lets say 10 cities, I would have to make 10 bards to place X story in every city.

Instead of this bards could place building, that places respective animal story in every city.
The Animal Story is a single building that can be built by a Bard or Subdued Animal. The Animal Stories building is a pseudo National Wonder (ie a National Wonder that does not count towards the limit of National Wonders in a city) that builds the upgrade to Animal Story, the Animal Stories - Effect, in every city. It can be built by a Subdued Animal or the upgrade to Bard the Celebrity. The Celebrity comes available at the same time as the Stories building if I remember correctly.

There is no capacity for what you suggest. Unless you are suggesting the Animal Stories building to require X Animal Story buildings. Yes that is possible but they would have to be National Wonders rather than pseudo National Wonders to achieve it.

edit That is the way I wanted it to start with BTW. I also wanted them to be buildable with :hammers: but people complained about the resultant number of buildings in the possible building list.
 
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Asian elephant belongs to genus Elephas and is the only living member of that genus. Maybe you've meant the genus (subgenus) Palaeoloxodon? I dunno newest palaeofilogenetic researches about Pleistocene elephants, only the older ones, so I may be wrong.
Ad dwarf elephant from the Mediterranean: I meant one species called dwarf elephant (singular coding)spawning in the whole Med-like region, not lots of different dwarf elephants :)

Your right, I meant the subgenus of Palaeloxodon. But for Mediterranean elephant, I'm still not so sure.

I'm thinking we need more manpower working on the mod if we're going to see this stuff included. I don't think anyone wants to NOT have these suggestions in the game. It's just that we're on very limited bandwidth for development and it often takes someone passionate about a given subject to drive development in that direction. This is not really an environment where you can expect a lot to be accomplished by simply making requests. We might all want the suggestion to manifest into the mod but that won't mean that it will take a priority level higher than current projects which are already adding up to an infinite list for most of the core modding members.

But we are VERY happy to take on more assistance, particularly when those who want to add their efforts have such a neat side of the vision for the mod's future.

Always a pleasure to help. In fact I have joined Civfanatic, specially for participate to this mod, even if it was only by giving ideas. But, I know that more urgent projects are in theirs ways, like the new way to found a new religion, more linked to the environment where she «spawn», for example. Don't worry I can be very patient, and if one of my idea find his way to the game (in any future version of the mod) I will be very happy.

In fact, If I could I will code them, myself, but, badly, I don't know how to code (maybe dilophosaur, know).

Which program do you use for converting the models from ZT2, I may give it an eye?
 
In fact, If I could I will code them, myself, but, badly, I don't know how to code (maybe dilophosaur, know).

Which program do you use for converting the models from ZT2, I may give it an eye?
When I found the mod I couldn't even program a lick. I learned purely so I could do what I do here. Hydromancerx would be the man to ask for guidance on converting those zt2 models since he did quite a few of these, him or Toffer.

In the main forums for Civ IV are TONS of references for how to get started modding and when it comes to specific details to C2C, we're all quite happy to help guide where we can on specific issues to the mod.
 
The Animal Story is a single building that can be built by a Bard or Subdued Animal. The Animal Stories building is a pseudo National Wonder (ie a National Wonder that does not count towards the limit of National Wonders in a city) that builds the upgrade to Animal Story, the Animal Stories - Effect, in every city. It can be built by a Subdued Animal or the upgrade to Bard the Celebrity. The Celebrity comes available at the same time as the Stories building if I remember correctly.

There is no capacity for what you suggest. Unless you are suggesting the Animal Stories building to require X Animal Story buildings. Yes that is possible but they would have to be National Wonders rather than pseudo National Wonders to achieve it.

edit That is the way I wanted it to start with BTW. I also wanted them to be buildable with :hammers: but people complained about the resultant number of buildings in the possible building list.
Ah so already is something like this.
At what tech we can make Animal Stories?
 
I know how to code animals in ZT2, but not CIV4 :(. I see that new animals are low priority thingys, cause more important things need to be done: crime, religions, health&plague for example. Maybe in some time I'd be able to code civ animals, but now I do not have lots of time, unfortunately.
 
I think you need libraries, so "Literature" IIRC.
Hmm im very close to that tech :D

Edit: It doesn't unlock animal storieS in bards, only you can build general animal stories where you built libray.

This means you have to manually produce hundreds of bards if you want all animal stories for all cities.
 
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When I found the mod I couldn't even program a lick. I learned purely so I could do what I do here. Hydromancerx would be the man to ask for guidance on converting those zt2 models since he did quite a few of these, him or Toffer.

In the main forums for Civ IV are TONS of references for how to get started modding and when it comes to specific details to C2C, we're all quite happy to help guide where we can on specific issues to the mod.

Thanks, I will try myself, as soon as I will get my new computers.
 
I know how to code animals in ZT2, but not CIV4 :(. I see that new animals are low priority thingys, cause more important things need to be done: crime, religions, health&plague for example. Maybe in some time I'd be able to code civ animals, but now I do not have lots of time, unfortunately.

I you could code animals for ZT2, do you think it was possible to make an model for the gomphotheres (like Cuvieronius, and/or Notiomastodon)? If we have an model for it, it could be used (eventually), for the mod.
 
It is possible (ZT2 modeling is called meshing), but I cannot mesh. We need a mesher, maybe in some time someone makes a good gomphothere model from Eryel's stegodon maybe or from scratch? Some time ago I was going to make ZT2 gomphotheres, but my mesher did not have time for them. Pitty, but life.
 
It is possible (ZT2 modeling is called meshing), but I cannot mesh. We need a mesher, maybe in some time someone makes a good gomphothere model from Eryel's stegodon maybe or from scratch? Some time ago I was going to make ZT2 gomphotheres, but my mesher did not have time for them. Pitty, but life.
I used to do meshing with Rhino and could probably still. It's the time to do it that would get me. I have my hand in too many other things here. And then I really would be not doing too well to animate.
 
The program i have used before for meshing is called Gmax. It was a very old version of 3D Studio Max made for game modding.

Gmax
https://www.turbosquid.com/gmax

For texturing and previewing I use NifSKope. It is the best program for seeing models from both Zoo Tycoon 2 and Civilization 4.

NifSkope
http://niftools.sourceforge.net/wiki/NifSkope

In addition i have heard good things from people who use Blender. However I never learned how to use it. So I can only go off of what people have told me.

Blender
https://www.blender.org/

Note all 3 programs are free. I hope these help you guys.
 
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