Caeser Davidus
Chieftain
- Joined
- May 28, 2020
- Messages
- 9
What is the deal with Anglo Saxons not appearing on the 600 AD scenario
oh, got it. is there any plan to add it in the future?Not easily, no.
I did add varietas delectat in vanilla DoC 1.18 fairly easily. What's more complicated in this submod, besides the additional civs? Genuine question, perhaps I can helpNot easily, no.
Seconding this! I'm always in support of adding more flavor!I did add varietas delectat in vanilla DoC 1.18 fairly easily. What's more complicated in this submod, besides the additional civs? Genuine question, perhaps I can help
600 AD is not updated yet.What is the deal with Anglo Saxons not appearing on the 600 AD scenario
That's all it would take. I just say it's complicated by the standards of someone who hasn't modded anything.I did add varietas delectat in vanilla DoC 1.18 fairly easily. What's more complicated in this submod, besides the additional civs? Genuine question, perhaps I can help
I need to do a playthrough to validate Arabs, they are a lot harder than in vanilla.Hello everyone,
Does anyone have any tips on how to achieve the first historical goal with the Arabs in 600AD? With the extreme inflation, the Fatimids, Turks and possibly a crusade, I don't know how it will be possible to invest so much in science on the side.
Greetings![]()
If I finish this mod, so probably never? Varietas Delectat is something to be added when everything else is done, as it's a purely visual update.oh, got it. is there any plan to add it in the future?
I tried yesterday, Misr and Turks not a big problem (even AI sometimes fightback Egypt), but House of Wisdom is. I think (and it was discussion in main threads sometime ago) we need old effect back. Double bubble from GP.Hello everyone,
Does anyone have any tips on how to achieve the first historical goal with the Arabs in 600AD? With the extreme inflation, the Fatimids, Turks and possibly a crusade, I don't know how it will be possible to invest so much in science on the side.
Greetings![]()
Although I was able to get uhv1 in 1200 in another try, it was frustrating, that instead atackin Roman Empire and spreading Islam in Anatolia, I got OB and peace for stealing tech. Extending UHV1 to 1350AD is coolThe beginnings of balancing the human Arabia player's UHV experience.
New Patch
- Give Human Arabia the extra AI units
- Buff Arabia starting gold.
- Extended Arabia tech goal to 1350.
- Change conquest goal to "by 1350"
"in" means the objective must be accomplished (true) on the turn of that specific year. It does not complete if the condition is true any time before that specific turn.Sorry, I'm not a native English speaker. What does the word 'by' change?
Yeah I noticed Alexandria is often razed. Probably can be fixed with tweaks to settler map of Macedon, Rome, Arabs, etc.Probably we need new names for such situation)
View attachment 726144
In this case Spain became vassal of Byzantine and got a lot of free tech. And then Moors collapsed - bang! New King in Europe. Playing in Europe i find out, that Spain often willing be vassal. and it's no wonder. Coz then I played with Arabia i had problems with beating Moors in Iberia. I lost most of my big veterans army, and only with reinforcement could get good deal (Moors as vassal).
Turic - well, i played Xia-India-Kushans-Turic (some notes about it in PS)- and got very good start, i had +30 gold with 100% science with birth protection. And still was hard to get 7% of land. Wonder how to do it, with worse start. I thing Turic must get at least 4 Oghuz to able pillage in China, coz there not much time for all thing. Arabia now can build Ghazi and Mobile Guard from the beginning, so war with them very interesting now and tough (like). And you don't have much production in cites. So, i think player must get something - more army or advanced start (maybe it's even better, maybe both)
P.S. So, about Xia start. I'm still impress, how little help from the beginning can change AI game. I didn't much with Xia - shrine, roads, some good city placement and switch right Sui born - but Sui always going much much better then. They often survive Mongols (of coz they losing many cites, but can stay alive), The Three Kingdom period also not hurting much them. Yes, Shu and Wu respawn regular, but Sui stand over time. They up to date, and not going in science far away
Next - India. Some good city placements and 2 shrine (i leave them quite early, not much help from me) - and they can dominate whole India, and stop expansion of Ghurid/Timurid only in Pakistan (but in game from screenshot - Ghurid kill them). Thy fall behind with tech anyway, but keep BIG army to protect themselves. It's a bit shame that Kushans usually collapse them (maybe Kushans need a bit less or re-balanced started army?)
So, as bottom line - maybe a bit less barbarian pressure for ancient AI.
Also. Alexandria almost every time autoraze then Egypt or someone collapse. Usually only one city in Egypt, unless Misr found some (and it will be not autorazed). I saw razed Alexandria from Sea Peoples, than after Egypt collapsed, then they ressurect and found it another time, but razed again. then after Mirsi collapsed. So. 4 time it was razed ((
It could be the Spanish trading companies event, which then triggers the conquistadors on contact. Or vice versa. There should be an event log about colonial acquisitions on that turn if so.So... Aztec get double conquer event too. After initial contact i got additional 2 pack of conquerors