Pre-turn:
I switch a few builds to Catapults; we'll need the bombardment power for future warfare.
Hire a taxman in Mpondo (prevent a riot) and Hlobane (instead of a clown, no riots pending).
We're not in a terribly strong position, but I think we have a chance. We can easily keep up the

on the Arabs for a couple more turns, and that might get us some of the techs we need.
IT:
Arabia and India sign MA vs. Persia
Mpondo: Horse-Horse
Shiraz: Cat->Cat
Egyptians start Leo's, Carthage starts Cops, Dutch complete Sistine, triggering a few Wonder build switches.
Turn 1 (30 AD):
Kill two Arab MDIs, 2-0.
Found Umfolozi with one of the settlers. Making cat.
Three Horsemen retreat before we kill a stray Arab spear in our territory

On the bright side, none died 3-0.
IT:
Ulundi: Horseman->Horseman
Isandhlwana: Horses
Tugela: Horses
Romans start Leo's
America starts Cops (again)
Egypt, Persia, building Leo
Carthage finishes Cops
Dutch building Leo
Turn 2 (50 AD):
Lose an eHorse attacking a rMDI 3-1
Retreat vs. another MDI.
Kill an eSpear at Muscat 4-1
IT:
Zimbabwe: Horse->Horse
Intombe deposes us and joins Carthage.
Ngome: Horse->Horse
Vikings start Leo's.
Turn 3 (70 AD):
Kill an Arab archer 5-1.
Lose an eHorse attacking an Arab sword 5-2.
IT:
Lose an Impi to the Arabs 5-3.
Hlobane: Horseman->Impi
Resistance in Burkhara and Aden ends.
Shiraz riots. Hire a taxman.
Turn 4 (90 AD):
Lose a Horse against an MDI, then kill the Sword I redlined last turn 6-4.
Kill three Spears at Muscat 9-4.
Kill another three MDIs, horse redlined 12-4.
Kill a redlined MDI 13-4.
IT:
Bapedi: Horseman->Horseman
Mpondo: Impi->Impi
Swazi: Horseman->Horseman
Mpondo: Impi->Impi
Turn 5 (110 AD):
Lose a Horseman attacking an injured Spear

13-5.
Kill another Spear in Muscat 14-5.
Kill off the spear who killed our horse 15-5.
IT:
America demands 69 gold. We cave, of course.
Zimbabwe: Horses
Ulundi: Horses
Turn 6 (130 AD):
Kill another Spear at Muscat and take the city! 16-5
Switch Tugela to Settler; we need a few more.
IT:
Hlobane: Impi->Impi
Isandhlwana: Horses
Carthage starts Magellan's.
Turn 7 (150 AD):
Kill an Arab Pike in our territory 17-5.
Kill another Arab MDI 18-5.
IT:
Lose a Horseman to an Arab MDI 18-6.
Ngome: Horses
Turn 8 (170 AD):
Ibabanago founded, making Catapult.
Isipezi founded, making Worker.
Kill an Arab MDI with a horse army 19-6.
Kill a stray Arab spear and promote our horse 20-6.
IT:
Zimbabwe: Horses
Bapedi: Horses
Isandhlwana riots! Hire a taxman.
Mpondo: Impi->Impi
Tugela: Catapult->Settler
Umtata: Settler->Catapult
Turn 9 (190 AD):
Lose a horse against an Arab MDI 20-7.
Kill an Arab MDI with an army 21-7.
Retreat vs. Arab MDI.
Two Horses retreat vs. an Arab Pike who got dropped off at Aden. The third Horse kills it 22-7.
Sign peace with Arabia: Republic, Engineering, and 3 gold for 6gpt.
Declare war on Egypt.
Sign MA with America vs. Egypt for WM and 559 gold.
Buy Gems from Scandinavia with Ivory and 17 gold.
While dickering with AIs, I notice that we have the option to buy contact with the Babylonians. I don't include that in a deal because I don't think it's worth the expense just yet.
Revolt. We draw 5 turns of Anarchy.
IT:
America draws Scandinavia into the war with Egypt!
Arabs want to talk. They want an alliance vs. the Persians and a RoP. Nope.
The resistance in Muscat ends.
Palace expansion. We build a house over our ancient cave.
Turn 10 (210 AD):
Move workers and troops. We'll have plenty of time to position our troops before the MA ends and we can smack down America.
IT:
Zzz...
Turn 11 (230 AD):
Zzz...
IT:
Rome and India sign MA vs. Persia.
Hlobane riots. Hire a clown.
Turn 12 (250 AD):
Prevent a riot in Zimbabwe.
IT:
Netherlands and India sign MA vs. Persia.
Looks like we got the widespread warfare we were wishing for

Gandhi demands 48 gold. We appease him, of course.
Turn 13 (260 AD):
Amatikulu founded, making Treb.
IT:
Netherlands calls us up to say:
"Give us 46 gold, Shaka, or our armies will give you heck."
Yep, he actually says 'heck'. What a loser. Sadly, I'm meek, so he's a loser with 46 extra gold.
Persia and Arabia sign peace.
We are now a Republic.
Turn 14 (270 AD):
MM cities. Swazi and Ulundi need to trade use of the Tobacco next turn.
Feudalism is due in 5 turns. Once we get that, I suggest that we trade for Iron from Carthage (or Netherlands, but the trade route to Carthage is safe) and start building MDIs. Once our MA with America ends, we'll want to go after a couple of her cities with MDI/Treb/Pike stacks. That war should get us up to Invention and Chivalry while giving us enough expansion room to prepare for war with Carthage.
We can probably also shave off another city or two from the Arabs if we're feeling ambitious.
Oh, we should also establish embassies with all remaining civs within the next couple of turnsets, too.