Succession game (Deity)

I've played a couple of turns, and things are going okay. I think we can take another couple of Arab cities in my turnset, and that should be enough to get some of the techs we need. If we can break past the bottom 3 MA techs, we should find some twofer possibilities.

For the future in this game, we really need to slow the tech pace down. I'm thinking of starting a few phony wars like India vs. Persia, America vs. Rome or Egypt, maybe Vikings vs. Rome. We sign MAs with the closer civs and let them duke it out while we focus on consolidating our empire.

After the alliance with America runs out, we turn around and sign all of her neighbors in MA vs. her - that will keep her busy fighting on other borders, allowing us to snap up a few towns.

By this time, we should be ready to move against Carthage.

At least you have a decent plan. :) I am still not extremely hopeful, but as I said, we can see what happens.

What is surprising to me is America's strength. Their land really isn't that great (look at their capital!) yet they are a worldpower.
 
That sounds like a plan. That is what I was not seeing anymore, a plan! I guess we will still have a long way to go, but this sounds like it may work. Do we have enough to trade to buy us the MAs needed for the phony wars?

We'll just have to take the phony wars one at a time. The most critical is America; we'll need them distracted and weakened by unit loss before we invade.
 
Pre-turn:

I switch a few builds to Catapults; we'll need the bombardment power for future warfare.
Hire a taxman in Mpondo (prevent a riot) and Hlobane (instead of a clown, no riots pending).

We're not in a terribly strong position, but I think we have a chance. We can easily keep up the :hammer: on the Arabs for a couple more turns, and that might get us some of the techs we need.

IT:

Arabia and India sign MA vs. Persia
Mpondo: Horse-Horse
Shiraz: Cat->Cat
Egyptians start Leo's, Carthage starts Cops, Dutch complete Sistine, triggering a few Wonder build switches.

Turn 1 (30 AD):

Kill two Arab MDIs, 2-0.
Found Umfolozi with one of the settlers. Making cat.
Three Horsemen retreat before we kill a stray Arab spear in our territory :(
On the bright side, none died 3-0.

IT:

Ulundi: Horseman->Horseman
Isandhlwana: Horses
Tugela: Horses
Romans start Leo's
America starts Cops (again)
Egypt, Persia, building Leo
Carthage finishes Cops
Dutch building Leo

Turn 2 (50 AD):

Lose an eHorse attacking a rMDI 3-1
Retreat vs. another MDI.
Kill an eSpear at Muscat 4-1

IT:

Zimbabwe: Horse->Horse
Intombe deposes us and joins Carthage.
Ngome: Horse->Horse
Vikings start Leo's.

Turn 3 (70 AD):

Kill an Arab archer 5-1.
Lose an eHorse attacking an Arab sword 5-2.

IT:

Lose an Impi to the Arabs 5-3.
Hlobane: Horseman->Impi
Resistance in Burkhara and Aden ends.
Shiraz riots. Hire a taxman.

Turn 4 (90 AD):

Lose a Horse against an MDI, then kill the Sword I redlined last turn 6-4.
Kill three Spears at Muscat 9-4.
Kill another three MDIs, horse redlined 12-4.
Kill a redlined MDI 13-4.

IT:

Bapedi: Horseman->Horseman
Mpondo: Impi->Impi
Swazi: Horseman->Horseman
Mpondo: Impi->Impi

Turn 5 (110 AD):

Lose a Horseman attacking an injured Spear :( 13-5.
Kill another Spear in Muscat 14-5.
Kill off the spear who killed our horse 15-5.

IT:

America demands 69 gold. We cave, of course.
Zimbabwe: Horses
Ulundi: Horses

Turn 6 (130 AD):

Kill another Spear at Muscat and take the city! 16-5
Switch Tugela to Settler; we need a few more.

IT:

Hlobane: Impi->Impi
Isandhlwana: Horses
Carthage starts Magellan's.

Turn 7 (150 AD):

Kill an Arab Pike in our territory 17-5.
Kill another Arab MDI 18-5.

IT:

Lose a Horseman to an Arab MDI 18-6.
Ngome: Horses

Turn 8 (170 AD):

Ibabanago founded, making Catapult.
Isipezi founded, making Worker.
Kill an Arab MDI with a horse army 19-6.
Kill a stray Arab spear and promote our horse 20-6.

IT:

Zimbabwe: Horses
Bapedi: Horses
Isandhlwana riots! Hire a taxman.
Mpondo: Impi->Impi
Tugela: Catapult->Settler
Umtata: Settler->Catapult

Turn 9 (190 AD):

Lose a horse against an Arab MDI 20-7.
Kill an Arab MDI with an army 21-7.
Retreat vs. Arab MDI.
Two Horses retreat vs. an Arab Pike who got dropped off at Aden. The third Horse kills it 22-7.

Sign peace with Arabia: Republic, Engineering, and 3 gold for 6gpt.
Declare war on Egypt.
Sign MA with America vs. Egypt for WM and 559 gold.
Buy Gems from Scandinavia with Ivory and 17 gold.
While dickering with AIs, I notice that we have the option to buy contact with the Babylonians. I don't include that in a deal because I don't think it's worth the expense just yet.
Revolt. We draw 5 turns of Anarchy.

IT:

America draws Scandinavia into the war with Egypt!
Arabs want to talk. They want an alliance vs. the Persians and a RoP. Nope.
The resistance in Muscat ends.
Palace expansion. We build a house over our ancient cave.

Turn 10 (210 AD):

Move workers and troops. We'll have plenty of time to position our troops before the MA ends and we can smack down America.

IT:

Zzz...

Turn 11 (230 AD):

Zzz...

IT:

Rome and India sign MA vs. Persia.
Hlobane riots. Hire a clown.

Turn 12 (250 AD):

Prevent a riot in Zimbabwe.

IT:

Netherlands and India sign MA vs. Persia.
Looks like we got the widespread warfare we were wishing for :)
Gandhi demands 48 gold. We appease him, of course.

Turn 13 (260 AD):

Amatikulu founded, making Treb.

IT:

Netherlands calls us up to say:

"Give us 46 gold, Shaka, or our armies will give you heck."

Yep, he actually says 'heck'. What a loser. Sadly, I'm meek, so he's a loser with 46 extra gold.
Persia and Arabia sign peace.
We are now a Republic.

Turn 14 (270 AD):

MM cities. Swazi and Ulundi need to trade use of the Tobacco next turn.

Feudalism is due in 5 turns. Once we get that, I suggest that we trade for Iron from Carthage (or Netherlands, but the trade route to Carthage is safe) and start building MDIs. Once our MA with America ends, we'll want to go after a couple of her cities with MDI/Treb/Pike stacks. That war should get us up to Invention and Chivalry while giving us enough expansion room to prepare for war with Carthage.

We can probably also shave off another city or two from the Arabs if we're feeling ambitious.

Oh, we should also establish embassies with all remaining civs within the next couple of turnsets, too.

Spoiler :
shaka_core.JPG


Spoiler :
shaka_ivory.JPG
 
Well done! We're stilll alive!

I think that makes me up. Got it. I can have a look at the save tonight and play on sunday.

Feudalism is due in 5 turns. Once we get that, I suggest that we trade for Iron from Carthage (or Netherlands, but the trade route to Carthage is safe) and start building MDIs. Once our MA with America ends, we'll want to go after a couple of her cities with MDI/Treb/Pike stacks. That war should get us up to Invention and Chivalry while giving us enough expansion room to prepare for war with Carthage.

I agree to this strategy, but I haven't looked at the save yet. Do we have an FP yet? If not shouldn't we start building that and if so, where?

We can probably also shave off another city or two from the Arabs if we're feeling ambitious.

We'll see. If we can do it in a quick war (declare, conquer two towns, make peace for techs) it sounds good. If it takes longer we run the risk of Arabia signing MA with other AIs against us and that may just worsen our situation.

Intombe deposes us and joins Carthage.

This worries me a lot. Looks like Ulundi is already under culture pressure too. Don't we need some culture builds?
 
About half of our cities have culture pressure, according to CA. At this level, though, we can't hope to keep up in culture while building an effective military - the AI has too big of a production bonus.

We should definitely build the FP somewhere - Umtata or Bapedi or Hlobane all look like promising spots (though some of those are painfully close to the capital).
 
Sorry guys I cannot play today. Family stuff. Tuesday probably. If that is too long, skip me.
 
Tuesday is fine, as I am due up in C-Bob03, which is an all week project. I think it will be my last turn there, as we are close to glorious victory. I figure each turn will take all evening, so I'm in no hurry to play this.
 
Go ahead and take your time, I am in no rush to win. ;)
 
I'm playing. It's 320 AD and we just got feudalism. What should we research next?

We can buy iron from the Carths (who have just joined India in the war against Persia); they want an arm and a leg: WM, 48gpt, and 535 gold (we are doing 51gpt and have 688 in the bank). If we add in an ivory the price goes down to WM, 40gpt, and 400 gold. But we have no surplus ivory connected and it will take another 3-4 turns before we can connect an additonal one. We have 2 ivory connected and trade 1 to Scandinavia. We can do the deal including the ivory and use the lux slider for a couple of turns, or we can wait until the ivory is connected. What is good here (but see the issue below)? I am assuming here that if we sell ivory to the Carths now that will be "our" ivory and not the one we trade to Scandinavia, is that correct?

Finally, there are a couple of market builds (finishing in 5-6 turns), do we want to finish these before starting to produce MDI? Or are they pebuilds for MDIs? If we finish the market builds (which is good I think) then we might as well wait with buying the iron, and connect an extra ivory in the meantime. This will postpone our next war.
 
I would say our research path should head down the bottom branch of the tree towards Military Tradition, those are the ones that will help us militarily. The Ivory for Iron sounds fine if we can afford the lux increase, that Iron will give us MDI's, which will be vital to beat the heck...err I mean the tech out of our neighbors. Looks good so far.
 
I've played 10 turns. Summary: the world is on fire but in Zululand all is quiet. Persia is being dogpiled big time. India is filthy rich and might become a runaway. We have just bought iron from the Carths and started building MDIs and pikes. We are again way behind in tech, we are unable to see exactly how far, but Shakepeares and Magellan are being built right now.

Turnlog:

Spoiler :
Turn 0: 270 AD

Start CA2. We are at turn 142.
Check diplo. There are 2 major wars going on.

War 1.
Egypt is at war with us and with America and the Vikings.
We have an alliance with America against Egypt.
Vikings have an alliance with America against Egypt.

War 2.
Persia is at war with Rome, India and the Dutch.
Dutch have an alliance with India against the Persians.
Rome has an alliance with India against the Persians.

Not at war right now: Carthage, Arabia.

We have 16 turns to go on our peace treaty with Arabia.
We have 15 turns to go on our alliance with America

Short term plan:

Feudalism in 5 turns, then trade for Iron from Carthage and start building MDIs. Establish embassies with all remaining civs. Buy some workers, we have only 12 (8 native and 4 slaves).

MM cities.

Bapedi: change market build (0 shields) to worker in 1 and growth in 1.
Ngome has no growth, MM it from 0f8s to 1f8s so that the horse (6s) completes in 3; after that the city should alternate between 8s and 7s.
Swazi has no growth. Change market build to horse in 1 then worker.
Amatikulu does market in 100, change to worker.

IBT
Egypt and India ally against Persia.
Dutch declare on America.
Bapedi: worker -> market (MM it to do 0f10s for 1 turn then 9s again so the market will complete in 11 instead of 12).
Swazi: horse -> worker.
India complete Leo's in Madras.

Turn 1: 280 AD - zzz

IBT
Persia boots our scout.
Dutch start Magellan.

Turn 2: 290 AD - zzz

IBT
Ngome horse -> horse (MM it to 2f7s)
Swazi worker -> horse

Turn 3: 300 AD
Egypt is willing to talk according to Ca2, nah.

IBT
India is building Shakespeare's Theater.

Turn 4: 310 AD - zzz

IBT
Babs and India ally against Persia.
Carths and India ally against Persia, Carths declare on Persia.
Carths are building Shakespeare's Theater.
We get feudalism. Start min on invention.

Turn 5: 320 AD
The Carths will sell iron for 48gpt, WM, and 533g. But we have market builds to finish, and add throw in an ivory but do not have an extra one connected. After consulting team postpone trading for iron until most markets in core complete. Will time connecting another ivory with the turn we want the iron trade to start so the ivory cannot get demanded in the meantime.
Sell WM to Romans for 20g and contact with the Babylonians. The Babs are backwards, still in the AA, we have myst, phil, CoL and construction on them but they are too poor to be able to pay us anything for that.
Embassy with Dutch for 114g.

IBT
Viking offer their territory map four ours and 50g. I say no.
Romans want to talk, they want ROP and alliance against the Persians. I say no.
Mpondo: settler -> market
Tugela: settler -> treb

Turn 6: 330 AD
Establish embassy with Babs. They are to the NW probably on an island. They are also at war with the Persians in an alliance with India.

IBT
Our scout watches Pune (Persian) being taken by Indian war elephants.
battle_of_pune.jpg


Scandinavia allies with India against Persia.
Egypts want to talk, just checking what they have to offer. They want peace (no, we still have alliances on this) and are willing to throw in lit, but not mon, mono or invention.
Ngome: horse -> court.

Turn 7: 340 AD - zzz

IBT
India boots our scout near Pune.
India is building JS Bach.

Turn 8: 350 AD
MM Ulundi for market in 2 instead of 3.

IBT
Hlobane market -> horse
Isepizi worker-> treb
Amatikulu worker -> treb
Carths are building JS Bach.
Vikings are building JS Bach.
Vikings are building Shakespeare's Theater.

Turn 9: 360 AAD
Notice that Persians have retaken Istakhr.

IBT
Arabs and Vikings ally against Egypt, Arabs declare on Egypt.
Carths demand WM and 53 gold, I cave.
Zimbabwe: market -> horse
Ulundi: market -> horse
Bukhara: treb -> temple. There's an Arab silk NE-N of this town that we may grab with a culture expansion.
Zunguin founded -> worker

Since our main towns have a market now I connect an extra ivory now and buy iron from the Carths for WM, ivory, 24gpt and 500 gold. Interestingly, this saves 16gpt as compared to the offer they made in 320 AD. Switch some builds to MDIs and pikes.





Notes to next player:

I have not adapted MM of cities that are building pikes (30s) and MDI (40s), please check this.
I have not started the FP yet, we might consider doing that next turnset.
We have a settler that still has movement but I don't know where to send it to.
We can turn up science, we are now doing min research, I did that for ensuring we had enough cash for the iron deal. Since that deal has just started, we can crank up research, which we should do I guess, because we run the risk that cavalry is around even before we have gunpowder.
Further, we can gift the Babs into the MA and hope they get monotheism as their free tech, and try to trade that for feudalism or engineering.

Here is the save.
 

Attachments

If we're way behind in tech, we're doing great. :goodjob:

I'm a little bit worried about India though. KAI have been plaguing my games lately, and I'd hate to see another one (since when is India a KAI anyway?)

Good turn.

Roster:

Elear (On deck)
Elephantium (In the hole)
ThinkTank (Just played)
Overseer (Up)
 
What's a KAI? I have down-loaded the file, I will try squeezing the turn-set in between SGFN04 and CBob03. I had like a weekend of nothing, then I'm up in 3 SG's at once. Go figure....
 
I have down-loaded the file, I will try squeezing the turn-set in between SGFN04 and CBob03. I had like a weekend of nothing, then I'm up in 3 SG's at once. Go figure....

Take it easy Overseer. As Elear said:

Go ahead and take your time, I am in no rush to win. ;)

:)

I'm a little bit worried about India though. KAI have been plaguing my games lately, and I'd hate to see another one (since when is India a KAI anyway?)

I noticed during my turnset that they have a lot of money (7K or something) and have only been gaining money since then. They are already big. They have been the drive of the dogpile against Persia, but as far as I can see they are the only one that is clearly getting an advantage of that war by conquering cities and so expanding more. These stacks of war elephants as witnessed by our scout look scary, and they will finish Persia. It's been gioing slow until now but I think the turning point is near and I suspect in the next turnset we will see a speed-up of Persia's fall and India's rise. So maybe they are not yet a runaway AI, but they are certainly on their way to becoming just that.

What's a KAI?

I think a killer AI, it's what is also called a runaway AI. An AI that gets so big and powerfull that it cannot be beaten anymore. Basically what you would be if you play on chieftain: 3 to 5 times as big as anyone else, and an era or more ahead in tech.
 
I kind of thought so, but even though I've been on here 9+ months, some jargon just isn't obvious. Context helps. I know that pwn'ed means being crushed by someone, but I don't know the specific acronym. I do have the weekend free, so I can get ahead of the curve on playing my turns. I will work on my private Civ3 games after all this SG stuff finishes;) The good news is CBob3 is almost finished. I have learned so much there, but the size of the empire makes everything take longer. It has reminded me why I avoid milking games and 100K games. The scores are just unreal, I'm betting that 100K in 1650AD will generate over 10,000 firaxis points. If there were an SG HOF, CBob3 would be in there.
 
Well, I finally played it. Very little occurred, but we are set up for war with America if we want to try horses vs Muskets. If we don't start the war soon, our unit costs will kill us. I made two deals, but I wish I had waited. Both are with Persia. Anyway, here is my turn-log:
Spoiler :

Pre-flight: get the save loaded, programs up and running(Word, Civ Assist 2)

Non-Combatants
Settlers 1
Workers 12 Slaves 4
Scouts 1
Military
Archers 1
Horsemen 34
Catapults 2
Armies 2 Horsemen
Impi 9
Trebuchet 1

Hit enter=>

IBT: Watch as War Elephants raze Zohak.

380 AD: Buy Literature from Persia for WM, 239 gold and 1gpt.

IBT: Bapedi Marketplace=>MDI.
Shiraz trebuchet=> trebuchet.

390 AD: Settle New Zimbabwe near Ngome=>worker.

IBT: Hlobane MDI=>MDI.
Mpondo pikeman=>pikeman.
Muscat trebuchet=worker.
Umfolzi settler=>trebuchet.

400 AD: Workers working, scouts scouting.

IBT: Ghulaman taken by India.
Zimbabwe MDI=>MDI.
Ulundi MDI=>MDI.
Aden trebuchet=>settler.


410 AD: New Ulundi settled near Umtata=Temple.
Trade 101 gold to Rome for 4gpt.

IBT: Arabs ally with Rome vs Persia.
Isandhlwana Marketplace=>Library.

420 AD: Gandhi will give us Mono for 61gpt and 107 gold. Naaah.
Ragnar wants even more.

IBT: Ragnar elects not to renew gems deal.
Arabs want to renew peace deal, I say yes.

430 AD: Adjust for luxury loss. Move troops toward America.

IBT: India and Babylon make peace with Persia.
Bapedi MDI=>MDI.
Muscat worker=>worker.
Umtata settler=>trebuchet.

440AD: Pretty much nada.

IBT: Zimbabwe MDI=>MDI.
Ulundi MDI=>MDI.
Hlobane MDI=>MDI.
Muscat worker=>Temple.
Zunguin worker=>trebuchet.

450 AD: Settler in place to poach Arab spices.
I purchase Monotheism for WM, 43gpt, Ivory and 245 gold.

IBT: Mpondo pikeman=.pikeman.
Ngome Library=>Marketplace.
Swazi MDI=>MDI.
Tugela trebuchet=>trebuchet.

460 AD: New Bapedi settled near Yamama to poach their spices=>Temple.
Troops in position to go after American Dallas, San Francisco and Detroit, 2 have resources to grab.

IBT: Amatikulu trebuchet=>trebuchet.

470 AD: We are positioned to attack 2 American cities. If we don't go to war, we need to disband our horses, as our unit cost is skyrocketing.

Non-Combatants
Settlers 1
Workers 12 Slaves 4
Scouts 1
Military
Archers 1
Horsemen 34
Pikemen 2
Catapults 2
Armies 2 Horsemen
Impi 9
MDI’s 9
Trebuchets 6

Here is the save: http://forums.civfanatics.com/uploads/110452/SGDeity_Overseer__470_AD.SAV
One picture:
SGDeityReadyForWar.jpg
 
I know that pwn'ed means being crushed by someone, but I don't know the specific acronym.
lurker's comment: Here's your [offtopic] bit of trivia for the day: I've heard that a World of Warcraft game had a misspelling in it. The screen was supposed to say something like: "He owned you!," but actually contained "He pwned you!" Hence, the new verb "to pwn."
 
Didn't know that, you learn something new every day:) No wonder I didn't get it. I played the original Warcraft game, but it never hooked me like Starcraft did. Some of the alien units were a blast to play.
 
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