Succession Game for Newbies

hmm I dont know where you should build the FP :(
 
Maybe FP could be in the capital (or ashes thereof) of the Aztecs. Otherwise I'd say to our west where the corruption creeps up(sounds HP Lovecraftian!). I usually try to make it about 4 cities away or more from the capital, towards where I am going to conquer.
 
I can agree about building the FP in Aztec capital. I was going to attack in my turn but we did not have a decent military yet just a couple of warriors and a bow. I linked up some Iron and focused on our military and started moving our swords toward the Aztecs we could use a couple spears in our border towns though. I wish you luck Othniel, today is a good day to die! :viking::whipped:
 
I'm leaning toward the west as well, but we'll see. I want to start it within our "second-ring" of cities because further out takes way too much time and I don't want to gamble on getting an MGL to rush it.
 
I think we should raze the cap 1) cause I dont want 2 have blood stained temples in my city, 2) we we greatly reduce the flip chances of the city fliping back 2 them :)
 
lurker's comment: These two items caught my eye:

I'd say we need to bleed off some citizens, our cities may be too big to make everyone happy. . . .

lurker's comment:
  • 23 Allowed Units
  • 32 Total Units
  • 18 Gold Per Turn Unit Support

If I remember the last screenshot correctly, you've got ~140 gold in the bank. Remember that unit support in C3C is 1/3/4 for Republic. So every city that hits size 7 triples its unit support. As an example, if you change one city from size 7 to size 6, you'll go from 23 allowed & 32 total to 21 allowed and 32 total (assuming no other changes), for 22 gpt in unit support. Some fine-tuning with the lux slider, or MMing for high-commerce tiles might be preferable. Perhaps even a specialist or two.
 
Hey guys, in case you're wondering, I finished the turnset last night.

To keep the anticipation high...I'll be posting a report a little later today when I get some more time, but no details at the moment except this: we've reclaimed some of our rightful lands from the hands of the dastardly Montezuma and his henchmen... :)
 
:D yey, that means I get 2 put monty on A curah"the leaf" and sink it :mwaha: - will do when aztecs are dead :evil: :mwaha:
 
Drat, I just realized that I left my very extensive turn log at home and I won't have a chance to upload it for quite a while. :(

I'm going on vacation here for the next 10 days, so I'm not sure how much participation I'll be able to have while I'm away :cool:... I'll have my laptop with me so we'll see. Anyhow, thought you all should know so you don't think I jumped ship on you! :)

I'll try to post that turn log at some point for your bedtime reading; it must have been like 5 typed pages and was quite laborious... :crazyeye: Really, for some reason or another this turnset took FOREVER to complete.

Oh well, onto the part you were looking for, minus the turn log, of course.

Here are my my recollections from the turnset in a spoiler:
Spoiler :
SUMMARY:
-We attacked the Aztecs in turn 2 of my set and razed three cities
-Advanced to the Middle Ages and are 1 turn away from Feudalism and medieval infantry :D
-Allied in the Viking against the Aztecs for Ma+th. The alliance will end when the Aztecs are destroyed, if not sooner
-Founded three more cities and started an FP prebuild
-Stablized the economy and happiness
-Silks due in 1 turn

I also played 1 extra turn because a bunch of complex MM stuff had to be done that turn and it would have been too confusing to explain. Hope that's ok...

Aztec War:
We've so far managed to raze three Aztec cities, but it should have been more. I had simply atrocious RNG luck, at one point losing 3 straight vet horseman and redlining another after retreat to regular spearman on a grass city. :wallbash:

I resettled the area around the former Azte capital and have an FP prebuild there. The FP prebuild needs to have workers mine the surrounding BG's and get the pop a lot higher. I figured that area was very fertile, and because the OCN for this map is so high, it's not that urgent to get the FP online.

Research
Researched Construction --> Feudalism, due in 1 turn.

I might have normally asked the team what to research next, but I felt that Feudalism was simply too obvious of a choice.

I recommend a Monotheism --> Chivalry --> Engineering in that order next, although getting Engineering sooner would really help the troop movements. All the rivers in our core really slow our troops down

Trading
Don't trade. No reason to as we are at least 3-4 techs up on the next best AI. Only situation to trade would be to give obsolete techs to our neighbors to get their gold, but don't give a monopoly tech

Diplomacy
Allied the Vikings against the Aztecs, at peace with everyone else.

I may have made a mistake by having a curragh in Aztec territories when I declared. I meant to move it first, but forgot. That might hurt some ROP rep, but I don't remember the exact effects and I don't think it is crucial for our game.

I also would have normally asked the team about the Viking alliance, but again felt it was an easy, obvious move. I set up the MA with an ROP such that both will disappear when the Aztecs die, right around the same time we attack the Vikings next.

I recommend attacking China and Byz simultaneous once we kill the Viks. Seriously, guys, the AI civs are HORRIBLE! They have so little power

Economy
Stablized happiness by using more lux slider and some specialist. KEEP THE SPECIALISTS IN ORLEANS, they are optimized for military production there.

I built a LOT more workers (I think we have 25+) right now, so we're pretty good on that dept. I started building a few courthouses, but we may want barracks first. Some of our outer rim cities should get courts, barracks, and then just produce units.

We should have silk in 1 turn, which will help greatly.

Keep our main cities at pop 7 or higher for the unit support!

I have Rheims and Paris as the Settler factories and bit the bullet in Orleans, making it into a 3-turn Swordsman Producer (4-turns for MDI soon)

Keep Orleans, Marseilles, and Lyons at the shield levels they are currently at. I made Orleans and Marseilles have 10spt, which should be kept. It makes a great number for unit production.

Continue to make lots of settlers and make them close together (cxc) once we have filled in the Aztec peninsula and the center of the map (I'll post some pics in future of this)

DON"T MAKE TEMPLES, LIBRARIES or other city improvements of that nature. We might need some courthouses, harbors, and barracks, and aqueducts, but we should NEVER build Libraries in this game (we should turn off research after we get Military Tradition, which means libraries would be useless. Also, we shouldn't build temples any time soon, except maybe in a couple of coastal cities. Use more cities to fill in the gaps in our spacing. :)


Here are some screenshots edited in Paint: I pointed out some important stuff (IMO :)).

France_Far-west.JPG

Former_Aztec_lands.JPG

France_Southwest.JPG

French_core_2.JPG

French_north.JPG

French_Northwest.JPG

Marseilles.JPG


Ok, there you have it. Hope the screenshots tell what my lack of turn log doesn't.

Because of the terrible RNG luck with the Aztecs, our military is not nearly as strong as I'd like, so that'l lhave to be remedied by others.

DRAT AGAIN, just realized I don't have the save with me either. I'll go home and upload both before I leave. Sorry about the further delay, ya'll. :(
 
On my turns I assume that we should mass upgrade all our swords 2 Medivel Infantry? :) than crush the puny aztecs, then ill start a war with the vikings, if you guys want. we DONT want to face zerks they are evil man!:mwaha:
 
Hey Othneil, can you post the save, I think I know what I have 2 do and I belive I can finish the aztecs in my turn set :D
 
we DONT want to face zerks they are evil man!:mwaha:

I don't think the Viks will ever get anywhere near to making Beserks. They are like 3-4 techs from the MA and absolutely stink. They don't even have their horses hooked up, located like 2 tiles from their capital...

Yes, build some MDI in Orleans and probably build Horseman in every other military producing city.

Sorry about the save. :blush: I'll try to get that to you ASAP.
 
Good work Othniel, sounds like you made the transition from Rex to war very well, and yes, it seems like our opponents are kind of weak in this one. I would worry about the byzantines more if this were an archi map, but I don't see sea power having any real effect in this one. By the way, have we done any suicide curraghs or galleys yet? It may not make too much of a difference to make contacts, as we are clearly in the tech lead, but just wondering.

Round 2 Roster

1. TheOverseer714-warming up
2. Kumquat-patiently waiting
3. Othniel-just played
4. Tad Empire-up
5. HyCrest-on deck
 
MUST... HAVE.... SAVe....! (dies)
 
<<Here>> is the save. Don't die. ;)

And here is my turn log, (unabridged so not very reader-friendly, I'm afraid.)
Spoiler :
Preflight checks:
We've explored a pretty good bit of territory. I'd have liked to not see an archer exploring, but oh well. We also have a curragh fortified in the little bay between the Babs and the Chinese. It needs to be out exploring and making suicide runs. In total, we have 4 curraghs. I'd like to see 1, maybe 2, exploring our continent. The rest are going to go find the other landmasses.

Sell granary in Paris for 15 gold. I thought Overseer did this, is this a bug??? Yet now it won't let me sell it again. Weird...

Check Diplo:
We can trade England Writing for 27gp --> Done
Portugal will take either Poly or Currency for their 25gp --> no way
Vikings gives 23gp for CoL --> done.
China gives 25gp for Math --> done.
Byzantines give 13gp for Pottery --> done. Man, they are backward.

Aztecs have nothing but we can give them the boot order...

I want to raise all the gp I can to upgrade our warriors into swords.

Research:
Construction due in 3 turns. CivAssist tells me we are making 125bpt with 293b left on Construction (29&#37; waste). I'll mm that to minimize overrun.

Change science to 60%. Construction still due in 3 turns, but we now make 31gpt. :)

That will put us into the Middle Ages. I plan on researching Feudalism --> Monotheism --> Chivalry unless trade opportunities pop up. We might think about gifting the Byzantines into the MA and try and get their free tech...

FP Placement:
After review, it definitely suits us best to have the FP in the former Aztec lands. Those lands look the most fertile and would allow us to place some nice cities around the FP. Plus, we are moving that way and might get a leader to rush the FP.

Corruption overall is less than I thought. The highest city has 43%, not bad. According to the hand dandy OCN calculator that I downloaded somewhere from the CFC site, our OCN is 34 cities and we are not even close to that with 15 cities. I think I will continue to let the cities be placed a little further apart so that we can have more production later on. CxxC or CxxxC should be excellent.

Workers:
We have 12 natives and 1 slave for 13 total. Our ration of workers to cities is 0.9, which is not enough.

Culture:
All rival civs are impressed with our culture. We can pretty much capture and hold with impunity: no chance of flipping.

Military:
We have 7 warriors. Not all will be upgraded but some. 4 swords, 3 archers, 1 horseman.

We are strong compared to everyone except, ironically, the Aztecs to whom we are average. Once we upgrade some warriors, I bet we'll be strong to all.

We do have 18gpt in unit support costs, so that's one major reason why our economy is so-so. Well, that's one of the negative aspects of Republic that we'll just have to deal with, One major thing is not wasting support on obsolete mp units!

Cities:
MM all cities for growth, shields, and commerce. Check all worker actions. Fire the scientists and hire IRS agents.

Those wall builds need to be changed ASAP. We need to build offense, not be defensive.

Keep lux at 10% and use some taxmen. Having more production won't help the current builds, so it's better to make money.

Paris --> Market in 2, mm for less waste, more commerce
Orleans --> Market in 2, mm for less waste and more commerce
Lyons--> Change build to Horseman. Change tiles worked for more food and commerce, less shield waste
Rheims --> Change build to settler, change tiles worked. The city is a little off in its settler pattern, so I'll have to work on that.
Tours --> as is
Marseilles --> Change tiles worked to get 10spt. This is a great number for military production. We can make horses from here every 3 turns.
Chartes --> Change build to Horseman, due in 5. Otherwise as is
Evisire --> Change build to Swords, due in 2. It can produce 8spt, making it a good 4 turn swords producer.
Rouen --> as is. It should make workers for a while and do +5fpt, and then it should get a barracks and produce units.
Grenoble --> as is. Next turn change to more food to grow in 2.
Dijon --> Change to work the gold mine so not so much food overrun. Much more commerce :).
Amiens --> as is
Cherbourg --> as is
Poitiers --> Change tile worked to a fp for more commerce and growth. Same production due to corruption.
Toulouse --> Change build to Worker. The temple won't do us much good until we can get some workers to hook up the silks.

ARGGGGHHHH! I just realized that Tolouse is not next to the river. WHY!!!!!

Decide to establish embassy with Aztecs because it's cheap (25 gold). I'm glad I did because they are stronger than I thought--3 spears and 1 more due in 4 turns. They also have 1 settler in there. Iron is hooked up.

I'm going to wait one turn, and then give the Aztecs the boot order and hope they declare. I'll DoW them if not.

During one more check of the military, I discover 2 warriors in Amiens, way up north. Again, this is a waste. I move one toward our core.

I REALLY don't like doubled-up workers, but whatever...

Check the F10 list of opponents (forgot before) by clicking on the space race button. We still haven't discovered:
Inca
Mongols
Spanish
Arabs
Indians

Only one scientific civ in the game..

Summary:
The AI sucks. They are already WAY behind us in pop, production, # of cities, culture, score, you name it. This should be a walkover.

Ok, finally... I press enter for the next turn. :)

Turn 1 --> 730BC
Lyons: Horseman --> Horseman. MM Lyons to get 4 turn horse while still working the incense for commerce. I keep Lyons at 13 turn growth because we're having trouble keeping our people happy as it is...

Upgrade two regular warriors in Evisire. We know have 6 swords (2 vets, 4 regs) and 2 vet horses camped on the Aztec border. Let's see if they declare...
I give Montezuma the boot order and unfortunately they comply (moving their settlers ahead too! grr). Oh well, I'll just have to DoW them.

Rheims --> Change build to worker. I want to pump out some workers here until I can get workers enough for a forest chop to speed a settler. Otherwise, if I just let the settler build, Rheims will get too large.

MM Evisire for happiness and growth.
MM Dijon for more growth. It can't use the gold hill for now, losing 3cpt.
MM Cherbourg for growth, commerce
Poitiers --> cash-rush warrior for 16gp to prevent any intrepid Byz warriors from getting ideas.
Chartres --> cash-rush horseman for 68gp. I felt that getting one more horseman would be a good insurance unit for the Aztecs and as a roving defender.

Remember that cities in Republic have 3 unit support rather than just 1 for towns, so I'd like to keep a number of the towns at size 7, if possible.

Decide to wait one more turn to attack Aztecs so that my recently upgraded swords can help on the initial assault.



For next turn:
Use Offa's combat simulator to see odds of attacking Tenochitlan. With 2 vet swords, 1 reg sword, and 1 vet horseman, odds of capture are at 56%. Adding one more vet horse puts odds at 68%. Adding a reg swords instead puts odds at 78%. Not great, but decent and I'd like to chance it. Send two swords at Texcoco


IBT
Byz found town near Poitiers.
Curragh west of Byz is lost at sea on suicide run. Aztecs got a settler southwest of Tours, so that'll have to be taken out in the future.

Turn 2 --> 710BC
Paris: Market --> Settler
Orleans Market --> Settler
Chartres: Horse --> Horse
Rheims: Worker --> Worker
Tours: Worker --> Archer (it can't grow fast enough to make another worker just yet
Rouen: Worker--> Barracks (it can make a good number of shields with the mined iron hill and we have enough worker factories)
Poitiers: Warrior--> Worker
Evisire: Swords --> Swords

Toulouse --> Change build back to Warrior. Realize it won't have enough growth to build the worker yet.

Markets aren't adding happiness yet because silks aren't online, but we are getting a nice gpt boost.

MM cities

Move archer from Tours onto hilltop between Orleans and Chartres. It can act as a defense as needed for Orleans, Chartres, or Evisire

Adjust science down to 50% and hire one scientist. We make 40gpt next turn and still finish construction for 0 beakers lost. :)

OK, now for the show... DoW Aztecs and move in the troops.
Move 1 vet swords and 2 reg swords next to Texcoco. Move vet horse to capture Aztec worker and also in range of Texcoco.

Move 2 vet swords, 1 reg, and 1 horse next to Tenochitlan

Realize I made a mistake in movement. I have only 1 horse between Texcoco and Evisire. If the Aztecs have an archer in there, they might be able to take Evisire next turn, so I move the extra swords up to take Texcoco.

Made one other mistake. We had a curragh in Aztec waters when I DoWed. Crap. That means a rep hit, although because we are intending to conquer all, it hopefully won't matter much. It should mainly affect our ROP rep.

IBT
Our wisemen have discovered a new age...research to Feudalism, due in 13. I might normally pause here for the team's consensus on techs, but I think this one is pretty straightforward. Engineering would be helpful for the river movement and planting forest, but feudalism for the MDI and pikes is too good to pass up.

Turn 3 --> 690BC
Dijon: Worker --> Worker
Marseilles: Horseman --> Horseman
Grenoble: Worker --> Worker

Found Bayonne on the NW coast near the other silks. Build --> worker

We are now up to 17 workers.

Our people expand our palace...thanks guys. :)

Battle for Texcoco:
v sword vs r spear --> spear wins and promotes to v spear (3/4) :(
r sword vs r spear --> sword wins (2/3)
r sword vs v (3/4) spear --> spear wins (3/4) DIDN'T EVEN SCRATCH HIM. GRRRR!
r sword vs v (3/4) spear --> sword wins (2/3) and autorazes Texcoco :)

Battle for Tenochtitlan:
v sword vs r spear --> sword wins (3/4) and promotes to elite :)
v sword (Louis XIV) vs r spear --> sword wins (1/4) whew, the spear had us red-lined before Louie won three rounds in a row to survive
r sword vs r spear --> spear wins (2/3)
v horse vs r spear --> v horse wins flawlessly (4/4)
and we RAZE Tenochtitlan. It is not well-placed for our city spacing, so I want to raze and replace, then start the FP there.

Overall, through 2 battles we killed 5 r spears and captured 2 workers at the cost of 3 reg swordsman. Reg units really are handicapped in battle.

MM cities. Hire 2 taxmen in Paris to avoid having to raise the lux tax. Because of the many fp, we are still growing there. I'd like to prune back the pop there but keep it at 7.

Adjust science to 70% with Feudal due in 9 turns and gpt of +12. Man, Regent really lowers down the tech costs..

IBT
Aztec settler pair near former site of Tenoch retreats
Aztec archer appears near Chartres
Aztec warrior goes to top of iron mountain.
Aztec settler pair wandering near Orleans. Don't worry, I have troops in the area :)

Turn 4 --> 670 BC
Rheims: Worker--> Worker
Amien Worker --> Worker

v horse vs r spear --> horse wins (2/4) and captures settler --> two slaves
v horse vs v warrior on mountain --> horse wins (2/4) I wouldn't normally attack on the hill, but the vet warrior could go too many annoying places next turn otherwise

Most swords rest and heal from previous turn's battles.

Decide to bite the bullet and...change the settler build in Orleans --> barracks and the worker build in Rheims --> settler. Orleans will be capable of 3-turn horses or 4 turn MDI, plus Rheims is a solid 5-6 turn settler factory, if not a 4-turner. We can conquer the continent just that much quicker with Orleans building units, I think. Barracks is due in 4 turns.

Currently paying 30gpt in unit costs, ouch. But the commerce bonus of Republic is way superior even still.

IBT
Aztec archer on mountain attacks fortified horseman on mountain near Chartres, horseman wins (1/4). Whew! The combat calculator told me we had a 70% + chance of winning, but that was too close.
Byz settler pair moves into our western-most territory.

Turn 5 --> 670BC
Lyons: Horseman --> Horseman
Evisire: Swords --> Swords
Cherbourg: Worker --> Worker

More swords healing. MM cities

IBT
Aztec settler pair moves close by. More slaves, bring it on, big boy.
Our curragh survives first round of suicide run...

Turn 6 --> 630 BC
Paris: Settler --> Settler
Marseilles: Horse --> Horse
Grenoble: Worker --> Worker

Decide to build embassy with the Vikings. They don't even have their horses hooked up, idiot AI.
Using our shiny new embassy, I get a MA and ROP with the Vikings against the Aztecs, using Maths as the bait. The sweet thing about this deal is that it will disappear as soon as the Aztecs are killed, which should be very soon. Again, normally I would ask the team on this decision, but I think this one is so obvious that I'm going to do the deal without further consulting. Hopefully the Aztecs and Viks will bleed each other so that both will be easier to conquer. Sorry if someone has a problem with this deal.

e sword vs e warrior (and settler) --> e sword wins (4/5) and captures two more slaves.

Switch Evisire to Aqueduct, due in 14 turns. With Orleans coming online next turn to produce units, that frees up Evisire to get the duct, plus a couple of forest chops will speed along the process.

Change build in Bayonne to Galley. We still need to do a lot of ocean exploring.

IBT
Henry gives us a displeased message
Our people love us again and expand our crib
The Portuguese are building the Lighthouse, oh Henry.
Lisbon completes the MoM
Byz and Vikings switch builds to the Oracle

Curragh survives again. Go sailors, go! Find land.

Turn 7 --> 610BC
Orleans: Barracks --> Swords
Dijon: Worker --> Worker

Cash-rush archer in Tours for 40gp. I want to use the archer + 1 warrior and 1 horse to destroy the annoying Aztec city on our west side.

Five units poised outside of Aztec new cap of Tlaxcala, 4 swords head north into the marshes, 1 vet horse puppy-guards for more settler pairs in the middle.

I temporarily raise the lux slider one notch to 20%. That way Orleans can produce 10spt for three turn swords and Paris won't riot.

Wake one wood chopper outside of Orleans so that I don't waste the chop shields. I miscalculated that one.

Trade China Lit for 25gp. They must have popped a barb village becuase that 25gp suddenly popped up. We are still at least 3 techs up on every known civ.

Unit support costs up to 44gpt. We really need to get that silk hooked up and more cities online.

IBT
Lots of movement. Aztec galley moves into one of their cities. Other AI settler-pairs traverse the globe.
Chop adds 10 shields to Orleans swords
Curragh survives round 3. Beating the odds there, but still not even a hint of land

Turn 8 --> 590 BC
Chartres: Horse --> Horse
Toulouse: Warrior --> worker
Tours: Archer --> Worker

Battle for Tlaxcala:
v sword vs r spear --> sword wins (3/4)
v horse vs r spear --> spear wins (2/4) after promotion. DRAT! My horse had him redlined and then loses three straight
v horse vs r spear --> horse retreats at (1/4) and doesn't scratch spear
v horse vs r spear --> spear wins (4/4) after promotion. CRAP, what bad RNG luck. These are reg grass spears in a size 1 city, for Pete's sake.
v horse vs r spear --> spear wins (2/4). Ok, wow. No more for here. We got creamed, losing three horses and 1 redlined.

Enough battling for this turn. The pRNG screwed us.

Adjust science to 50%, fuedal due in 4 with +10gpt.

IBT
Aztecs try end run and land spear / settler pair near Evisires.
Barb fighting over near England
Our intrepid curragh finals succumbs to the waves

Turn 9 --> 570BC
Orleans: Swords --> Swords
Lyons: Horse --> Horse
Rheims: Settler --> Settler
Marseilles: Horse --> Horse
Grenoble: Worker --> Courthouse
Amiens: Worker --> Courthouse
Poitiers: Worker --> Courthouse

Battle for Yochinlo: on hill
v sword vs r spear --> r spear (2/4) after promotes. An archer wounded the sword. Crap, still bad RNG luck.
r sword vs v spear --> v spear wins (4/4). Ok, time to retreat here and build up a few more men.

v horse vs r spear (settler too) --> horse wins (2/5) and promotes to elite. Two more slaves and a little salve on the RNG wounds. :)

Build in Dijon switched to Aqueduct. With an duct, barracks, and possibly a courthouse, this will be a nice unit producer.

Paris has one citizen switched to scientist to keep make Feudal due in 3. Make sure that citizen stays a geek for a while. Paris already had way too much food.

IBT
Aztecs on the move with one archer. Galley back to their port. Other AI civs still moving.

Turn 10 --> 550BC
Paris: Settler --> Settler

MM cities

I hope this is ok with you guys. There are a number of potentially confusing MM stuff that will be done next turn that I'd like to finish before the next guy takes over. So, I'm going to play one extra turn here.

IBT
Lots of movement

Turn 11 --> 530BC
Rouen: Barracks --> Courthouse. This build order should have been reversed, but I forgot...

Battle for Tlacopan: is a short one:
v horse vs r warrior --> horse wins (3/4) and autorazes Tlacopan. No more annoying Aztec city in the west.

Biscanye is founded, build to Courthouse

e horse on r archer --> archer wins (2/4) and promotes. Man, what a bunch of RNG garbage this round has been.
e sword on r archer --> sword wins (4/5)


We did three suicide runs, IIRC, and had no luck in finding more land. One intrepid little sailor got three turns out into the ocean in his little tub before succumbing to the waves. I'm building a galley in the west in Bayonne to do another suicide run. We should probably build another galley ASAP when we settle the new town near the FP location.

EDIT: Well, dang it. I'm not sure what happened, but somehow I didn't save the game after I played my 11th turn--530BC--last night. It was rather late, but still. Oh well, I guess that means Tad plays from 550BC although my screenshots above are from 530BC.

Good luck, Tad, and play carefully. ;) :)
 
This is my gotit :) I wont die...
 
Sry, its 2 late :( but let me tell you Aztecs r dead WOOT. Im working on update right now :D
 
:lol: :lol: Turn 1- 1 horse dies 2 horses win , 1 sword loses but redlines the spear, the next sword finishes the city off :)- this was the cow city, Found Brest, and finish Feud--> and Start Mono, also move units to take teotihuacan.

IBT-Azyec Archer attacks a viking settler pair (warrior) and dies

Turn 2- Found Bordeawx, Orleans creaths our first MDI:king:

IBT- :sleep:

Turn 3, Raze Teotihuacan, lose a reg Sword, and another sword finishes the city (raze)

IBT- Vikings go to take the cow spot we just razed:mad:

Turn 4- Move units & workers

IBT- Curauh dies 2 a barb gally :( it was in the south.

Turn 5-Move units to take out the hill city I was waiting for the MDI, we now have 28 workers :party:, also take out the dye city :D

IBT- I'm Pissed off Birka is founded at the cow spot (viking):mad:

Turn 6- Raze hill city, 1 Horse dies 1 horse wins & I get to test out the new MDI, SWEET kill a vet spear with only one damage to itself :)

IBT-2nd MDI is Produced.

Turn 7- Move people- Aztecs down to 1 city :)

IBT- :sleep:

Turn 8- Move units to finish off aztec's last city, Monty begs for peace:lol:
Rush a gally for giggles and name a aztec slave monty and put him on a gally, little does he know its the titanics early Dad :lol:

IBT- Viking archers try 2 take last city but fail :)

Turn -9 WE destroy the aztecs :D we attacked with 3 elites but no leader :(
(by the way The Titanic sprung a leak, what a cauinsidence <-- bad spelling

IBT- :sleep:

Turn 10- move units near viking borders, Some one should start a war their next round they will die easy :), they only have warriors in 4 of their citys
 
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