Succession Game for Newbies

Ahh, but what's the fun of not posting?:D HyCrest glad you are still with us, I was getting worried. You can complete the first round, and then I think we can kind of take stock of our progress. I saw Bucephalus' post,:goodjob: and those make sense too, so we can add that to our list of things to consult about. I would add response to demands, my refusal of them often gets me into unwanted wars, usually costing more to get out of than the original demand. Right now, if it's just money, give it to them. I say never give away tech to demands, but hopefully we'll never be that weak in the first place. Another thing might be whether to gift tech or not, I don't usually, but some seem to get major benefits out of it. :confused: I guess that's all for now, good luck HyCrest on your Turn. :king: Oh, and as far as personalized settings go, it's up to each of us to mind our own business(or not). As far as that goes, I'm telling you all right now, I ain't changing anything of mine!:) No fighting, except us whaling on the AI's units....
 
Ahh, but what's the fun of not posting? HyCrest glad you are still with us, I was getting worried. You can complete the first round, and then I think we can kind of take stock of our progress. I saw Bucephalus' post, and those make sense too, so we can add that to our list of things to consult about. I would add response to demands, my refusal of them often gets me into unwanted wars, usually costing more to get out of than the original demand. I say never give away tech to demands, but hopefully we'll never be that weak in the first place. Another thing might be whether to gift tech or not, I don't usually, but some seem to get major benefits out of it. I guess that's all for now, good luck HyCrest on your Turn.
lurker's comment: You don't normally get a chance to save the game when the AI makes demands, so having a predetermined choice is the better option.

Gifting techs can be useful, but should not be a factor in a conquest game. The idea generally behind gifting techs is to get another civ into the next age so that you can somehow acquire their free tech.
 
After reviewing Tad's recent save...

Micromanaging workers and cities are some of the toughest things for inexperienced players to handle. I understand that, having struggled with micro-management for a long time. After reviewing Tad's recent save, I saw a number of things that I would chalk up simply to inexperience (nothing personal, Tad). So, I saw an opportunity to have a "teaching moment" on micro-management.

One major praise for Tad: We have 8 native workers and a slave at this point. For our amount of cities, that is excellent. Big :thumbsup:

I think it is appropriate to post this because Overseer originally set this game up as a teaching tool for newer players. As an experienced player, I hope to help you guys out without bashing you. I hope that tone comes across here :).

If you wish to ignore or forget all I've said here, feel free. I won't take it personal as it is a LONG post. It will help our current game, and also hopefully teach any less experienced players a couple of things in micromanagement. I hope that you find it valuable.

And when you finish this SG and go back to playing solo, you can play HOWEVER you feel like :). I won't be looking over your shoulder to see if you are micro-managing well. :mischief: :hide:

With that caveat, and without further ado...

This is illustrated with lots of pictures, so hopefully it is understandable...

Terrain Improvements:
Just to make sure everyone is on the same page, terrain improvements are things like mines, irrigation, roads, forest chops, etc.

OK, here are some screenshots from the last French save.
Worker_improvements.JPG



(According to the numbers in red)

1. Two workers are irrigating a sugar. Normally, this might be ok. However, we are in despotism, and so we'll lose the irrigation food bonus until we change governments. More important, we should be mining this sugar because Lyons is already pretty food-rich with an irrigated fp and lots of coastal tiles.

2. The fp is irrigated. That is also normally ok, except that I posted on at least a few occasions that should not improve extraneous tiles around Paris because it messes with the city governor. Other than that, this one is Ok. :)

3. We have three workers roading this jungle square. My issue with this: we do not want to go for these dyes yet as there is too much jungle needing to be chopped and our workers are better used elsewhere for now. We should be going for the Dyes near the big "4". So, I can maybe see one worker building this road, but three is a huge waste.

4. Following up #3, this hill tile should have been roaded LONG ago. The nearby river grass tile is a much more valuable city location than #3, and gives a "military" road toward the Aztecs.

5. This grass tile did not need to be mined yet, which resulted in wasted early worker turns, which can be crucial. I'll be posting a screenshot later on in this post of Orleans, which will show why this tile did not need to be mined (only roaded).

Number of Workers Used
This can be a matter of personal preference to some degree, but (although I didn't post the screenshots) each of the workers on the screen are actually stacks of two or three workers. That can a huge waste.

Doubling up some worker tasks can waste turns in the actual task (too complex to explain here) and it can also waste time when moving your worker stacks all over the map. Better, early on, use your workers alone, only doubling them up for critical tasks.


Paris-specific Terrain Improvements

Paris_MM.JPG


Ok, the main reason I am pointing this out is because I know that in at least 5 posts I talked about irrigating 2 plains tiles around Paris. Only one is still irrigated.

The numbers represent the tiles that should be worked for Paris to be a four turn settler factory.

The circles signify plains tiles around Paris: either one should be irrigated now and worked (if you road and irrigate the horse--my preference now--then DON'T work the tile marked with a number "1".

More Info on the Paris Settler Factory

More_Paris_MM.JPG


Ok, lots of marks on this screenshot.

Black Circles: They highlight Paris' current food produced and the status of the Paris food box. Notice we are making +5fpt. This is GOOD :D. Notice we are also going to grow in 1 turn with 0 food wasted. Excellent.

Red Circles (bottom half of screen) : They highlight Paris' current shield production and build status. Notice we are making 6spt and only have 2 shields left on our settler--> that is a waste of 4 shields next turn, not good. :(

Notice too that Paris is at size 5, BUT we are finishing the settler next turn. Another :(

This is where we should be following that spreadsheet I posted, and having that last plains tile irrigated.

Paris should have started the settler last turn (the first turn that Paris would grow to size 5). Then, Paris should work all the tiles that it is currently working in this screenshot (the fp, the wheat, the 2 BGs, and the 1 irrigated plains).

Make sure that other cities are working the tiles marked with the red "x"s .

The turn that Paris grows to size 6, the city governor should pick the tile marked with the red check mark

The turn that Paris grows to size 6, the governor will pick that forest tile. HOWEVER, we do NOT want Paris to continue to work that forest. You will have to micromanage Paris and make it work one of the tiles marked with a small red circle (hopefully irrigated by this point!!!).

Then, let Paris work those 6 tiles for the next two turns and voila!, a four turn settler factory (And everyone reading this says, YEAH!!) ;)

If you count up the shields, on turns 1-4 of this cycle, Paris will produce 6-->8-->7-->9 shields, which adds up to the perfect 30s needed for a settler.

Please refer to my spreadsheet for more info on all this. :)

Orleans Micromanagement (last screenie) :)

Orleans_mm.JPG


Black Circles again highlight the food situation, this time for Orleans. Notice we are making +4fpt and grow in 2 turns. :(

If we work the mined grass tile that the big red arrow is pointing at, rather than the forest tile marked with the red circle, we would get the extra food that we need to have +5fpt and grow every 2 turns (rather than 3).

Notice, too, that if we work the two cows and the grass tile, we make 5 shields on the first turn and 7 shields on the second turn. Why? Because when the city grows, we'll get the extra 2 shields from working the forest at the governor's command.

That means we are producing 12 shields every 2 turns for a 10 shield unit, a waste of 2 shields each time. That is why mining the grass tile was useless for now.

Micromanaging Cities
You may be getting the sense by now and if so, you are right, that to do all this you need to check every city every turn. That's right! :) Because the city governor can assign screwy tiles and with the settler/worker builds, you will have to constantly tell your cities to work the right tiles.

But hey, that's why playing SG is so easy, right? ;). You "only" have to play 10 turns at a time, allowing you to micromanage the cities and not get burned out.

Congratulations if you made it through this post, and thanks for reading. :)
 
One other suggestion: :)

Move the MP that is in Orleans to Paris. That way we can turn the lux slider down from 10% to 20%.

WARNING: You may then have to check Paris for happiness when it reaches size 6 and adjust the slider as needed.
 
stupid Governer he was always changing my dicisions! :mischief: after I just MMed :( sry :blush:
 
Yes, but since our team is into changing each other's personalized settings , maybe you want to change the vomit smilies in your sig? The vomit smilie is rather grotesque.
:D there you go :D
 
Othniel you are insane :p

Yeah, that felt kind of like my magnus opus post on micromanagement, at least in terms of length if the quality was lacking. :mischief: ;)

*vows to self to never repeat this exercise* :lol:
 
Now that we have a settler factory basically complete, we need an armory city or 3. I tend to make a city with lotsa shields to continually produce veteran military units, only changing build orders to bleed off unhappy citizens. Start replacing warriors with horses and swords so that the AI's don't get overly frisky with their demands. I think this group prefers horses, and I agree...mostly. Some swords are good against developed cities, especially with catapults. The iron and horses need hooked up to start it, but that's still a short time away. No hurry, but the wars will begin soon, whether we start them or not....
 
Now that we have a settler factory basically complete, we need an armory city or 3. I tend to make a city with lotsa shields to continually produce veteran military units, only changing build orders to bleed off unhappy citizens. Start replacing warriors with horses and swords so that the AI's don't get overly frisky with their demands. I think this group prefers horses, and I agree...mostly. Some swords are good against developed cities, especially with catapults. The iron and horses need hooked up to start it, but that's still a short time away. No hurry, but the wars will begin soon, whether we start them or not....

Yep, I agree on this. I think we should build our next city southeast of Orleans on that Yellow dot I put on my second dotmap. It's the grass tile over the hill next to the Dyes and BG's. It would provide us with some easy Dyes and create a road into the Aztecs. We should build a barracks there ASAP and start producing units.

Once Lyons completes 2-3 more curraghs, we should have it also build a barracks. I think that if we mine the sugar and possibly one more plains tile, we'll have a pretty shield rich town that can pump units.

Rheims, in the north, is very food rich. I think we should actually build a granary there and start it producing settlers or workers.

In fact, we might think about chopping some of the forests near Orleans and see if we can get lucky with revealing some BGs (make sure to put the chop shields into something useful like military units). If we can get another BG or two around Orleans, we should convert that to another 4-turn settler factory and make Rheims into our new worker factory.

Lastly, I like the idea of mostly horses backed up with a few swords. I think we should hook up our horses immediately (and irrigate that tile for our factory ;)) and start our first two rax cities on horses. If the team decides to go with more of a swords approach, arguably more economical with the upgrade to MDI, then we should think about not hooking up the Iron quite yet, build warriors, and then mass upgrade to swords. I think we can get the gold to do that, if we choose that path.

I don't think Regent AI's will be starting too many wars with us, but I could be wrong. I don't think I've ever played Regent, so not sure on its behavior... :trouble:
 
HyCrest, how's it coming? :hmm:

Did you have any pre-turnset thoughts you want to share with the team after wading through our posts? :p
 
[Edit] Hey gang, we scored an SGL that I'm going to transform into a large pentahedron if there are no objections.

34 posts in between the save and now. Impressive.

Just d/l'ed. No thoughts.
 
After looking over the save I have some points to make;
1. We should Leave the Iron for a while.
2. We should build a road to the Aztec Empire.
3. We should decide on a gathering point for our horsemen.
4. The Aztec are stronger than us o_0
 
Ya'll are moving along quickly.

I'll try and stop kibitzing if my kid will stop logging into the Forums using my account.
 
Hey guy... sorry for the confusion. My father's (hb) been playing this game for forever and I finally wanted to play w/ someone other than him and my borother or the comps.

I logged on w/ his account because Civ is dorked up on my account and I didn't see that I was screwing around on his name. BF1942 acts the same way but I crash my bother's account for that. Anyway.....

We did get the pyramids and did get philosophy and got the free tech, Republic.

Soccer camp has me wiped out. I'm going to crash on the couch and wait for directions as iff to revolt or not.
 
Hey guy... sorry for the confusion. My father's (hb) been playing this game for forever and I finally wanted to play w/ someone other than him and my borother or the comps.

I logged on w/ his account because Civ is dorked up on my account and I didn't see that I was screwing around on his name. BF1942 acts the same way but I crash my bother's account for that. Anyway.....

We did get the pyramids and did get philosophy and got the free tech, Republic.

Soccer camp has me wiped out. I'm going to crash on the couch and wait for directions as iff to revolt or not.

:crazyeye: Ooooooooooooooooooooooooooook then :crazyeye:
 
I also think we should go 2 war on ontheils next turn [hopefully] by then we should at least have 10 horses ready :D then let the aztecs give up their ways and make them pink :) REVOLT :D after we kill the aztecs :evil:
 
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