Succession Game for Newbies

I think we should sell the graneries if we have the pyramids :) = more gold for us :D
 
The money and tech bonuses are too powerful to not revolt soon, and we don't want to grow much more or we'll have 8 turns of anarchy, now that'd be a fun series of turns..... Wtg HyCrest or jb or whoever is playing over there. Is there a team within a team? I think Pyramids were the only choice available, unless we had Mysticism, and who wants the Oracle anyway? I vote to revolt also. Play out your 10, and post the save, I'm ready for round 2.
 
we should also try TOA cause we will get free temples, and we will probably only be reasurching the lower techs in the Middle ages :)
 
Yey Round 2 <----- this time I will MM better :D
 
The TOA is expensive one of our cities will be useless for 50 or more turns if we even get it. The only AA wonder I build is the mausoleum I like a happy capital :)
 
Hycrest? have you gotten you turns writen up yet? :( its been like 2 days :( and im getting sad and stuff. (civ withdrawl) lol :D
 
Overview
We built three more cities, one in the face of the Aztecs.
We were the first to CoL and got an SGL and the leader was used to rush the pyramids in Paris.
We were first to Philosophy and took Republic as our tech.
We revolted right away and got 6 turns of anarchy.
I went ahead and played up to turn 70 and that put us one turn away from finishing anarchy. Nobody likes to get a set of turns filled with anarchy so I hope nobody minds the extra turns to get to 70.

Turn 0 - 1625 BC We know the Aztecs, Scandinavians, and Chinese. Lyons will grow next turn but I switched the worked tile to the roaded, irrigated plains for more gold. Paris will grow and make a settler. Orleans is set to make a worker but not grow so I'm switching it over to a settler.

Paris: settler, warrior

Turn 1 - 1600 BC - Worker/slave irrigate the wheat, worker pairs put down roads, settler to river mouth w/ dyes. I didn't want to send it into the fog w/o protection. Warrior moves into forest opposite the barb. I just remembered to check techs… we're 2 turns from CoL. We're also very advanced compared to everyone so I wouldn’t be surprised if we got a demand for our technology.

Zero IBT. Workers finish road in jungle, two go for an intermediate roading of a grass and the third will join two from around Lyons to work on the settler factory. The sugar irrigators are going stay around and mine over the water.

Paris: warrior, settler
We get an SGL that I would like to make into the Pyramids.

Turn 2 - (58) 1550 BC
Rheims is moving to build a barracks that we'll use a chop on to uncover some plains that we might want to mine because of all the floodplains around.

Turn 3 - (59) 1525 BC
Orleans: settler, barracks
Rheims: warrior, warrior.

Guard forest warrior kills barb that's been giving our worker the creeps.
New warrior heads to Paris for police duty.
We build Tours - warrior.

Turn 4 - (60) 1500 BC
Man, there's iron all over the place.
Entertainment can be set down to zero for a few turns.


Turn 5 - (61) 1475 BC
Lyons: curragh, curragh
We find a hut.

Turn 6 - (62) 1450 BC
We found Marseilles, warrior
We meet Portugal. They have HBR and are down writing. Not much of a trade opportunity.
Hut pops and gives us three barbs.

Turn 7 - (63) 1425 BC
Paris: settler, settler
Rheims: warrior, warrior

Turn 8 - (64) 1400 BC
Philosophy in 1.

We got Philo and selected Rep as our free tech.

Turn 9 - (65) 1375 BC
Nothing much.
Revolt, 6 turns of anarchy.

Turn 10 - (66)
Nothing

Turn 11 - (67)
We trade Writing to Portugal for HBR and 140 gold and then trade Writing around for about 80 more gold. Set research for Polytheism.

Turn 12 - (68) Nothing

Turn 13 - (69) Nothing

Turn 14 - (70) There is only one more turn of anarchy. :)
 
@Harriet... How's it going?

I finally got my yonger boy (HyCrest) interested in Civ enough to take on an SG. Your feedback would be appreciated because I know he won't listen to me. :lol:

Actually, he's been beating me at chess, and other games, for a long time so I'm not the one to be offering advice.

So between swimming ("HyCrest" is the name of his swim club) and soccer camps this has become part of his summer break.

How's the weather in CA? It's hot and hot here in Ohio. [pissed]

@e, BTW, nice turnset. Some pictures next time please.
 
I won't have a chance to look at the save until tonight, but so far a big :thumbsup:. Sounds like we are in great position.

I was quite a bit confused on the whole jb/hycrest thing for a while :crazyeye:, so I'm glad that's cleared up. Good stuff on the SGL. I'll be honest and say that my first reaction to us having the Pyramids was along the lines of "when in the world did we decide to build that thing!!!" :), but now I see where Hycrest asked our opinions on the matter (posing as jb at the time :rolleyes:).
jb1964 said:
[Edit] Hey gang, we scored an SGL that I'm going to transform into a large pentahedron if there are no objections.

(I thought at the time that jb had posted in the wrong thread)

Anyhow, while I would have liked to see more discussion given to what wonder we built, as that can be game-breaking, I think the Pyramids are a solid choice and will probably make this game almost too easy. :D

I might have considered holding the SGL for building the TOA, the Lighthouse, or even holding it for Sun Tzu's or Leo's. BUT, again I can live with the Pyramids, so another :goodjob: on that.

One more thing: I agree with Tad in that if we can sell our self-built granaries in Paris and Orleans, do it.

Ok, for some turn log breakdown :)

Overview
We built three more cities, one in the face of the Aztecs.

Was that the near-Aztec city location the one over the hill next to the forest dyes?

We revolted right away and got 6 turns of anarchy.
I went ahead and played up to turn 70 and that put us one turn away from finishing anarchy. Nobody likes to get a set of turns filled with anarchy so I hope nobody minds the extra turns to get to 70.

Good and good. Hello republic. Fine on the extra turns.

Paris: settler, warrior

That makes me very :D because it sets up the 4-turner.

We're also very advanced compared to everyone so I wouldn’t be surprised if we got a demand for our technology.

If we do get a demand from ANYONE, we should refuse it and hope they declare war on us. One exception: I guess if the Aztecs demand within the next 10 turns or so, we might want to give in until we have a little more military... Besides them, if anyone declares on us we get war happiness, which is great, and I can about guarantee you that we won't be in any danger of losing militarily to the AI. So if they are stupid enough to declare, bring it on... :drool: :devil:

Workers finish road in jungle, two go for an intermediate roading of a grass and the third will join two from around Lyons to work on the settler factory. The sugar irrigators are going stay around and mine over the water.

Sounds like good MM here, and also through the rest of the turnset.

Paris: warrior, settler
Yep.

Rheims is moving to build a barracks that we'll use a chop on to uncover some plains that we might want to mine because of all the floodplains around.

Minor point here, but a forest functions exactly the same as a mined plains until railroads, so it's a waste to chop now unless we really need the 10 shields.


Orleans: settler, barracks

This might be one build order I'd like change. I know we need barracks and military, but I'd like to keep Orleans, Paris, and Rheims on the settler/worker factory track for quite some more time. We can use our other cities to build units.

Lyons: curragh, curragh

Again, good. :) Let's use a curragh for a sucide run when the opportunity presents itself. More on that later...

Rheims: warrior, warrior

I'd like Rheims to start in on workers if possible. We really can never have too many workers and we can always rejoin them to the cities as needed. I think that Rheims can do 2-turn workers, but I'll have to check the save to make sure.

We trade Writing to Portugal for HBR and 140 gold and then trade Writing around for about 80 more gold. Set research for Polytheism.

Good, I'm glad you pulled this trade and also traded around Writing. Perfect move. I think we should set research on Math -->Currency and build some markets in our major cities quite soon. If we can trade for maths, even better. I'd only do Polytheism now if we decide as a team that we want to build the TOA, which I don't think I'm in favor of at the moment.

If we can pump markets, with the Republic commerce bonus, that will really help to keep the war-machine running and upgraded, plus the happy bonus if we get another lux or five. :)
 
Hi guys...

Ya, I thought about ToA being a good one for pushiing out our boarders in our own continent but since we're still trying to grow I went for the pyramids. And we should sell the granaries in the places we already built them. I would have never thought of that.

I believe Portugal has Math. Somebody does. And going for Polytheism seemed like a good one that we could easily get a monopoly on and trade.

And the city by the Aztecs was settled on the forest tile two tiles from the hill. I liked the wider spacing from our other cities and it gave us a good rally point just outside the Aztec capitol.

With the pyramids we can start taking out workers at twice the rate. I was pretty unsure with some of my builds, especially building more warriors when the change to Republic was just about to happen. But with the techs that we had there were not many options.

The demands from the AI's that I thought would happen never did.

Just thinking about the forest/plains chop. To road the tile would have been 4 worker turns and it would be at 1/2/2. The chop was 3, the road 2, and (I hope I didn't irrigate it out of habit) and a mine would be 4 more.
Not chop: 5g, 18s w/ 5 worker turns left over (road and irrigate of a FP?)
Chop: 10s + 12s, 4g, w/ no worker turns left over.

So it's about even on gold, more shields sooner by chopping the forest, which is good if you need to make something faster, but extra worker turns for other improvements without the chop.

Again, something I never really thought about. The new city couldn't really use more improved tiles that quickly so it's still about even.
 
Yes, i'm awake. Unfortunately, I'm also working, and will be for several more hours. I will tackle my turns after supper tonight. I will update the roster at the end of this post, and I think we've done well so far. I would say to not start any wonders yet, unless we want a pre-build for Sun-Tzus started in a new city that hasn't been allocated for other things, using one of our new settlers which will soon be coming out of the factory. I've used this method before to generate the massive amount of shields in the least painful way. I hate tying up my capital and losing all those shields because someone beat me to it I try to only build early wonders in my capital in a 20k culture game. Wonder addiction is a terrible affliction, which has damaged my game too many times, so lets not go all out for any wonder, take them if we can. I will get back to this later.

SGFN-1, Round 2

1. TheOverseer714-Up
2. Kumquat-On deck
3. Othniel-Warming up
4. Tad Empire-Impatiently waiting
5. HyCrest-Just played
 
I hope China, or aztecs build some wonders for us then :D
 
Again, any thoughts here are without looking at the save, which I (very impatiently) want to do but can't for a few more hours... :bounce:

HyCrest said:
I believe Portugal has Math. Somebody does. And going for Polytheism seemed like a good one that we could easily get a monopoly on and trade.

Can we give Portugal Philo for Math? I don't want to give them CoL yet if possible, but I'm willing to trade Philo around.

In a higher level game, Poly might be a good monopoly possibilty, but we are going to outreach the AI by miles on Regent. I'd rather go for a tech like Currency that gives us something useful (markets) than a high trade value tech (although Currency is another strong monopoly tech as well).

So, I really favor trading for Math and then research Currency, even if we decided to go for ToA.

And the city by the Aztecs was settled on the forest tile two tiles from the hill. I liked the wider spacing from our other cities and it gave us a good rally point just outside the Aztec capitol.

I'm glad you settled in that region :). I'm still in favor of a tighter spacing for our cities--cxxc--rather than wider, mainly due to minimizing the distance portion of the corruption formula and to maximize our worked tiles around the capital. After we start getting to our highly corrupt distances from the capital, we want even a tighter spread--cxc--to maximize our numbers of specialist farms.

These spacing levels will mean we have few to no mega-cities, but I think it is a much stronger spacing style.

I regret where I placed the dot on my dotmap for Rheims (in the north). I wish I'd made it across the river south of the wheat. Too late to change it, though. :(

Hycrest, good analysis as well on the forest chop. Micromanagement can be a subtle buggar. ;)

TheOverseer714 said:
I would say to not start any wonders yet, unless we want a pre-build for Sun-Tzus started in a new city

I'm really think we shouldn't build any more great wonders (small wonders excepted). Sun Tzu's and Leo's are huge shield investments that I think can be better used elsewhere, such as building more units :mischief:. Same goes to the ToA. If we can't capture the ToA, we can cash-rush temples.

One last thing: Again, haven't looked at the save yet, but is the settler factory in Paris up and running correctly and are we all on the same page about how to manage it??? :)

I know that Republic is going to change things (we'll be making more than +5fpt) but we should still be building 4 turn settlers from Paris.
 
@Harriet... How's it going?

I finally got my yonger boy (HyCrest) interested in Civ enough to take on an SG. Your feedback would be appreciated because I know he won't listen to me. :lol:

lurker's comment: Hey there, jb! I'll pay particular attention to this game now, but if you've recommended me to give him feedback, that's probably a black mark against me. :lol:

Hi, HyCrest! You're doing very well. How long have you been playing? It's great to see more than one generation playing. I'm just starting to get my 8-year-old grandson learning the game. :D

The only comment I'd make, and Othniel already mentioned it, is that it's good SG etiquette to ALWAYS discuss the use of an SGL with the rest of the team before building a Wonder. The team may agree with what you thought best anyway, but it's a part of being a team player to give everyone a chance to voice their opinions.

Same with declaring war or signing peace, unless the team has already discussed it in advance. Whatever major decisions you make, you are committing the whole team to a course of action, so it's only fair to ask them how they feel about it...even if you have to stop in the middle of your turnset and wait to continue play.

Keep up the good work. I'm sure your father is very proud of you!
 
One other thing worth mentioning about wonders:

Because France is Industrious and Commercial, and because the Pyramids have the Industrious trait, we can now set off our Golden Age by building or capturing a wonder with the Commercial trait. I don't have the C3C list in front of me, but at least one that I'm pretty sure of is the that the Great Lighthouse is commercial and building/capturing it would set of a GA.

Now, I don't anticipate us building any more wonders--at least I hope not ;)--but we need to be careful what we capture so as to not set off a GA until we want to set off our GA.
 
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