Belisarius
Byzantine
650AD (1) Start with 646 gold. Tax 60% (income 187/175 expenses). We have 17 cities. Also have 3 Horse, 2 Iron, 1 Wine, 1 Fur, 4 Incense, 1 Spice and 3 Gem resources.
Trade Incense and Gems to Indians for 16 gold per turn. Trade Incense to China for 9 gold per turn. Gain Right of Passage and 6 gold per turn from Zulus. Sell Iron to French for 104 gold, world map and 12 gold per turn. Sell Incense to Japan for 13 gold and 6 gold per turn. Trade Gems to Germany for 18 gold and 6 gold per turn. This gives total 55 gold per turn from other civs.
Change Science down to 10% (32 turns). Tax is 90% (income 233/130 expenses) for net gain +103 gold.
Set all cities without them to building Marketplaces to get extra 50% gold and 4 happy. Tarsus set to build Cathedral to deal with its happiness problem from previous pop rushing. Antioch set to build Knight which I rush build for 256 gold. Persepolis continues Sistene Chapel.
Start 4 Immortals moving south to Babylon to prepare for attack on Stuttgart. Rest of Immortals to concentrate on Persepolis.
660AD (2) Our cultural borders expand. Immortals continue movement and Knight heads south to Babylon.
670AD (3) Japanese buy our World map for 3 gold and both their maps.
680AD (4) Rush build Marketplace in Susa for 156 gold as we currently need 3 Entertainers.
690AD (5) Susa starts building Cathedral as still unhappiness problems. At peoples request we upgrade Palace with Spires and Trees.
Sell world map to Chinese for 23 gold. We buy Engineering from Zulus for 230 gold, Education plus map swap. We sell Engineering to China for 88 gold plus 12 gold per turn. Sell to Indians for 180 gold plus 4 gold per turn. Sell to Germans for 30 gold plus 8 gold per turn and their maps. Sell to Japs for 19 gold and 3 gold per turn plus maps. Sell to France for 20 gold and 2 gold per turn. Sell Chivalry to Zulus for 45 gold.
Hurry Marketplace in Arbela for 212 gold. Hurry Knight in Antioch for 208 gold.
700AD (6) Immortals are positioned near Stuttgart and Cologne. Ur completes Marketplace and starts Knight.
710AD (7) Zulus visit and we swap maps. Pasargadae completes Marketplace and starts Knight. Lagash completes Barracks and starts Knight. Hurry Knight in Ur for 264 gold and in Antioch for 252 gold.
720AD (8) The People expand the Palace again with a new wing. The force of 4 Immortal and a Knight near Stuttgart seem to have help it decide to defect to us. Start moving force towards Cologne. Start Library in Stuttgart. Hurry Knight in Lagash for 248 gold. Establish embassy with Germans for 56 gold. Spy on Cologne for 25 gold. It has a garrison of 2 Spearmen and 1 Warrior and is building a Catapult. It only has a Library.
730AD (9) Hurry Library in Stuttgart for 156 gold. Start moving Immortals near Cologne towards Nuremberg. We buy Printing press from French for 200 gold plus 1 gold per turn, maps and Education. Sell Printing Press to China for 9 gold plus 1 per turn. Sell to Indians for 20 gold plus 11 gold per turn. Sell to Germans for 20 gold plus 6 gold per turn. Sell to Zulus for 10 gold plus 5 gold per turn.
740AD (10) Immortals busy moving north. Swap maps with Germans and China. Gordium completes Marketplace and starts Temple. Umtata completes Marketplace and starts Library.
750AD (11) Force of 8 Immortals arrives at Jungle near Nuremberg. Babylon produces Marketplace and starts Warrior.
760AD (12) Complete Knight in Pasargadae and start another. Spy on Nuremberg for 56 gold and see 1 Caravel, 1 Warrior, 2 Spearmen and 3 Workers. We buy Astronomy and Maps from Germany for 22 gold per turn. Sell Printing Press to Japs for 3 gold plus 2 gold per turn and maps. Sell Astronomy to French for 100 gold and 7 gold per turn plus maps. Sell Astronomy to French for 170 gold and 4 gold per turn plus maps.
The war starts against Germany with 2 Knights attacking and capturing Cologne while 2 other Knights kill German Warrior and Spearman outside Cologne. There is 1 resister in Cologne. We capture German Worker near Stuttgart.
770AD (13) Attack Nuremberg with 4 Immortals and lose 1 Elite Immortal and capture it and 3 gold. There are 2 resisters in Cologne and 3 Workers. Set remaining 3 people as entertainers. Knights from Cologne move towards Nuremberg.
Complete Warrior in Babylon and start Barracks. Rush build Worker in Cologne for 36 gold. We trade Gems, Astronomy, 460 gold plus 10 gold per turn and maps for Dyes and Alliance with Zulus against the Germans. The Zulus are gracious. Everyone else is polite with us except the Germans who are furious. Swap maps with China. Establish embassy with India for 72 gold. They have Banking but are unwilling to trade it. They will also complete SunTzu's in 2 turns at Delhi.
780AD (14) The Palace is upgraded with another wing. Rush build Aqeduct in Umtata for 312 gold. Rush build Settler in Gordium for 36 gold. Rush build Marketplace in Akkad for 152 gold. Rush build Worker in Nuremberg for 36 gold. German Knight kills Immortal in Nuremberg. One Immortal drives the Knight back and a second kills it. Upgrade Spearman to Pikeman in Persepolis for 20 gold and march it towards Nuremberg.
790AD (15) German Knight kills Immortal. We attack and force it back. Persian Knights finally reach Nuremberg.
800AD (16) German Knights attack and kill 2 Immortals for the lose of 1 Knight. Nineveh completes Marketplace and starts Warrior. Japs have completed Sun Tzu's. Indians switch and complete Sistene Chapel. One Immortal and 4 Knights attack Leipzig and kill 5 German units. Ouside the city we drive back 1German Knight and kill 1 Swordsman for the lose of 1 Immortal. Hurry Knight in Ur for 136 gold, Arbela for 120 gold, Susa for 44 gold and Lagash for 52 gold.
810AD (17) China completes Cope's. Pasargadae finishes Knight. Immortal kills last defender in Leipzig and we capture with 1 Catapult and 6 Workers. Leipzig has 8 resisters and we set the other 4 as entertainers. Persian Knight kills last German unit (Pikeman) between Nuremberg and Leipzig. Four Immortals and 4 Knights enter Leipzig to garrison it. We make peace with the Germans for 40 gold plus 32 gold per turn and their maps. Rush build Library in Nuremberg for 144 gold.
820AD (18) Persepolis builds University as no Wonders free after the mad scramble in the last couple of turns and it allready has Palace. Leipzig no longer has resistors. Set 4 entertainers to ensure We Love Day. Rush build Library in Leipzig for 144 gold. Build city of Bactra between Indian city of Chittagong and Jap city of Nagoya on east coast.
830AD (19) Rush build Library in Cologne for 120 gold. Rush build Settler in Akkad for 88 gold.
840AD (20) Build city of Sidon on west coast near Zulu border to protect Wines. Rush build Temple in Leipzig for 220 gold. Rush build Granary in Nuremberg for 224 gold.
End with 61 gold (-585), Tax 90% (income 452/226 expenses). Now have 23 cities (+6). Also have 3 Horse, 3 Iron (+1), 1 Wine, 1 Fur, 4 Incense, 1 Spice and 3 Gem resources.
The city of Bactra on the east coast needs to be linked by road. Most of our troops are in Leipzig or Nuremburg. Several trades are reaching the 20 turn limit and will need renegotiating. The only bad news is the failure to get the Sistene Chapel. With hindsight I should have just completed Sun Tzu's instead. I don't think it is a good idea to try and build any more Wonders in the capital. Perhaps in the future we can move the capital to former German land!! Good luck to the next player I am off to download the patch.
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Trade Incense and Gems to Indians for 16 gold per turn. Trade Incense to China for 9 gold per turn. Gain Right of Passage and 6 gold per turn from Zulus. Sell Iron to French for 104 gold, world map and 12 gold per turn. Sell Incense to Japan for 13 gold and 6 gold per turn. Trade Gems to Germany for 18 gold and 6 gold per turn. This gives total 55 gold per turn from other civs.
Change Science down to 10% (32 turns). Tax is 90% (income 233/130 expenses) for net gain +103 gold.
Set all cities without them to building Marketplaces to get extra 50% gold and 4 happy. Tarsus set to build Cathedral to deal with its happiness problem from previous pop rushing. Antioch set to build Knight which I rush build for 256 gold. Persepolis continues Sistene Chapel.
Start 4 Immortals moving south to Babylon to prepare for attack on Stuttgart. Rest of Immortals to concentrate on Persepolis.
660AD (2) Our cultural borders expand. Immortals continue movement and Knight heads south to Babylon.
670AD (3) Japanese buy our World map for 3 gold and both their maps.
680AD (4) Rush build Marketplace in Susa for 156 gold as we currently need 3 Entertainers.
690AD (5) Susa starts building Cathedral as still unhappiness problems. At peoples request we upgrade Palace with Spires and Trees.
Sell world map to Chinese for 23 gold. We buy Engineering from Zulus for 230 gold, Education plus map swap. We sell Engineering to China for 88 gold plus 12 gold per turn. Sell to Indians for 180 gold plus 4 gold per turn. Sell to Germans for 30 gold plus 8 gold per turn and their maps. Sell to Japs for 19 gold and 3 gold per turn plus maps. Sell to France for 20 gold and 2 gold per turn. Sell Chivalry to Zulus for 45 gold.
Hurry Marketplace in Arbela for 212 gold. Hurry Knight in Antioch for 208 gold.
700AD (6) Immortals are positioned near Stuttgart and Cologne. Ur completes Marketplace and starts Knight.
710AD (7) Zulus visit and we swap maps. Pasargadae completes Marketplace and starts Knight. Lagash completes Barracks and starts Knight. Hurry Knight in Ur for 264 gold and in Antioch for 252 gold.
720AD (8) The People expand the Palace again with a new wing. The force of 4 Immortal and a Knight near Stuttgart seem to have help it decide to defect to us. Start moving force towards Cologne. Start Library in Stuttgart. Hurry Knight in Lagash for 248 gold. Establish embassy with Germans for 56 gold. Spy on Cologne for 25 gold. It has a garrison of 2 Spearmen and 1 Warrior and is building a Catapult. It only has a Library.
730AD (9) Hurry Library in Stuttgart for 156 gold. Start moving Immortals near Cologne towards Nuremberg. We buy Printing press from French for 200 gold plus 1 gold per turn, maps and Education. Sell Printing Press to China for 9 gold plus 1 per turn. Sell to Indians for 20 gold plus 11 gold per turn. Sell to Germans for 20 gold plus 6 gold per turn. Sell to Zulus for 10 gold plus 5 gold per turn.
740AD (10) Immortals busy moving north. Swap maps with Germans and China. Gordium completes Marketplace and starts Temple. Umtata completes Marketplace and starts Library.
750AD (11) Force of 8 Immortals arrives at Jungle near Nuremberg. Babylon produces Marketplace and starts Warrior.
760AD (12) Complete Knight in Pasargadae and start another. Spy on Nuremberg for 56 gold and see 1 Caravel, 1 Warrior, 2 Spearmen and 3 Workers. We buy Astronomy and Maps from Germany for 22 gold per turn. Sell Printing Press to Japs for 3 gold plus 2 gold per turn and maps. Sell Astronomy to French for 100 gold and 7 gold per turn plus maps. Sell Astronomy to French for 170 gold and 4 gold per turn plus maps.
The war starts against Germany with 2 Knights attacking and capturing Cologne while 2 other Knights kill German Warrior and Spearman outside Cologne. There is 1 resister in Cologne. We capture German Worker near Stuttgart.
770AD (13) Attack Nuremberg with 4 Immortals and lose 1 Elite Immortal and capture it and 3 gold. There are 2 resisters in Cologne and 3 Workers. Set remaining 3 people as entertainers. Knights from Cologne move towards Nuremberg.
Complete Warrior in Babylon and start Barracks. Rush build Worker in Cologne for 36 gold. We trade Gems, Astronomy, 460 gold plus 10 gold per turn and maps for Dyes and Alliance with Zulus against the Germans. The Zulus are gracious. Everyone else is polite with us except the Germans who are furious. Swap maps with China. Establish embassy with India for 72 gold. They have Banking but are unwilling to trade it. They will also complete SunTzu's in 2 turns at Delhi.
780AD (14) The Palace is upgraded with another wing. Rush build Aqeduct in Umtata for 312 gold. Rush build Settler in Gordium for 36 gold. Rush build Marketplace in Akkad for 152 gold. Rush build Worker in Nuremberg for 36 gold. German Knight kills Immortal in Nuremberg. One Immortal drives the Knight back and a second kills it. Upgrade Spearman to Pikeman in Persepolis for 20 gold and march it towards Nuremberg.
790AD (15) German Knight kills Immortal. We attack and force it back. Persian Knights finally reach Nuremberg.
800AD (16) German Knights attack and kill 2 Immortals for the lose of 1 Knight. Nineveh completes Marketplace and starts Warrior. Japs have completed Sun Tzu's. Indians switch and complete Sistene Chapel. One Immortal and 4 Knights attack Leipzig and kill 5 German units. Ouside the city we drive back 1German Knight and kill 1 Swordsman for the lose of 1 Immortal. Hurry Knight in Ur for 136 gold, Arbela for 120 gold, Susa for 44 gold and Lagash for 52 gold.
810AD (17) China completes Cope's. Pasargadae finishes Knight. Immortal kills last defender in Leipzig and we capture with 1 Catapult and 6 Workers. Leipzig has 8 resisters and we set the other 4 as entertainers. Persian Knight kills last German unit (Pikeman) between Nuremberg and Leipzig. Four Immortals and 4 Knights enter Leipzig to garrison it. We make peace with the Germans for 40 gold plus 32 gold per turn and their maps. Rush build Library in Nuremberg for 144 gold.
820AD (18) Persepolis builds University as no Wonders free after the mad scramble in the last couple of turns and it allready has Palace. Leipzig no longer has resistors. Set 4 entertainers to ensure We Love Day. Rush build Library in Leipzig for 144 gold. Build city of Bactra between Indian city of Chittagong and Jap city of Nagoya on east coast.
830AD (19) Rush build Library in Cologne for 120 gold. Rush build Settler in Akkad for 88 gold.
840AD (20) Build city of Sidon on west coast near Zulu border to protect Wines. Rush build Temple in Leipzig for 220 gold. Rush build Granary in Nuremberg for 224 gold.
End with 61 gold (-585), Tax 90% (income 452/226 expenses). Now have 23 cities (+6). Also have 3 Horse, 3 Iron (+1), 1 Wine, 1 Fur, 4 Incense, 1 Spice and 3 Gem resources.
The city of Bactra on the east coast needs to be linked by road. Most of our troops are in Leipzig or Nuremburg. Several trades are reaching the 20 turn limit and will need renegotiating. The only bad news is the failure to get the Sistene Chapel. With hindsight I should have just completed Sun Tzu's instead. I don't think it is a good idea to try and build any more Wonders in the capital. Perhaps in the future we can move the capital to former German land!! Good luck to the next player I am off to download the patch.
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