Suggestions and requests

I'd say the other way round: use gold to insta-build factories.

More options is always a bonus :) Maybe a spend pop. option too? Bah, lets brainstorm later when Leoreth reaches these.
And also iOSI's 'Westernize' event/mission suggestion would be awesome too.
 
Of course man, I know you have ALOT on your agenda at the moment and that flavour assets are of second priority. K-Mod, Decolonization; you're spoiling us Leoreth :D

And while we're here:

'Industrial Revolution' event (event that happens when the first nation hits the industrial rev. and gives additional gold if enough factories are built) 'Colonial Uprising' event (event triggered when a nation has lots of extra-European colonies but a poor economy, resulting in a stability hit and slows growth of your extra-European cities if the player doesn't improve his situation) and a 'Rid Europe of the heathens!' event (triggered when at least five cities in Europe have a non-christian religion present, giving gold and happiness to the civ that conquers them.)

Just throwing some ideas out there, albeit a bit prematurely :P

I don't think this one is really necessary considering the persecution mechanic exists. Also, the colonial uprising I think is going to be addressed when Leoreth adds decolonization. I do, however, really like the industrial revolution event idea. It changes our world like no other event in history so I think it should be represented somehow.
 
I remember before when someone asked you why the persuction icon is the same as a civic icon Leoreth, and Lawrie made an icon that I think would fit most nicely.
 

Attachments

  • Persecution.png
    Persecution.png
    13.5 KB · Views: 230
Can France be influenced to fight the British after 1776 spawn of America should the British refuse?
Unless that already happened. In which case, can you make them have friendly relations with America? America seriously needs a reliable trading partner. I know they're pretty damn strong, but still. Sometimes I see Britain with infantry and it bothers me.
 
SirPainsalot - why though? No offence to your suggestion im sure if this was Europa Universalis or something that would be great, but it seems out of character with this mod (unless hey im mistaken cos i dont speak for the authors at all!) to push for event /scripted wars. I much prefer not being able to guess that France or any other country will auto declare war on somebody at some point.

We don't need to repeat history with this mod, on the contrary setting up historically inspired chips should be enough for the roulette table :P (my worst metaphor yet)
 
I think this is the part of Cities stability category that requires fixing the most:
Spoiler :
Civ4ScreenShot0008-56.jpg
Civ4ScreenShot0007-58.jpg


I conquered Fuskushuu around 1300 and still 450 years later 60% of the city is barbarian, which causes me 6 :mad: and stability hit as well.

BTW, I noticed that you have been wondering why AI Japan sucks nowadays, but they indeed are a much worse civ to play with than they used to be. They spawn almost 1000 years later than they use to and they still get the treatment of a BC civ, i.e. cities founded after Astronomy only have granary and their unit production rate sucks.
 
Would there be a way to forbid indie Kiev to build a second longbowman before the Polish spawn ? In about 2/3 of the games (on viceroy) I have to restart the game because 2 crossbows and a longswordsman just can't match 2 longbowmen.

Edit : Also I don't get the purpose of the 2nd HRE starting settler, now that they have hamburg and Vienna on start and that we don't want them messing with the Polish (half the time they use it to build Brandenburg on the Berlin tile, the other half they do something extremely stupid with it).

Edit 2 : sorry, I saw Hamburg so often that I thought it was an indie at start so nevermind...

Edit 3 : they also seem to conquer Kiev sometimes. Not a huge problem if it's only once in a while but my starts are currently ~ 60% with 2 longbows in kiev, 20% with Kiev belonging to the HRE and 20% of games where I can actually play.
 
What speed are you playing on?

Also, I'd much rather see Kiel than Hamburg/Lubeck as it functions as a "correct" city for more than one civilization.
 
I'm always playing on normal speed. Where is Kiel compared to Hamburg ?
Also Kiev seems to start with 2 longbows, so I'm not certain how the player is supposed to conquer it with the starting units.
 
Kiel is 1N. Functions as both an HRE city and a Viking one. Also, if it were to be settled more often, I'd like to see it not flip to Prussia to make a war for it preferably with the Vikings. That unfortunately had me thinking about a 1500 spawn for a new Sweden civilization, but that sounds like a lot of work for not much gain.

Also, I think it would be reasonable for Barbarian culture to get overtaken at maybe double or triple the rate of normal culture.
 
Oh, there are supposed to be two longbowmen in Kiev by the time Poland spawns. I'd consider everything else a lucky spawn.

And seriously, Kiel? Historically completely unimportant until the Industrial era, as opposed to Hamburg and Lübeck which both were important trade harbors since the Middle Ages.
 
And seriously, Kiel? Historically completely unimportant until the Industrial era, as opposed to Hamburg and Lübeck which both were important trade harbors since the Middle Ages.

Right. Sorry. I have an unfortunate habit of thinking more about city placement than history.
 
So the strategy is to hire non-existant (until quite late) mercenaries or to build up an army, delaying happiness buildings ?

Edit : perhaps the Empire State Building should be added to the American UHV, even if only for flavour.
 
I conquered Fuskushuu around 1300 and still 450 years later 60% of the city is barbarian, which causes me 6 :mad: and stability hit as well.
I've been saying this for ages.

Barbarian/Independent Culture :mad: is shameful. Morbid. Grotesque. An embarrassing, ludicrous monstrosity.

BTW, I noticed that you have been wondering AI Japan sucks nowadays, but they indeed a much worse civ to play with than they used to be. They spawn almost 1000 years later than they use to and they still get the treatment of a BC civ, i.e. cities founded after Astronomy only have granary and their unit production rate sucks.
I agree about the unit production, but as for the others:

(1) Japan is not supposed to found any city after Astronomy, for either AI or UHV Human. I highly doubt that the game balance should be changed to facilitate Domination victory for a civ that is historically very far from Domination.

(2) Japan's Industrial/Modern Tech rate is superb (same as Prussia/England, I think). I've seen them get first to Ecology before anyone else.

As for the unit production, I agree they could use a boost in Industrial/Modern eras. Kaizan Plant/Shale Plant could also use a unit production modifier (especially for Naval Units, IJN fan here), same as Assembly Plant.

But for Classical/Medieval eras, Japan should have a lot of difficulty in terms of unit production to match the sheer numbers of China. Historically, even in Industrial Era, i.e. the First and Second Sino-Japanese Wars, Japan's army size is only a fraction of its Chinese opponent's (not to mention the forces of other Allied nations).

Finally, we should take into account the Japanese UP. Their late game Tech rate means they can easily get to Tech parity. That, and their UP already means their military are pretty much invincible. If on top of all that they can get numerical advantage via unit production modifiers, world domination would be too easy.

IMO the greatest joy in playing as Japan is to defeat vastly numerically superior opponents using your small but uber-elite force (as was historical, I think). If you go for the "overwhelm your opponent with the sheer power of your Production" route ala Russia, you're missing the fun.
 
I agree about the unit production, but as for the others:

(1) Japan is not supposed to found any city after Astronomy, for either AI or UHV Human. I highly doubt that the game balance should be changed to facilitate Domination victory for a civ that is historically very far from Domination.

(2) Japan's Industrial/Modern Tech rate is superb (same as Prussia/England, I think). I've seen them get first to Ecology before anyone else.

As for the unit production, I agree they could use a boost in Industrial/Modern eras. Kaizan Plant/Shale Plant could also use a unit production modifier (especially for Naval Units, IJN fan here), same as Assembly Plant.
I am not saying that is a problem for the player, but that explains why the AI performs so badly. Tech rate is ok and the UP is great. I don't even build Kaizen Plants, if there is a river present in the city, so it could use a buff considering how it is a late game UB.
 
Isn't it a bit weird how Philip II (of Spain) usually is in the game before (or at the same time) as Charles V? Considering he was Charles' son and successor in real game, maybe this should be adjusted.
 
I think the French Trading Company should be buffed. At the moment, they get one city which is also targeted by the English TC and which is in Foreign Core area (even the city itself isn't contested/historical).
Maybe give them armies in Indochina too and make at least Pondichéry itself contested?
 
Agreed.

Btw, should Portugal and/or Netherlands perhaps get Sri Lanka included in their TC event?
 
Back
Top Bottom