Suggestions and requests

Really? Seems something is messed up in my game then, should be on the latest SVN though. Guess I have to do a fresh re-install.
 
Ethiopia could use a third leader,one between Zara Yaqob and Haile Selassie I or one before Zara Yaqob...
A few potential canditates are:
Ezana of Axum
Spoiler :
I found no suitable LH for him,but you could use Menelik II as him

Menelik II
Spoiler Menelik II :
menelik_ii_HlS.jpg

Zewditu I
Spoiler Zewditu I (work in progress) :
attachment.php
 

Attachments

  • Civ4ScreenShot0513.JPG
    Civ4ScreenShot0513.JPG
    51.1 KB · Views: 271
I think having Menelik would work. He led Ethiopia when they defeated the Italian military in a time when "dumb natives" defeating a European power was unthinkable.
 
Leoreth what would you think about a Timurid civilization in Central Asia? Central Asia is always quite bare in Medieval times and Timur was a great patron of the arts (and widespread murder) and what not. Seems to me to be a decent idea for a civilization.
 
Leoreth what would you think about a Timurid civilization in Central Asia? Central Asia is always quite bare in Medieval times and Timur was a great patron of the arts (and widespread murder) and what not. Seems to me to be a decent idea for a civilization.
An interesting choice,but the Timurid Empire did not existed long enough (1370-1526) by my opnion.
However,the ruling dynasty of the Mughal Empire was the Timurid Dynasty.
 
See the Barbarian thread. The Timurids:
-Don't have appropriate time frame for this mod. The Seljuks and Mongols are already bad enough for that area of the world.
-Are already represented as independents after the Mongol collapse
-The area isn't bare. Seljuks and Mongols to be exact.
 
Already exists. Opera House National Wonder anyone? It should be adapted to DoC though. Requires Theatre only in city built. Cuts Unhappiness in half, provides an artist, 8 culture.

Also, post-Prussia HRE/Austria doesn't exactly need to be strong. By the time it actually gets weak due to only having 1-2 cities tends to be much later and is appropriate.
 
Zoroastrian temples were ALL fire temples, so having both a Zoroastrian Temple and a Zoroastrian Fire Temple is redundant. I suggest renaming the "Cathedral" a Zoroastrian Royal Fire: there were only 3 in ancient Persia, they were particularly divine, and they fit the bill perfectly.
 
The Khmer and Moorish UB should be changed. In rev 417, they both replace the Aqueduct. However, the Khmer Baray only adds 1 :food:, while the Moorish Noria adds 1 :food:, 2 :hammers: and costs 40 :hammers: less. (is the cheaper part because it originally was a granary?) The Noria is a more powerful version of the Baray instead of an improved Aqueduct.

I suggest improving the Khmer Baray to 2-3 :food: (just 1 :food: is too weak IMO) and maybe removing the :food: from the Noria. This loss of food for the Noria can be compensated with another :hammers: or :commerce:. I also think the Noria should cost 100 :hammers:, like all other Aqueducts and it replacements, instead of just 60 :hammers:.
 
The Khmer and Moorish UB should be changed. In rev 417, they both replace the Aqueduct. However, the Khmer Baray only adds 1 :food:, while the Moorish Noria adds 1 :food:, 2 :hammers: and costs 40 :hammers: less. (is the cheaper part because it originally was a granary?) The Noria is a more powerful version of the Baray instead of an improved Aqueduct.

I suggest improving the Khmer Baray to 2-3 :food: (just 1 :food: is too weak IMO) and maybe removing the :food: from the Noria. This loss of food for the Noria can be compensated with another :hammers: or :commerce:. I also think the Noria should cost 100 :hammers:, like all other Aqueducts and it replacements, instead of just 60 :hammers:.
I agree.
 
Civs don't have to be balanced...it's the whole point of historical realism.

What about Khazars as a minor civ?
They would spawn in a time where the world is quite bare of civilizations and the location is not settled/conquered by someone until much later.
And they could offer an interesting gameplay, their state religion was judaism!

They could also respawn as the golden horde or the pechenegs, or maybe they could be a respawn of an earlier armenian civilization.
 
Civs don't have to be balanced...it's the whole point of historical realism.

That's true. But I do think that no UU/UB that replace the same unit/building, should have the same bonus as another UU/UB. Especially when 1 is stronger then the other. (Like having a Bank that provides 70% :gold:. It looks too much like the English Royal Exchange, but better) It also makes the UU/UB less "unique".
 
Civs don't have to be balanced...it's the whole point of historical realism.

What about Khazars as a minor civ?
They would spawn in a time where the world is quite bare of civilizations and the location is not settled/conquered by someone until much later.
And they could offer an interesting gameplay, their state religion was judaism!

They could also respawn as the golden horde or the pechenegs, or maybe they could be a respawn of an earlier armenian civilization.

Ooh, I really like this. The best part is the implementation of the Khazars would give Leoreth a good opportunity to make the Caucasus a little more livable and more realistic, since their core would be right in the middle of it, with their capital at Itil (or Balanjar, which would also need improvement). http://en.wikipedia.org/wiki/File:Khazaria_map_from_600_till_850.jpg

They also settled Kiev (Kiüev to them) and after their rise where they control southern Rus and the Caucasus, maybe even out east to Samarkand, their fall is naturally implemented by the Russian spawn! I just love the idea. I wouldn't mind making them playable either, to be perfectly honest. The UHV could be something along the line of:
1. Control 4% of the world's territory in 850 AD
2. Have 2 vassal states by 1000 AD
3. Be the first to adopt Free Religion
 
Bonci suggests them as a minor civ. Minor civs are unplayable and have no UHVs.

Yeah, and then I suggested making them playable. :)
 
uhm I suggested them as a minor civ but as a matter of fact in DoC many minor civs are also playable (in the svn version at least).
I was proposing them because i saw that Leo wanted to include IVC but then changed his mind and so there should be space for another minor civ (playable or unplayable :P)!
 
Khazars

UP: Power of Dual Kingship - +25% production of military units under Hereditary Monarchy

UB: Synagogue - Replaces Pagan Temple, isn't replaced with spread of religion, 1 :), 1 :) with no State Religion, 1 :culture:

UU: Arsiyah - Replaces Knight or Horse Archer, not totally sure what makes it unique? (maybe just cheaper, or can be rushed with gold) http://en.wikipedia.org/wiki/Arsiyah
 
Synagogues are built in the whole world,not really an unique building.
I like the Unique Power.
 
Back
Top Bottom