Suggestions and Requests

Would there be an interest in extending the post Renaissance soundtrack with music from Civ5?
 
Oh, okay. I was probably getting it mixed up with the system for Pagan Temples, then. Although that sort of thing isn't unheard of in history, between the various forms of Christianity. The Reformation led to the conversion of many existing church buildings, so if it isn't already a feature of the DoC Reformation (memory is foggy...) I think that would be OK, at least in those cities where Catholicism is completely abandoned.
Yeah, buildings are converted when Catholicism and Protestantism split off. But that's the only time the effect applies, normal removal does not trigger it.
 
I wonder what do you think of adding a new era between Medieval (c 500AD) and Renaissance (c 1500AD), maybe that generally start maybe around 1000-1200s.

While there's not many events happening in Europe - dark ages, everywhere else there's Mongol invasion around East and Central Asia, Seljuk, rise of Inca, rise of Majapahit, Delhi Sultanate (Muslim) conquest of India, Morocco's Almohad, Mali Empire, Khmer, Ayyubids, Crusade, Scandinavia start to write written records, Compass being invented in China, Islamic sciences at its best, medieval universities start to grow in Europe etc

However my inspiration mostly because I think in the 1000 years period, there's lots of city name change happening in China as dynasties rises and falls- refer to the other thread :mischief:
It's called High Middle Ages in Wikipedia's timeline but I think there might be a better name.

With Holy rome controling Jerusalem? That sounds amazing!
 
A new era or a new scenario?
In a 1200AD scenario who will control Jerusalem? HRE? Italy?

Generally, I don't like the idea. The mainstream classification of eras in history is:

Prehistory, Ancient era, Medieval era, Modern era

Given that Prehistory is called "Ancient era" and ancient era is called "Classical era" in game, we already have two eras (renaiscance and industrial) between medieval and modern. Also, we have a "future era".

Moreover, have in mind the turns of each era. There are 500 turns and 5000 years which are:
~2500 years 100 turns in ancient era
~1000 years 100 turns in classical era
~950 years 100 turns in medieval era
~300 years 66 turns in renaiscance era
~170 years 66 turns in industrial era
~100 years 66 turns in modern era
(future era is theoritically after the end of time)

So we already 3 squeezed eras, cause there are 2 additional eras between industrial and modern era.

So no need to add an era between medieval and renaiscance.


If we want to add an era we should consider adding first some turns (at least 100). Second,something between ancient and classical eras would make more sence. i.e:

Name starting era as "Neolithic era"

Name the era between Neolithic and Classical "Ancient".

Ancient era techs:
Writing, Meditation, Polytheism, Bronze Working,
Aesthetics, Mathematics, Alphabet, Currency, Priesthood, Monotheism, Iron Working

Classical era techs:
Literature, Drama, Calendar, Construction, Code of laws, Monarchy, Metal casting, Compass,
Music, Philosophy, Machinary

And philosophy is a classical era tech at last!
 
True, that text was written before Turfan was added to the scenario I think.
 
Jewdaism contributes in religious unhapiness and instability. Maybe it should not, at least if you don't control Jerusalem.
 
Moreover, have in mind the turns of each era. There are 500 turns and 5000 years which are:
~2500 years 100 turns in ancient era
~1000 years 100 turns in classical era
~950 years 100 turns in medieval era
~300 years 66 turns in renaiscance era
~170 years 66 turns in industrial era
~100 years 66 turns in modern era
(future era is theoritically after the end of time)

So we already 3 squeezed eras, cause there are 2 additional eras between industrial and modern era.

So no need to add an era between medieval and renaiscance.


If we want to add an era we should consider adding first some turns (at least 100).

In my imagination, I meant so by adding more turns.
It could make some events in that range more interesting and doesn't go too fast. RFC was a bit Eurocentric imo so it's acceptable to squeeze ~950 years event into 100 turn (ergo ~10 years / turn) since there's not much thing happening in Europe that time. I liked the details in Renaissance era and beyond but sometimes the game lag turns me off. If this kind of detail can be implemented in Medieval era, that'd be great.

I'm not really in agreement on adding turns/era between Ancient & Classical simply because there's not enough civ that will make the game interesting at that time.
 
In my imagination, I meant so by adding more turns.

To be honest 100 turns should be added even if we don't any new era. So in the current system each era would correspond to 100 turns.

It could make some events in that range more interesting and doesn't go too fast. RFC was a bit Eurocentric imo so it's acceptable to squeeze ~950 years event into 100 turn (ergo ~10 years / turn) since there's not much thing happening in Europe that time. I liked the details in Renaissance era and beyond but sometimes the game lag turns me off. If this kind of detail can be implemented in Medieval era, that'd be great.

I'm not really in agreement on adding turns/era between Ancient & Classical simply because there's not enough civ that will make the game interesting at that time.

In fact there are things not represented between ancient/classical era due to lack of turns:
*babylonian/assyrian empire
*1st greek colonisation
*2nd greek colonisation, phoenician colonisation and rivalry.

Cyrus' and Alexander's campaign conquests are misrepresented.

All these can be represented properly if we add 100 turns between ancient and classical era. I'm more interesting in adding stuff that are missing from the mod, in fact I find it undoable to reproduce the above events properly even in Marathon.

On the other hand the turns in late game are many as far as I can tell. It is typical for civs that started in early/middle game and finish their UHV in late you wait for endless turns to pass by doing in fact nothing.
 
To be honest 100 turns should be added even if we don't any new era. So in the current system each era would correspond to 100 turns.



In fact there are things not represented between ancient/classical era due to lack of turns:
*babylonian/assyrian empire
*1st greek colonisation
*2nd greek colonisation, phoenician colonisation and rivalry.

Cyrus' and Alexander's campaign conquests are misrepresented.

All these can be represented properly if we add 100 turns between ancient and classical era. I'm more interesting in adding stuff that are missing from the mod, in fact I find it undoable to reproduce the above events properly even in Marathon.

On the other hand the turns in late game are many as far as I can tell. It is typical for civs that started in early/middle game and finish their UHV in late you wait for endless turns to pass by doing in fact nothing.

Now I see your point.
Babylonian/Assyrian empire usually happens on their own because they are the only player in the region until Phoenicia & Greek spawn. If you want some turns to be added there, I think we'd need fulll/auto Hittite civ too or other city states to make it more eventful - with diplomacy & stuff.

For Greek colonization, I'd love to see some Greek city in southern France or Catalonia, but that could disrupt the later game - unless it's only Massalia and Tarraco.

For the conquest, imo there's too many army that spawn. Last time I played as targeted civ, I remember that Greek army spawn near all of my cities, even the not-so-historical one. Since I have a lot of cities, Greece have a lot of army. Then came Roman conqueror, but since Greece is then heavily armed in defense due to excess units; Roman can't effectively conquer the Greek cities. IMO not all cities need [2 melee + 1 catapult] to spawn next to them, maybe only the biggest cities in the region.
 
Why do Markets and Harbours give no culture, I wonder? One could argue that the both of them having a culture bonus makes more sense than a Library having it. Also, I would say a Market (and possibly a Harbor) cost too much compared to a Library.
 
Market has a civic that makes it cheaper.. Library doesn't




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Admitedly the only civic that seems fit in speading up library is city-states. Not every building has a civic that speeds up its construction.
 
There is an estimation that Achaemenid empire controlled 45% of total population. Maybe change their 1st UHV, so that the player emphasises growth and conquest of populous cities, than settling useless cities.
 
I found out about a feature that I consider really neat in RFCE.

When you build a city on a fort the city receives free walls.

I don't know how desirable this is for DoC becausce it incentifies prepping cityspots, but a similar bonus for building on cityruins seems historical appropriate.
 
Just a suggestion as a loyal Egypt player, but...perhaps you ought to take a look at the barbarians' spawn zones in that region again? I can't imagine that you intend "Nubian" archers to be spawning within two tiles of the Nile Delta, haha.

(Also, while I personally enjoy the free EXP, I do find it kind of funny that the "threatening" Roman and Greek conqueror stacks that spawn in Egypt are pretty much a total joke compared to the unrelenting stacks of Nubian archers, Berber cavalry and the dreaded Fararis which occasionally find their way to the Nile. I think my record for "barbarians spawned on a single turn" was an entire wall of 8 units lined up across my western border...)
 
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