Imperator Knoedel
Currently obsessed with The Owl House
Would there be an interest in extending the post Renaissance soundtrack with music from Civ5?
Yeah, buildings are converted when Catholicism and Protestantism split off. But that's the only time the effect applies, normal removal does not trigger it.Oh, okay. I was probably getting it mixed up with the system for Pagan Temples, then. Although that sort of thing isn't unheard of in history, between the various forms of Christianity. The Reformation led to the conversion of many existing church buildings, so if it isn't already a feature of the DoC Reformation (memory is foggy...) I think that would be OK, at least in those cities where Catholicism is completely abandoned.
I wonder what do you think of adding a new era between Medieval (c 500AD) and Renaissance (c 1500AD), maybe that generally start maybe around 1000-1200s.
While there's not many events happening in Europe - dark ages, everywhere else there's Mongol invasion around East and Central Asia, Seljuk, rise of Inca, rise of Majapahit, Delhi Sultanate (Muslim) conquest of India, Morocco's Almohad, Mali Empire, Khmer, Ayyubids, Crusade, Scandinavia start to write written records, Compass being invented in China, Islamic sciences at its best, medieval universities start to grow in Europe etc
However my inspiration mostly because I think in the 1000 years period, there's lots of city name change happening in China as dynasties rises and falls- refer to the other thread
It's called High Middle Ages in Wikipedia's timeline but I think there might be a better name.
What version of the mod is that?i can't play next turn
i played it scenario 1700 ad
Moreover, have in mind the turns of each era. There are 500 turns and 5000 years which are:
~2500 years 100 turns in ancient era
~1000 years 100 turns in classical era
~950 years 100 turns in medieval era
~300 years 66 turns in renaiscance era
~170 years 66 turns in industrial era
~100 years 66 turns in modern era
(future era is theoritically after the end of time)
So we already 3 squeezed eras, cause there are 2 additional eras between industrial and modern era.
So no need to add an era between medieval and renaiscance.
If we want to add an era we should consider adding first some turns (at least 100).
In my imagination, I meant so by adding more turns.
It could make some events in that range more interesting and doesn't go too fast. RFC was a bit Eurocentric imo so it's acceptable to squeeze ~950 years event into 100 turn (ergo ~10 years / turn) since there's not much thing happening in Europe that time. I liked the details in Renaissance era and beyond but sometimes the game lag turns me off. If this kind of detail can be implemented in Medieval era, that'd be great.
I'm not really in agreement on adding turns/era between Ancient & Classical simply because there's not enough civ that will make the game interesting at that time.
To be honest 100 turns should be added even if we don't any new era. So in the current system each era would correspond to 100 turns.
In fact there are things not represented between ancient/classical era due to lack of turns:
*babylonian/assyrian empire
*1st greek colonisation
*2nd greek colonisation, phoenician colonisation and rivalry.
Cyrus' and Alexander's campaign conquests are misrepresented.
All these can be represented properly if we add 100 turns between ancient and classical era. I'm more interesting in adding stuff that are missing from the mod, in fact I find it undoable to reproduce the above events properly even in Marathon.
On the other hand the turns in late game are many as far as I can tell. It is typical for civs that started in early/middle game and finish their UHV in late you wait for endless turns to pass by doing in fact nothing.
Market has a civic that makes it cheaper.. Library doesn't
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