Suggestions and Requests

I got to play around with the CNM tooltip and it seems to work.
View attachment 465932
Oh, nice. How did you do it? Best way to show me is a pull request :)

Leoreth, I'm certain Königsberg is in yellowland, contested area.
Contested means historical area, but it is in the core of another civ. (I assume Poland)
Correct. Aside from cultural concerns, it is treated the same as historical (i.e. denominator but with a low multiplier).
 
When you liberate a Civ you should have the option to do so as a puppet/satellite state (Russia/Poland, Napoleonic client states, early British Commonwealth Canada, America/Korea, China/tributary states, etc etc) that starts as a vassal and has your same or similar civics
 
Oh okay, will give it a look when I'm home. Here is your DLL if you want to test it yourself too.
 
When you liberate a Civ you should have the option to do so as a puppet/satellite state (Russia/Poland, Napoleonic client states, early British Commonwealth Canada, America/Korea, China/tributary states, etc etc) that starts as a vassal and has your same or similar civics
I really like this idea, could make late game world-wars interesting as you "liberate" territory.
 
Ok. I didn't know if you wanted me to include it, because IIRC there is some auto compilation. I was afraid it would cause some errors if I included the DLL itself. Do you want me to reupload the PR with the DLL included?
 
I always include DLLs in my commits ... it shouldn't be necessary to create a new PR, you can simply push a new commit with the DLL.
 
Thanks!
 
Not every plantation should remove Forest. Silk comes to mind, and possibly Dye, which can be harvested from plants without large scale deforestation. Forest was mainly chopped for crop farms. And mines.
 
True, but then it needs to be a different improvement altogether. Any idea what to call it?
 
Plantations normally refer to the monocultures used for intensive, large-scale operations for these commodities, which do remove the natural forest cover and replace it with say, mulberry bushes monocultures or coffee or tea plants monocultures (which are also trees/bushes).

The situation Tigreanes is describing sounds more like the low intensity extractions of naturally growing resources, which is already represented by the additional gold from these unimproved resources.

(re: terrain types, I'll make the thread as soon as I get a respite from work!)
 
That makes sense too. Looking forward to the thread.
 
maps-ancient-and-medieval-history-84-728.jpg


Can we please add more tiles to Korean Historical region? Right now only 3 tiles are marked as Historical, which really belong to the Core. Entire Koguryo (Goguryeo) region to the north is currently Foreign but belongs to Historical, by all accounts.
 
It was like that initially. But since settler maps and stability maps are identical, it lead to the AI settling the Goguryeo region and having an ahistorically large empire through the whole game.
 
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