civcivcivcivciv
Warlord
- Joined
- Feb 6, 2013
- Messages
- 274
1.14 version is final version ? or is there 1.15 version too ? what s new feature of 1.15 ver ?
A couple of changes to warfare mechanics are in the pipeline, including this.Naval units should move at half speed in enemy waters. Ideally there should be a minefield improvement or building that provides this effect. (mashup of features from Civ5 mod Vox Populi and Civ4Reimagined)
Do you have an exhaustive list of missing elements?There is a number of BUG/BUFFY/BULL features that seem to be oddly missing even though I'm relatively sure they were there in previous versions. I'm talking about stuff like Alt+M reminders or advanced graphs. Maybe unrelated to this, the Settings tab in the F8 screen has been missing for years now and I would like it back. (original thought)
New Catholic and Orthodox icons are in the pipeline. I'm already doing religions right now, so this might happen soon.Edit: It would also be nice if the symbols for Catholicism and Protestantism would be more distinct, currently trying to tell a Catholic from a Protestant civ is an exercise in frustration for colorblind people.
Sounds like a copyright nightmare, I'm also worried about mod size. But if you'd like to throw together a module, sure.Edit #2: How about movies for winning via religion or UHV? Would be a lot of work to get one for every single one, but at least for the major religions and civs stuff should be easy to find. [...] Would there be interest in this?
No, I'm still holding off on adding new civs until the Rise and Fall engine can support more. Not that I don't already have plans in the drawer.1.15 looks really nice
is there new civilization too ?
No, I'm still holding off on adding new civs until the Rise and Fall engine can support more. Not that I don't already have plans in the drawer.
I thought it was common knowledge that a Turkic civ is first on this list I'm not sure how to fold the historical Turkic empires into civilisations but yeah, that's an option.
Could this patch have the same number of barbs spawn near the human civ but slightly fewer near AI civs? The AI doesn't seem able to handle the current high level of barb pressure. Greece and Persia especially but also India and sometimes Rome. NA colonizers can't either which is probably good for the most part but unfortunately neither can America