Suggestions and Requests

- Englands starting army could need a little boost (at least AI or when the the Vikings are played).

- Same as France, which starts with no knights (only some spearmen), whille Spain and HRE start with Knights and even catapults, the Vikings with 4 Huscarls.

Thanks again, Leoreth for this great mod! :thumbsup:
 
Hard agree about France. Not just their starting army is too weak, but they're usually weak in general when they should be the strongest civ in Europe until late game
 
Spain seems to be rather trigger happy in 600 AD starts. In one of my games they vassalized the entirety of Europe, minus Austria, Russia, and Sweden who were all dead. Only the English Channel saved Britain from the Spanish stacks of doom. :lol:

By the way, is it true that Russia gets conquerors against whoever owns Vladivostok upon their discovery of Railroad? If it's not, I think it would make a great addition as a Russian Trading Company event.
 
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No, they already do.
 
In the city list for the various civs there is some "random" ones that get assigned to cities you built outside your historical area and where there isn't any suitable name per se. A simple (I'd assume) improvement to that could be to add "New" in front of the city name in the appropriate language. Like, for the Vikings, if you build a city somewhere on a tile where there is no local city name listed, it can be called Odense, as that's a major Viking city that is not represented on the map. But why not Ny(a) Odense instead? And so on.
 
Odense? You know, like, Nya?
 
Thanks for leo's working,I really enjoy with playing the 1.16!
I am glad to see the changes of techtree and civics,which are the progress make itmore historical than ever!
And well,there is also a suggestion which I think is important to post here:maybe the techs those unlock the [central planing] and [public welfare] should be exchanged?
 
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Thanks for leo's working,I really enjoy with playing the 1.16!
I am glad to see the changes of techtree and civics,which are the progress make itmore historical than ever!
And well,there is also a suggestion which I think is important to post here:maybe the techs those unlock the [central planing] and [public welfare] should be exchanged?
Why? I see the first adoption of Public Welfare in the German Empire with Bismarck's social reforms, and the first centrally planned economy was the early Soviet Union.
 
but isn't public welfare programs were initiated to calm socialist sentiment going at the time? iirc Bismarck even offered a high level position to Marx to calm the workers down. socialist revolts and movements started at the early 19th century, but probably taking 1850~ would be better since central planning is started to be advocated in socialist theory and large scale 1848 revolts happened.
 
But it doesn't matter when it was being advocated, it's about implementation. Not to mention that a centrally planned economy certainly wasn't the only possible way to implement a communist society, certainly not in the 1850s, and the economic theories to do so largely didn't exist yet, which is why Central Planning is at Macroeconomics.
 
Why? I see the first adoption of Public Welfare in the German Empire with Bismarck's social reforms, and the first centrally planned economy was the early Soviet Union.
Ok,there are some reasons why I think so:
For gameplay:
1.tech timing:I exactly can get the [labor right] in the 1850s ,and [macroeconomic] in the 1920s, but only in the time when I play as prussia or other tech leader civs.Even in the 1950s,there are less civs can get [macroeconomic],which mean when you play as russia you have to research it by youself and send it to your freinds(vassals).I found which is really hard to me or ai russia about to get the tech in the 1920s.
2.civic effect :the time when player unlock the [public welfare],they usually in the second industrial revolution age,always lack of :c5happy:and :gold:,even can't build natural reserve.My opnion is that the civic are much more suitable to the developed civs after the 1950s.And in the other hand,[central planing] are much more suitable to those civis needs to quickly industrial themselves.But as I say,it is always hard for them to get [macroeconomic].
For historical:
Just as what the guy say,the Marx'comunism is really early than the German empire's welfare system.And should we consider the German empire as a welfare country just samea as Canada or Scandinvia nations nowadays?Well which could be an interesting history topic.
 
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No worries, your English is perfectly understandable.
 
Could you please encourage the AI to prioritize reconquering historic cities, I watched a collapse to core Russia invading independent Germany, Italy, France, Spain, and Portugal while still having a half dozen independent Siberian cities. They were also being quite nuke happy against independents, including on historic areas which seems weird.
 
In the late game workers should be allowed to retire in cities with some small fun effect. In the late game you often run out of tiles to improve and it feels bad just deleting unused Workers, they deserve to be treated with respect, being the soul of Civilization.
 
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