Suggestions and Requests

Theocracy changes, some or all:
* Theocracy lifts the 3 missionaries limit
* Theocracy lifts the 1 religious persecutor limit
* Theocracy guarantees success of missionaries/persecutors
* Theocracy lets you build monasteries even with scientific method
* Theocracy lets you build monasteries even without the religion present in the city

Would make it pretty good for Spain, Mughals, Tibetans
Doubt Chinese or Arabs would need it
 
Don't know if anybody suggested yet, but what about something to promote units for gold?
Might be a good civic option, at the very least.
 
Fusion tech already disables the nuclear leak event. ITER is a fusion reactor, so why is an additional building needed?
 
everytime I play as America, I enjoy the city bar stats about foreign culture present. I imagine little Chinatowns, Little Italies and so forth in my cities when I see those single digit counters, sometimes double in border regions. it's very realistic and one of the fine little details that make this mod so charming to play. global migration to the large cities, magnets of culture for the huddled masses, so to speak. nice.

now please look at my largest city in the current China game, Hangzhou. By all indicators it's a global powerhouse, seat of international institutions, wonders galore and a glistening marvel sitting at my shores,.....with 0% foreign culture. yeah, right. no international upper class residents, no foreign officials, no immigrants, nada. in a city that would be this worlds New York.

it kinda hinders immersion. i know this is just nitpicking and only visible to the bureaucrat in me (as you see I also like to name my units 'cause immersion is everything to me).

so, I propose that we ...mayyyyyybe....introduce foreign culture spread via the immigration mechanic to all civs (starting era a nd dimension of this effect would have to be discussed, ofc) and to all cities of a certain size, befitting adequate regulators for cultural influence of said cities.

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On an unrelated note, what the heck is that Chinese city placement? Do you not find it too clustered? I guess they're all pretty heavily grown...
 
I was wondering today if the Reformation event should be altered in some way? It seems to me that unless you need Catholicism for URV or some particular wonder construction joining the Reformation is easily the better choice. Join Reformation -> get free gold and possibly a wonder as well. On the other hand, joining the Counter Reformation -> get diplomacy penalties for declared wars. Should the join Counter Reformation option get some sort of buff?
 
don't you keep catholic buildings with production bonuses (from apostolic palace), and prevent the spread of Protestantism? I think it's better than Protestantism unless you are the founder?
 
Taking a city flags it for ~10 turns, preventing you from losing it by collapse.
The player never seems to get collapse to core as far as I know, the AI does, sometimes I lose one or two cities to a flip but I think that's different.
Anyway this would help create fun situations like a Seleucid Empire or something.
 
If there's a way to make religion maps conditional, I'd say allow Zoroastrianism to keep its map if Persia survives or the Byzantines/others go Zoroastrian.
 
Sure, but I'd rather make it dependent on state religion than specific civs.
 
Sure, but I'd rather make it dependent on state religion than specific civs.
Would that be something like "if at least one civ still has Zoroastrian as state religion, its religion core stays" or at least one civ in the core, or something like that?

I like the idea of a somewhat dynamic religion map. Somethings that usually keeps things pretty historical, but can diverge significantly under the right circumstances (usually player intervention). I know that's a tricky balance though.
 
Yeah, I think you could say that as long as there is a Zoroastrian civ the religion should not disappear.
 
Very few Great Spies are being generated in any given game, perhaps we could tweak something to add up Great Spy points faster, say, 2 points per successful mission, not per the experience gained by the spy?
 
What do we think about this:
"Your capital city counts towards your core population, even if it is not in your core territory"
This would incentivise you to move your capital more often. The main examples I can think of are like:
* Mongols moving capital to Beijing/other Chinese city
* Turks moving capital into Persia
* Greeks/Persians/Arabs moving capital to Babylon
* Portugal moving capital to Brazil
* Rome to Constantinople?
* Already happens with Phoenicians to Carthage
But there also some bad examples maybe:
* Romans moving capital to Egypt/Babylon
* English moving capital to New York/Toronto
* Japanese to China
 
What do we think about this:
"Your capital city counts towards your core population, even if it is not in your core territory"
This would incentivise you to move your capital more often. The main examples I can think of are like:
...

I'm almost certain this used to be a thing, and it was removed because it incentivized ALWAYS moving your capital out of your core.
 
When running despotism (or really always), some sort of notification in the log like:
"Konya is no longer suffering temporary unhappiness effects!"
Currently you get a notification that you *can* whip, but this would make it a bit easier to check when I can safely whip again.
 
Here's a spitball:
What if the first civ to research/adopt nationalism got an event where they get a decent stack of units, and their neighbours (w/out defensive pacts/vassal status, I guess) declare war on them.
Same for first civ to research/adopt Totalitarianism/Revolutionism.
To represent Napoleon and Hitler's Europe conquests. Ideally there would also be a notification in the log, something like "Louis XV has mustered a revolutionary army!", and there could even be a dynamic name like Revolutionary France.
 
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