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Suggestions and Requests

But in addition, I am fairly certain that I will eventually add more scenarios than these. With 1.17 scenarios became a lot easier to manage, and the only reason I haven't added more in that version is that they would need to be redone with 1.18 anyway. Scenarios do not only exist to save loading time but also to remove the element of randomness / "historical butterfly effect" from the game to have a most historical situation. Currently I am thinking of this set of scenario dates:
  • 3000 BC
  • 1200 BC
  • 250 BC
  • 600 AD
  • 1500 AD
  • 1700 AD
 
A 200 AD scenario would be cool too, it'd let you play Byzantium from the start without having to rely on the dice roll that is prior civ's city placement in Anatolia and Greece.

An 1800 scenario as well, just to have faster access to the Latin American civilizations.
 
Since Russian Empire is technically the European colonial empire, would suggest for the Russian AI to also automatically obtain the colonist settlers for Siberia just like the Western European Empires receiving them for colonizing the Americas, I see no other working solution for encouraging the Russian AI to colonize Siberia most consistently, let alone to go as far deep as Far East which the Russian AI does extremely rarely
 
Warriors currently designated as National Units (0 allowed) , and as such will appear only via goody huts. And when they do, they have exact same stats as Militia, which is kind of boring and lacks flavor. Instead of 25% city defense let's give them 25% city strength -- they represent nomad societies trained in raiding other settlements, not just defending theirs.
 
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The new American core/tile arrangement is overall solid. I do think there's one tweak I would make, which is to move the Erie and Cleveland tiles one east, eliminate the city name "Jamestown" (in this context, Jamestown is a tiny town in upstate NY that nobody has heard of) and then you're left with a tile between Cleveland and Toledo that could be Lorain or Sandusky but shouldn't normally be settled because it's too close to canon Detroit and Cincinnati. This allows Cleveland or Pittsburgh, Detroit and Cincinnati as the ideal layout for the American core after Washington, New York and Boston, which is pretty good, and also aligns with the rest of the map (Erie directly north of Pittsburgh, Cleveland directly north of Akron). I think right now maybe Buffalo is intended as canon over Cleveland/Pittsburgh, which isn't terrible either, but it makes sense to have a few canon options in the region.

Even with the resource changes, the Jamestown tile (renamed Erie per the above) is probably stronger than [old Erie, new Cleveland] or Pittsburgh since it can compete with Toronto for the Lake Ontario tiles, so maybe a resource should be moved onto that tile to make it undesirable to settle. Alternatively maybe make that tile Pittsburgh and Pittsburgh becomes clearly the canon choice, but that does leave a hole to its south and of course Pittsburgh is not on Lake Erie, so it's not an ideal solution.
 
Chicago is still less than Optimal.. If there was a finger of Core that ran across the South of Lake Michigan then it wouldn't be.
 
Until The Greatest City Ever is designated the starting capital I remain in protest.. #BirdGang #PhillyPhilly #BadThingsHappen #Gritty #HitchBotHadItComing
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Chicago is still less than Optimal.. If there was a finger of Core that ran across the South of Lake Michigan then it wouldn't be.
That's not going to happen. Can you elaborate why it isn't?
 
It still has the problem it is too close to the core but not in it so the tiles it can work are better off worked by a city further west as the eastern tiles are preferably sent to Cincinnati/Detroit column of Core Cities
 

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What are examples of cities that would take its tiles that are not in the core?
 
I don't know if it was proposed yet, but could we have a upgrade path from cavalry to tanks, besides helicopter, or even to infantry?
Many cavalry regiments had transitions from horseback to tank or motorized infantry, or were used as mounted infantry.
Very much in favor! Knights were called tanks of medieval warfare. When the US War Department eliminated the office of Chief of Cavalry and effectively abolished the horse cavalry, the "cavalry" name was absorbed into the Armor branch as part of the Army Reorganization Act of 1950.

Vietnam War saw the introduction of helicopters and operations as a helicopter-borne force with the designation of Air Cavalry, while mechanized cavalry received the designation of Armored Cavalry. Easy solution for us: heavy cav upgrades to Armor, and later light cav to Helicopters!
 
Easy solution for us: heavy cav upgrades to Armor, and later light cav to Helicopters!
I think it's good in theory, but the problem is that both the light and heavy calvary lines coalesce at the end of their line into the "Calvary" unit, who is Light Calvary. So if you are keeping your units up with their tech upgrades, you won't have any Heavy Calvary to promote into Tanks.
 
I think it's good in theory, but the problem is that both the light and heavy calvary lines coalesce at the end of their line into the "Calvary" unit, who is Light Calvary. So if you are keeping your units up with their tech upgrades, you won't have any Heavy Calvary to promote into Tanks.
Only Dragoons must upgrade to the (heavy) Cavalry to Tanks. Light cav Uhlans must stay around longer to be replaced with new unit: light cav Armoured Car! Automobile is not represented properly in our game. They can become Helicopters after WW2 era.
 
Only Dragoons must upgrade to the (heavy) Cavalry to Tanks. Light cav Uhlans must stay around longer to be replaced with new unit: light cav Armoured Car! Automobile is not represented properly in our game. They can become Helicopters after WW2 era.
Oh, that's a fun idea!
 
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