Great mod! Really! I've played it many times and I think it's the most complete. I've some idea to complete definitely the mod but I can't manage Python or other thing like Sdk or other utilities. The only thing i can handle is the xml section. I've played with many modmods and I think this add could be the best for RFC - Doc.
- Influence Driven mod: If the cultural borders is too difficult to insert in, I think this could be a great substitute. War should have the power to shift borders (and resources...) also without conquering a city.
- More ethnical unit, based also on the era. I mean: musketman have a different graphic for each civ, but sometimes it's not accurate. I've found musketman in the 19th century who rappresent an army of 2 previous centuries. Another units is not necessary. Example: Usa musketman could be represented as an english musketman in the early phase, as an american minutemen in the late phase. In this way, rifleman coul be represented as Union Infantry of 1861-65. The same for the other civ. I don't know if it's clear.
- A great mod to add in could be the "Caravans II+ and Merchant Fleets II mod". I think it should be very important to direct my food caravans into cities I would really expand. I explain: I would like to see New York as a real metropolis, with many millions people. This is blocked by the lack of food, considering I've Boston and Washington near New York's plots. If I could build cities over grain or other food resources, I could send many cargo of food to my capitals or bigger city! It could be fantastic! Imagine, I could build colonies in Africa, sending many food to London, for example, allowing the exponential growth of my metropolis.
These are my suggestions, but I don't know how merge them with the mod, so...thank you very much If my ideas could be appreciated.
