Suggestions and Requests

Now this might sound like a silly request, but would it be possible to have 1.13 released tomorrow? It's my birthday. Also take the nerf to Central Planning back and I will love you forever and ever.

 
Why doesn't DoC use the Influence Driven War mod? It's leagues ahead of the system we have now, which is just giving culture to owning civs.
 
Leagues ahead how? I don't think IDW makes any sense in the game.
 
Leagues ahead how? I don't think IDW makes any sense in the game.

You can't deny that many historical borders were mostly the result of combat actions, and IDW represents that accurately.
 
IDW claims to represent this, and includes mechanics that superficially reflect reality in that way. In my experience there is little realistic outcome from these mechanics, and usually it does not open interesting strategic options (especially because the AI does not understand it). It's mostly annoying really.

Also I would disagree, most historical borders were the outcome of war and diplomacy, not individual battles.
 
IDW claims to represent this, and includes mechanics that superficially reflect reality in that way. In my experience there is little realistic outcome from these mechanics, and usually it does not open interesting strategic options (especially because the AI does not understand it). It's mostly annoying really.

Also I would disagree, most historical borders were the outcome of war and diplomacy, not individual battles.

This is correct.

https://en.wikipedia.org/wiki/Treaty_of_Paris_(1763)
https://en.wikipedia.org/wiki/Peace_of_Westphalia
https://en.wikipedia.org/wiki/Congress_of_Vienna
 
IDW claims to represent this, and includes mechanics that superficially reflect reality in that way. In my experience there is little realistic outcome from these mechanics, and usually it does not open interesting strategic options (especially because the AI does not understand it). It's mostly annoying really.

I don't see why the AI would need to 'understand' it. It works fine with the basic war AI.

Also I would disagree, most historical borders were the outcome of war and diplomacy, not individual battles.

The scale of things on the Earth map are so small that gaining three or four tiles would be a major conquest in a historical parallel.


Well, cores and historical areas would come in handy here. Maybe a resolution could give full ownership of each core to their owner?
 
With social-scientist hat on, also wars weren't started exogenously of rulers' desire to occupy certain tracts of land, so even the wars were a function of diplomacy.
 
What about Alsas-Lotriche/Alsass-Lothringen? It's hardly worth a city ingame, but surely a tile or two between France and Germany.
 
Well, cores and historical areas would come in handy here. Maybe a resolution could give full ownership of each core to their owner?

There is much in terms of diplomacy I'd like to see.

Specifically the ability to release nations into a vassal state and the ability to exchange land among vassals.

Actually the ability to arbiter would be amazing.
 
There is much in terms of diplomacy I'd like to see.

Specifically the ability to release nations into a vassal state and the ability to exchange land among vassals.

Actually the ability to arbiter would be amazing.

The ability to "gift" or "liberate" cities, and/or claim cities to be "gifted" to you, by and from vassal states would also be nice. It could lead to some nice domination-gaming where you try to collect vassals and allocate cities to them within their historical boundaries to keep them stable. You can do that to a degree now, but it often inconsistent which cities you can gift or liberate, and when it shows up on your trade screen is also inconsistent.
 
I'm reluctant to do the handing over of cities in diplomacy. But you could definitely do something that would force the opponent to relinquish cultural control over tiles in a specific city's BFC.
 
But you could definitely do something that would force the opponent to relinquish cultural control over tiles in a specific city's BFC.

That would be great!
 
Diplomatically, of course. Maybe three versions from now will be the big diplomacy one ;)
 
Effective immediately I move in favor of banning forts in deserts (except for the tiles with resources). New civics bonus for forts create silly pictures like this one:

http://picpaste.com/Civ4ScreenShot0077-FoGJ6jo7.JPG

This is only the symptom of another problem, that is if you don't keep expanding you eventually always run out of things to do with your workers, so they are just doing busywork which creates things like this.

I propose that there be a worker action that consumes them, like maybe settling them as Citizen Specialists or making the building of Forts or Cottages consume them.

Ceterum censeo Central Planning buffam esse.
 
Can I make one suggestion?

Can we rename Environmentalism to Sustainability? I understand that it wasn't the buzzword in 2005 that it is today. But almost no government engages in Environmentalist Policies as an economic model. They do engage in Sustainable economics.
 
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