But on the flipside Civ6 will further diminish the feeling of global and historical scope by having its cities cover multiple tiles!
Thanks and welcome to the forum!I think the most unique or special aspect of the Aztec in comparison to the other groups around them was that they literally settled in Lake Texcoco on swamplands and reclaimed land from Lake Texcoco, both for farming (chinampas), and to build their capital city, Tenochtitlan. This city was built largely out of stonework, and is most commonly estimated to have a peak population of over 200,000, meaning it was larger and more grand than any European city other than perhaps Constantinople, at the time.
In my opinion these are the most unique and interesting features of the Aztec: their reclamation of land and their construction of such a significant city (and over a period of only about 200 years). I don't think that these are well-enough represented in Civ 4 or this mod, especially as the tiles around Tenochtitlan don't really help making it a large city, even with the flood plains and food bonuses.
I don't really have any specific suggestions so perhaps I should've posted this in the general discussion, but this thread seems to get more traffic and interesting debate/ideas, so maybe people will have something useful to say in response?
Also I've been a fan of this mod for some time now but only recently made a civ fanatics account, and just wanted to say I think Leoreth and the community are really great and have made an amazing mod!
I look forward to having more to say here in the future![]()
Something like this works in Endless Legend because it's a fantasy game. I don't mind if it redefines the scope of its settings to suit these mechanics but the scope of a Civilization game is pretty much set. I don't get why so much work is invested in diminishing the immersive effect with regards to this scope, or if the developers are even aware that this is what they are doing.I know SOI divides the map up into regions. Has anyone tried Endless legend? See their cities have districts. But there can only be one city in each region.
Completing 2 goals is already exploited for other types of victory. Adding a reward for one goal would make exploitation even easier. Moreover, since AI players never get to achieve their goals, it just easy the game overall.
Moreover, since AI players never get to achieve their goals, it just easy the game overall.
Yeah, that is a problem. The general idea was for the autofounding to kick in before anyone can realistically research Priesthood unless the player focuses it. Apparently that is not the case. Priesthood is also problematic because it is on the Babylonian UHV path.Leoreth, I just started playing around more 1.14. I like the new religion mechanic, especially how religions spread and fade, it's great having Judaism back in the game too. What I will say is that, making Judaism dependent on priesthood makes a lot more easy to popup in India, which is fine except it makes the whole orthodox Catholic thing a bit more difficult. I just have found having Judaism far away from Europe makes the spreading of Christianity and subsequently the Schism and and reformation less certain which even throws off a lot of UHV goals for some civs.
Priesthood is an easy tech for India to grab and it makes sense that they would research it early on.
The only solution I can think of is to move Judaism to Monotheism, but that opens the question of where to put Zoroastrianism. If it's Monarchy as before, we again have the problem with the Babylonian UHV path.