Given how North Korea became most dangerous country in the modern World -- perhaps we can do something like an Easter Egg and replace Korean UHV about sinking 20 ships with "Nuke someone!" ?
Some civs have wrong republic names, in my hrtechs 600 AD game, there were Republic of Mughals, Republic of Vikings and Republic of Khmer. Those should be of course of Pakistan, of Scandinavia (?) and of Vietnam.
Wut? In the last Leo-DoC game I played, (1.4), subs certainly did carry missiles.And I (USA) watched the Rooskies from close in the arctic seas. Too bad missiles are short-range only. That said, I agree on your assessment that ICBMs are OP while I maintain that only having short range missiles is not good enough. Give me those IRBMs!
The spread of Orthodoxy in Western Europe needs to be drastically curtailed after the Schism. Right now I usually see tons of Orthodox cities there in the 600AD start, especially in Holy Rome and Scandinavia. It's weird for those two religions to exist in the same place *at all*, much less all over the map. The spread of Confucianism to Vietnam, Korea, and Japan should also be higher; Confucianism should be more popular than Buddhism in Korea by the time the Mongols leave, more popular than Hinduism in Vietnam, and at least present in one or two Japanese cities most games. Korea and China especially tend to be at each other's throats because of the religious difference; very unhistorical to say the least. It might even make more sense for Korea to spawn as Unified Silla around the same time as Japan, with both a Buddhist and a Confucian missionary
I have plans right now that go as far as 1.18, and am currently actively working on 1.15. Traditionally, whatever is in the Git develop branch is the current status of what will become the next version, so if you want to use Git you can give it a look. There are instructions in the welcome thread.
For 1.15 I have created (largely adapted from History Rewritten, but now heavily modified) a completely new tech tree, including new units, buildings and civics. It's likely the biggest change to DoC to date. You can see the latest state of that in the hrtechs branch on Git, or read about it in the associated feedback thread.
If you don't mind, there are a few minor things that have always been bugging me and I would like to see included:
Settling a city on forest should give hammers to that city as if it was chopped by workers. (from Civ5 mod Vox Populi)
Pillaging an improvement should restore some of the health of the pillaging unit if it is damaged. (from Civ5)
Naval units should move at half speed in enemy waters. Ideally there should be a minefield improvement or building that provides this effect. (mashup of features from Civ5 mod Vox Populi and Civ4Reimagined)
Naval units should see further depending on how many movement points they have left, and lose sight with every move they use, so that a ship that used up all movement points for the turn has no sight at all. (expansion on a feature from Civ4Reimagined)
There is a number of BUG/BUFFY/BULL features that seem to be oddly missing even though I'm relatively sure they were there in previous versions. I'm talking about stuff like Alt+M reminders or advanced graphs. Maybe unrelated to this, the Settings tab in the F8 screen has been missing for years now and I would like it back. (original thought)
Edit: It would also be nice if the symbols for Catholicism and Protestantism would be more distinct, currently trying to tell a Catholic from a Protestant civ is an exercise in frustration for colorblind people.
Edit #2: How about movies for winning via religion or UHV? Would be a lot of work to get one for every single one, but at least for the major religions and civs stuff should be easy to find. Something like this for Russia for example:
Or this for America:
I'm sure there's enough histocial movies to compile a few clips for Rome. Gladiator comes to mind. And on and on. Would there be interest in this?
Naval units should move at half speed in enemy waters. Ideally there should be a minefield improvement or building that provides this effect. (mashup of features from Civ5 mod Vox Populi and Civ4Reimagined)
A couple of changes to warfare mechanics are in the pipeline, including this.
There is a number of BUG/BUFFY/BULL features that seem to be oddly missing even though I'm relatively sure they were there in previous versions. I'm talking about stuff like Alt+M reminders or advanced graphs. Maybe unrelated to this, the Settings tab in the F8 screen has been missing for years now and I would like it back. (original thought)
Do you have an exhaustive list of missing elements?
Edit: It would also be nice if the symbols for Catholicism and Protestantism would be more distinct, currently trying to tell a Catholic from a Protestant civ is an exercise in frustration for colorblind people.
New Catholic and Orthodox icons are in the pipeline. I'm already doing religions right now, so this might happen soon.
Edit #2: How about movies for winning via religion or UHV? Would be a lot of work to get one for every single one, but at least for the major religions and civs stuff should be easy to find. [...] Would there be interest in this?
I hope that includes long overdue Central Asian civilization? Speaking of which I have a radical idea: represent Turkic Khaganate (7th century), Seljuks ( 11t h century) and Timurids ( 15th century) with one single Central Asian civ, with UHVs reflecting those 3 periods. Just like with Mongols -- AI Seljuks will be heavily scripted while human player Central Asia Civ Seljuks will get no extra help and have to carry on with conquests themselves. Basically human player will have to answer very interesting historical question: how did Altaic Turkic element end up in Anatolia.
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