Just an idea
Warlord
- Joined
- Jun 6, 2016
- Messages
- 111
Fresol
Chariots were historically used mostly as mobile platforms for missile troops or for troop transportation. At least light and medium ones were. Heavy chariots were sturdier and had more troops on them so they were used in melee combat, but they were quite slow and didn't really have mobility advantage over light infantry. As shock cavalry chariots had quite poor success since horses wouldn't usually charge into tightly packed infantry. So I think them being light cavalry makes sense.
Leoreth
Is there a reason that light cavalry gets both attack and defense bonus in the open but heavy cavalry only gets attack bonus?
And couple of suggestions about units:
1. Chariots were really only useful in level open terrain so I would suggest their strength to be reduced to 3 and their open terrain bonus to be increased to 50% or maybe even higher.
2. Chariots were important part of ancient Mesopotamian warfare. However Babylon can't reach the nearest horse resource in Anatolia. I would suggests replacing Babylonian unique unit with Onager Chariot, chariot that would be buildable without horse resource. I don't think their current unique unit adds much to gameplay over normal Archer.
3. Crossbows bonus against light cavalry doesn't really make sense since crossbows slow rate of fire makes it rather poor weapon against fast moving targets. I think bonus would be more fitting on longbows.
4. Elephants should have malus against Archery units. While arrow fire has little chance of actually killing elephant, it will hurt it. Hurt elephants are prone to panic and long range weaponry such as bows could cause this to happen in middle of other side's army. In that case elephant drivers were forced to kill the elephants so they would not trample their own army.
Chariots were historically used mostly as mobile platforms for missile troops or for troop transportation. At least light and medium ones were. Heavy chariots were sturdier and had more troops on them so they were used in melee combat, but they were quite slow and didn't really have mobility advantage over light infantry. As shock cavalry chariots had quite poor success since horses wouldn't usually charge into tightly packed infantry. So I think them being light cavalry makes sense.
Leoreth
Is there a reason that light cavalry gets both attack and defense bonus in the open but heavy cavalry only gets attack bonus?
And couple of suggestions about units:
1. Chariots were really only useful in level open terrain so I would suggest their strength to be reduced to 3 and their open terrain bonus to be increased to 50% or maybe even higher.
2. Chariots were important part of ancient Mesopotamian warfare. However Babylon can't reach the nearest horse resource in Anatolia. I would suggests replacing Babylonian unique unit with Onager Chariot, chariot that would be buildable without horse resource. I don't think their current unique unit adds much to gameplay over normal Archer.
3. Crossbows bonus against light cavalry doesn't really make sense since crossbows slow rate of fire makes it rather poor weapon against fast moving targets. I think bonus would be more fitting on longbows.
4. Elephants should have malus against Archery units. While arrow fire has little chance of actually killing elephant, it will hurt it. Hurt elephants are prone to panic and long range weaponry such as bows could cause this to happen in middle of other side's army. In that case elephant drivers were forced to kill the elephants so they would not trample their own army.