Suggestions and Requests

We have "Bribe Worker" Espionage mission but instead we should have Bribe Unit. Because spies always look for renegades, even in besieged cities, and when successful -- defected unit can ruin the fortunes of their former masters. Bribing workers is less realistic and has no strategic value important enough to waste espionage points and risk spy detection.
 
Wow, never heard of that and I was born in USSR!

But moving on. Out of all the civs proposed to be playable -- one of the most worth candidate is Muslim Egypt. Just like Persia -- > Iran, we can have Ancient Egypt -- >Muslim Egypt for 600 AD start, to represent mighty Fatimids/Ayyubids/Mamelukes. Starting at war with Arabia would be a very natural thing for Fatimid Egypt. Waging crusade against them and UHV involving Jerusalem and defeating Mongols can also be interesting. They appear as AI only civ anyway, so making them human controlled cannot be too difficult. But what would Leoreth say?
 
I don't want to replicate how Iran is implemented because it is very cumbersome and time consuming. As usual, the answer is that is has to wait until the Rise and Fall rewrite.
 
Just wishing Iran would be playable in 600 AD scenario. 1700 AD start is pretty advanced and you have just 45 turns (epic speed) for the culture UHV. In fact, their golden age happened in 17th century.
 
But Iran is playable for 600 AD start! You spawn in 1500.
 
Right, the only thing that doesn't work is autoplay, which once again is because of Iran currently spawns, and one of the reason why I want to change and not extend it to other things.
 
Correct, that is currently the only way to take control of Iran in the 600 AD scenario. For example, start a game as Congo and play a couple of turns until Iran spawns.
 
Do we have a tech that gives you free Great Prophet or Free General if you discovered them before everyone else? Every other great person, including Great Spy, is included in tech tree, except those two. Am I missing something? And if not -- can we add them please?
 
Pretty sure either Logistics or Combined Arms gives a free great general. Suggestions for prophets?
 
Yeah, that also founds Islam, it would make sense for them to outright get their shrine.
 
Yeah, that also founds Islam, it would make sense for them to outright get their shrine.


I just double checked the Pedia -- neither Combined Arms nor Logistic show any Great General! So I am pretty sure you missed him out.

Looking at Ethiopian game I am thinking maybe Law is the better place for Great Prophet?
 
Last edited:
Yeah, that also founds Islam, it would make sense for them to outright get their shrine.

Wouldn't it be a bit lame if the free prophet was always obtained by the same civ? I think Doctrine would be a better pick, as it doesn't found a religion and no civ starts with it before (I think) Italy.

There is no tech that gives a Great General currently. Logistics would work, but I think a more interesting choice would be Generalship or maybe Power Projection.
 
How long does excommunication last in current version? I have a feeling it is forever, which is not very realistic. Maybe until the next Papal elections?
 
1) In my mind stability is mostly about compensating negative stability with positive stability.

In the present form, collapsing neighbors and unstable vassals create numerous problems which are bad for gameplay and are not very realistic.

1. Penalties are too strong. Even in case with expansion stability calculations -- there is a room for some tolerance before effects kick in. But just one "rotten" and otherwise inconsequential neighbor can affect you very badly. It is almost pushing you to destroy them so you don't feel effects of their collapsing.

2. Sometimes vassals are your neighbors and I have strong feeling that in that case same civ affects your modifiers twice: one time as neighbor and also as an unstable vassal.

3. On the map this mechanics works with domino effect: becoming unstable one civ triggers her neighbor to become unstable and then it affects human player.

4. Yes, in real world troubles with neighbors do affect internal stability but it all depends on the given historical situation more than on direct proximity. During the Mexican revolution in 1910 - 1919 USA was enjoying great stability and was affected by far away WW1 much more.

I respectfully petition to nerf the effects of collapsing neighbors (some of them like Bysantium can "be collapsing" for many turns but never actually collapse). Perhaps this can be replace with "overall affairs in the known world" modifier. As far as vassals are concerned -- main factor must be anti-master sentiment, with calculations not only based on diplo modifiers but rather on amount of angry and unhealthy citizens in those vassal civs. There has to be some grand total adding how rulling elite of vassal Leader feels about master civ with actual condition of vassalized people.
 
Last edited:
Back
Top Bottom