Are the cities in disorder? Cities cannot be traded in disorder. IIRC this was done to prevent trading cities that are being razed.I don't know how exactly culture calculations work,
but can we make it easier to culturally flip independent tiles/cities
so that players can have more space without conquering/razing independent cities?
Also, how many turns does it takes to be able to return a city you have conquered?
If I am playing as, say, France, and I have vassalized Prussia after conquering Frankfurt and Hamburg,
shouldn't I be able to return those cities right away?
Perhaps the rule could be made different for core/historical cities of vassals and Defensive Pact partners?
I mean, both recently conquered cities and razed cities are generally in disorder. Unless you mean that "recently conquered" extends past the time in disorder. Does it?Not just cities that are being razed, also recently conquered cities in general. When a city that is being razed changes owner the razing is stopped anyway.
There will be in the big map, but that's a ways away.Can 'rare earths' be included as a resource ? Don't know if this has already been discussed.
Just created a pull request.Can you go through Github?
In principle a good idea, but please make the colors really really distinct for us poor colorblind folk.Would it be a good idea to have an indicator a city has clean power? My idea is that the normal yellow thunderbolt is shown if you have normal power and a green thunderbolt if you have clean power. Dirty power in DoC has a much bigger gameplay impact, so I think it is nice if you can easily see which cities are affected by dirty power and which ones do have clean power already. It also saves the effort to manually check which cities make use of the clean power or Itaipu Dam and which cities are not affected by it (and require an hydro dam or solar plant).