Suggestions and Requests

Request for additional population stability through cottages in the core area.

I really like the way stability works in DoC. I think its (perceived) clarity is a huge improvement over the original implementation.
There is one bone I have to pick with it though.
Farms and windmills are the way to go in your core cities because they allow for more cities outside of your core through an increased core population.
This leaves the historical and peripheral areas for hamlets (stability trough economy)
And foreign and foreign core areas for workshops (because this improvent actually reduces populationpotential)

The effect of this on (my) late game is that the core of my civilization looks the most backwards of my entire empire.

Could cities (and perhaps to a lesser extent villages and hamlets) also give a population bonus in your core?
 
Villages and Towns already count as additional population in the core. (only if they are worked though)
 
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I don't know how exactly culture calculations work,
but can we make it easier to culturally flip independent tiles/cities
so that players can have more space without conquering/razing independent cities?

Also, how many turns does it takes to be able to return a city you have conquered?
If I am playing as, say, France, and I have vassalized Prussia after conquering Frankfurt and Hamburg,
shouldn't I be able to return those cities right away?
Perhaps the rule could be made different for core/historical cities of vassals and Defensive Pact partners?
 
Can you show me a save with that situation so I can see how the code behaves?
 
I don't know how exactly culture calculations work,
but can we make it easier to culturally flip independent tiles/cities
so that players can have more space without conquering/razing independent cities?

Also, how many turns does it takes to be able to return a city you have conquered?
If I am playing as, say, France, and I have vassalized Prussia after conquering Frankfurt and Hamburg,
shouldn't I be able to return those cities right away?
Perhaps the rule could be made different for core/historical cities of vassals and Defensive Pact partners?
Are the cities in disorder? Cities cannot be traded in disorder. IIRC this was done to prevent trading cities that are being razed.

Also, the tooltip of Villages and Towns should probably say something like "Increases Stability when worked by Core Cities". The same could be said of Civic Era and Religion Stability, but I'm not really sure how that could be done without cluttering up already stuffed tooltips.
 
Not just cities that are being razed, also recently conquered cities in general. When a city that is being razed changes owner the razing is stopped anyway.
 
Not just cities that are being razed, also recently conquered cities in general. When a city that is being razed changes owner the razing is stopped anyway.
I mean, both recently conquered cities and razed cities are generally in disorder. Unless you mean that "recently conquered" extends past the time in disorder. Does it?
 
I'm just saying the intent goes beyond cities that are being razed.
 
Yes.
 
I saw that Steb had updated the GP names for Korea,
I did a bit more work on that.
Uploading the zipped file cause forum won't let me upload python files.
Also I am planning to have a look into the Dynamic City / Civ names for Korea as well,
which files should I fix?
 

Attachments

Can you go through Github?
 
Would it be a good idea to have an indicator a city has clean power? My idea is that the normal yellow thunderbolt is shown if you have normal power and a green thunderbolt if you have clean power. Dirty power in DoC has a much bigger gameplay impact, so I think it is nice if you can easily see which cities are affected by dirty power and which ones do have clean power already. It also saves the effort to manually check which cities make use of the clean power or Itaipu Dam and which cities are not affected by it (and require an hydro dam or solar plant).

If desired, I can include this in my upcoming PR with the Frontenac fix.
 
Would it be a good idea to have an indicator a city has clean power? My idea is that the normal yellow thunderbolt is shown if you have normal power and a green thunderbolt if you have clean power. Dirty power in DoC has a much bigger gameplay impact, so I think it is nice if you can easily see which cities are affected by dirty power and which ones do have clean power already. It also saves the effort to manually check which cities make use of the clean power or Itaipu Dam and which cities are not affected by it (and require an hydro dam or solar plant).
In principle a good idea, but please make the colors really really distinct for us poor colorblind folk.
 
I would prefer separate pull requests for separate features.

But otherwise this is a good idea. Don't know if green is the right colour though, green can also look unhealthy.
 
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