Suggestions and Requests

Suggestion: make Clergy a viable option for pagan civilizations.

The easiest way would be to give it a bonus associated with pagan temples. For instance, faster pagan temple construction, or extra production with pagan temples. This bonus should be weaker than the Clergy effect associated with state religions, to encourage adopting a religion, but it should make Clergy competitive with Deification for pagan civs.

My rationale is that as long as you're pagan, there is zero strategic choice for religious civics, which is not interesting. Although Deification—i.e. where the king is a godlike authority over the local religion—is probably sufficient to represent most historical civilizations with an elaborate pagan religion, there are cases of pagan civs where the priestly class seems to have been somewhat separate from central political power. The Maya are an example, and arguably the Aztecs (the Aztec emperor was a priest, but as far as I understand he was only a priest for one of the gods, and wasn't deified). So players would be able to choose whether to emphasize central religious power or a the existence of a priestly class.

Clergy could also be used to ease the transition from paganism to a major religion once one has spread. Instead of converting to the religion and then have to switch out of Deification, or switching to a useless civic first and then adopt a religion, you could switch to Clergy, enjoy its (weak) benefit for your paganism, and then adopt a religion.
 
Hello I would like to suggest about japan. How about instead of having to settle all of japan, why not have independent cities to simulate the Japanese city-states and the reunification of Japan?
 
Hello I would like to suggest about japan. How about instead of having to settle all of japan, why not have independent cities to simulate the Japanese city-states and the reunification of Japan?
This also applies for England by having an independent 'Scotland" and 'Irish Kingdoms' respectfully

Another suggestion for Japan is by around the 1400s to the 1600s Japan can enter into a Sengoku Jidai period where as you the player will have to fight off the independent/barbarian/native Samurai units. Or around this period parts of Japan will become independent and you as the player will try to reclaim it, reunify Japan in the process.

While we're at it China can have his own warring states period once the Han Dynastie should supposedly collapse :lol:

I'm sure this would make the English, Chinese and Japan game a lot more interesting and also challenging

For a new dynamic name change how about add Tokugawa Shogunate for Japan during the renaissance era?
 
Another suggestion for Japan is by around the 1400s to the 1600s Japan can enter into a Sengoku Jidai period where as you the player will have to fight off the independent/barbarian/native Samurai units. Or around this period parts of Japan will become independent and you as the player will try to reclaim it, reunify Japan in the process.
Barbarians spawns would help make Samurai more powerful.
 
Barbarians spawns would help make Samurai more powerful..

I agree with you. The samurai has no real use other than defending your cities from nonexistent barbarians. Having barbarians or independents cities can be good for historical accuracy and help give experience to your units.

Its just like having independent cities as Turkestan and then having to conquer them all.
 
Speaking of buildings, I was considering adding a global/digital era health building. Any ideas?

Well, i thought a little of this question, and i remembered this graph:
m4838a2f1.gif


What has been the solution to the infant mortality?

One of the solutions was pox vaccine.
 
I think late game DOC needs a bit more content. I would suggest the revival of many more countries like how the Americas can be revived ( Aztec to Mexico) (Inca to Peru).

Here are my suggestions for some revival states and new civs in the late game
1.Tamils ( Sri Lanka)
2.Carthaginians (Libyans??)
3. Babylonians ( Iraq??)
4.Mayans ( Central America)
5.Kongo (the modern version of Congo)
6.Mali (a modern version of Mali)
7.A modern version of Indonesia.
8. An Australian CIv ( the Australian continent is just plain bare even with the British)
9. A new Zulu civ ( for Renaissance to Industrial) (South Africa in Global)

Since most of the South American civilization has been represented in the game, I think its time for Asian and African civs to be shown and represented.
Seeing modern geopolitics only occurring in parts of Europe and America seems a bit sad and somewhat Euro-Centric.
 
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I think late game DOC needs a bit more content. I would suggest the revival of many more countries like how the Americas can be revived ( Aztec to Mexico) (Inca to Peru).

Here are my suggestions for some revival states and new civs in the late game
1.Tamils ( Sri Lanka)
2.Carthaginians (Libyans??)
3. Babylonians ( Iraq??)
4.Mayans ( Central America)
5.Kongo (the modern version of Congo)
6.Mali (a modern version of Mali)
7.A modern version of Indonesia.
8. An Australian CIv ( the Australian continent is just plain bare even with the British)
9. A new Zulu civ ( for Renaissance to Industrial) (South Africa in Global)

Since most of the South American civilization has been represented in the game, I think its time for Asian and African civs to be shown and represented.
Seeing modern geopolitics only occurring in parts of Europe and America seems a bit sad and somewhat Euro-Centric.

Yes this is something I also proposed a few pages ago and I would love to see it happen someday :)

For civs like the Tamils, Babylonians and the Carthaginians can better be implemented once the new map is coming out, since the current map has almost no room for them I don't know if they will function well. An Australian civ is a must have however for DoC! Currently Australia can be playable if you download 1SDAN or Merijns mod respectively. I do hope one day we have Australia in DoC.

The Mayans will already revive as the Colombians. A modern version of Indonesia already exist, they can respawn during the global era with Suharto as their leader
Modern Congo and Mali does kinda exist. They can respawn later in the game and they can have modern name titles such as Republic of Mali, but they don't have modern leaderheads.

There's already a topic going on about adding new African Civs in DoC. The Zulus where also mentioned in it.
https://forums.civfanatics.com/threads/adding-new-african-civs.660699/
 
I'm pretty sure the reviving thing is going to go away once Leoreth fixes the back-end to allow for more civs. It's just a work-around to allow more civs than we would otherwise be able to have. The new civ suggestions are great, but I don't think asking for them via the revive mechanic will go anywhere. I can't speak for Leoreth though, so you'll have to wait for more details from him.
 
No, that's exactly right.
 
I'm pretty sure the reviving thing is going to go away once Leoreth fixes the back-end to allow for more civs. It's just a work-around to allow more civs than we would otherwise be able to have. The new civ suggestions are great, but I don't think asking for them via the revive mechanic will go anywhere. I can't speak for Leoreth though, so you'll have to wait for more details from him.

I completely forgot about it.. well in that case we should wait and see how it all plays out. My apologies guys :)
 
Speaking of buildings, I was considering adding a global/digital era health building. Any ideas?
I think that the improved survival in the last one hunded year is mainly because of the large availability of drugs thanks to pharmaceutical industrial production. We had insulin from animal pancreatic secretions to reduce high glycemia levels, salicylate from willow bark to reduce pain, a sort of immunization from inhalation of cowpox scabs, but we were unable to isolate, purify (later synthetize) and distribute pharmaceutical products all over the world.

Nowadays, drugs are one of the most valuable and vital goods and their production and distribution strongly depends on pharmaceutical industry. I suggest that we should have in game a drug resource. It could be provided by a Wonder. I propose the Institut Pasteur (https://en.wikipedia.org/wiki/Pasteur_Institute#The_Institute's_opening), one of the first private foundations dedicated to medical research on infectious disease. It's also a global network of foreign institutes in many other countries.
I.P. Requires Laboratory and Hospital. Produces 7 new resources (drugs/vaccines/antibiotics/pills?): +1 health (maybe +2 health with Public Welfare, +1 health + X gold with Free Enterprise).

Another health bonus could be provided by a generic Vaccine Project, which could be a collaborative project (quote from The Great Wonders and Projects Thread: "the benefit is only effective once enough civs build it, but then affects all of them, with a bonus for the civ to first complete it").

I couldn't come out with any building idea :\
 
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Suggestion: 1. Make the gold on the west coast of the U.S. appear at around 1848 to simulate California Gold Rush.
2. Have an independent city spawn at Crete at around 2800 B.C. to simulate the Minoans and have heir city turn into ruins at the same time the Greeks spawn
 
Gold in west coast is used for Spanish UHV. All californian cities from San Diego to Sacramento were settled by spanish colonists.
Good point.
 
UNESCO/World Heritage -Wonder/Project

Last night I had a dream in which I played DOC (maybe I'm playing the game too much? lol) and in the game an AI completed a Wonder called UNESCO. That got me thinking if this could be something to look at: A World Project or a Wonder that starts sort of an event like the International Congresses. In the UNESCO/World Heritage congress tho, the participants which include every Civilization around the World could propose their own Wonders to be nominated as a World Heritage Site, granting them culture, great person and commerce/gold bonuses. Maybe if the Wonders nominated link to a specific religion or civic combos, they could even grant diplomatic bonuses with other civilizations that share the same civics/religion? The Wonders available for nomination could in my opinion also include already obsolete Wonders making them somewhat useful again in latter stages of the game. Moreover I feel this would add more to the diplomatic aspect of the game, enhance the experience for Culture Victory attempts as well as offer something in general for those who enjoy building and creating culture.

Since I had this dream last night I obviously haven't had much time to completely think through this idea so it might seem a bit raw, but I'd love to hear if anyone considers this something worth discussing.
 
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