Suggestions and Requests

I think it is more democratic to be democratically elected than to be liked in the west.
Well i also dont think, for instance, shelling the house of parliament a democratic thing to do to circumvent an impeachment but i also agree with your comment.
 
Suggestion - change the Leaders display order in the Civilopedia to include their civ, like how the Civics include their category:

Code:
    def placeLeaders(self):
        lLeaders = []
        iPrevCiv = -1
        for iLeader in xrange(gc.getNumLeaderHeadInfos()):
            if iLeader == gc.getInfoTypeForString('LEADER_BARBARIAN'):
                continue

            LeaderInfo = gc.getLeaderHeadInfo(iLeader)
            iCiv = getLeaderCiv(iLeader)
         
            if not iCiv is None and gc.getCivilizationInfo(iCiv).isPlayable():
                if iCiv > -1 and iCiv != iPrevCiv:
                    if lLeaders != [] :
                        lLeaders.append(("", -1))
                    lLeaders.append((gc.getCivilizationInfo(iCiv).getDescription(), -1))
                lLeaders.append((LeaderInfo.getDescription(), iLeader))
                iPrevCiv = iCiv
         
         

        #lLeaders.sort()
        self.list = lLeaders
        self.placeItems(WidgetTypes.WIDGET_PEDIA_JUMP_TO_LEADER, gc.getLeaderHeadInfo)

I think it looks much more intelligible:
Civ4ScreenShot0001.JPG

And without the space between civs:
Civ4ScreenShot0002.JPG

e: Wow, weird consequence - I assume this has to do with how the civs' list is dynamically created?
Civ4ScreenShot0003.JPG
 
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A few feedbacks in regard to Brazil:

. The city of Goiânia was spelled "Goianiâ" in the game. https://pt.wikipedia.org/wiki/Goiânia
. The gold bonus from removing jungles/forests by the madereiros are quite low. Playing on epic speed, I get 80 production from chopping and only 15 gold which is close to nothing. I would recommend at least the same amount in gold to make this UU any strong.
 
Presently, expiration of Expansion Areas is suspended while player is at war with Civ that controls tiles. With major civs the player can use the typical diplomatic actions to leverage expansion area i.e. just being at war. It gets trickier with Independents with whom the tools to interact diplomatically differ from major civs and these mechanics aren't transparent, in particular which factors determine the change from a state of war to peace. I suppose at the very least I'm requesting a Pedia update of some form that elucidates these phenomena? This all assumes you don't desire these elements to be obscured from players, of course, and I'd for sure raise no objection to that as a design feature without merit.
 
Small feedback on the byzantines:

I noticed there is one and only tile east of Qurtubah that is "historical area" for the byzantines. This is an unrealistic tile as the moors capital is situated exactly one tile away, which means if you settle a town there before the moors spawn, your city will be destroyed. On the other hand, you can raze Qurtubah but why would you do that? most likely they will have 2 or 3 wonders by the time you capture it. Maybe this historical area could be extended to the qurtubah tile as well as there is contested area atm.
 

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Small feedback on the byzantines:

I noticed there is one and only tile east of Qurtubah that is "historical area" for the byzantines. This is an unrealistic tile as the moors capital is situated exactly one tile away, which means if you settle a town there before the moors spawn, your city will be destroyed. On the other hand, you can raze Qurtubah but why would you do that? most likely they will have 2 or 3 wonders by the time you capture it. Maybe this historical area could be extended to the qurtubah tile as well as there is contested area atm.
It already does. Contested means "Historical but in another Civ's core".
 
Small feedback on the byzantines:

I noticed there is one and only tile east of Qurtubah that is "historical area" for the byzantines. This is an unrealistic tile as the moors capital is situated exactly one tile away, which means if you settle a town there before the moors spawn, your city will be destroyed. On the other hand, you can raze Qurtubah but why would you do that? most likely they will have 2 or 3 wonders by the time you capture it. Maybe this historical area could be extended to the qurtubah tile as well as there is contested area atm.
Zaragoza being a corruption of Caesaraugusta just blew my mind
 
A bit of a controversial suggestion (again I may have already suggested it before)

But it always bothered me CIVs sending scout's across Siberia early or Sub-Saharan Africa.

I would suggest desert and tundra causing minor damage to units until cartography or exploration is discovered?

Controversial because it might hurt some human player strategies. Might be a bad suggestion but thought I'd mention it anyways
 
I could get behind that. Desert/tundra tiles -- though I'd prefer to limit the effect to tiles outside of your culture borders -- cause minor damage (10% per turn?) to units that end their turn on them?
 
Desert, Ice and Tundra will by default by impassable on the new map, though I expect Reckon units to be one of the exceptions.

It's always been a bit ahistorical how you can use units to keep contact with distant civs even in the Ancient Era but that's just a feature of the game I guess. Scouts are also naturally limited by how vulnerable they are to Barbarians.
 
Yep.
And there should be more of them.
I consider Hitler or Walesa AI as a kind of easter egg.

More of those conditionnal leaders !
For Ethiopa, we need a communist leader from the junta.
For Russia, we need a more democratic leader like Gorbatchev.
For a possible communist Germany, maybe a leader from GDR ?

Let's make a list.
- Arabia : Muhammad Ibn Saud
- Babylonia : Nebuchadnezzar II
- China : Chiang Kai-Shek
- Columbia : Paris-Gordillo
- Congo : Kasa Vubu
- Ethiopia : Haile Selassie
- Germany : Konrad Adenauer
- Japan : Yoshida
- Khmer : Pol Pot
- Mali : Modibo Keita
 
Haile Selassie is already in the game.
 
Let's make a list.
- Arabia : Muhammad Ibn Saud
- Babylonia : Nebuchadnezzar II
- China : Chiang Kai-Shek
- Columbia : Paris-Gordillo
- Congo : Kasa Vubu
- Ethiopia : Haile Selassie
- Germany : Konrad Adenauer
- Japan : Yoshida
- Khmer : Pol Pot
- Mali : Modibo Keita
Follow-up :
- Maya : Méndez
- Mongolia : Doksom
- Netherlands : Wilhelmina
- Portugal : Salazar
- Russia : Kerensky/Gorbatchev (not still-alive Eltsine)
- Spain : Felipe Gonzalez

Must be missing some.
 
After you collapse if you click through the menus you're prompted with a "return to main menu" after being called Neville Chamberlain.
Could there be an option to either:
* Enter worldbuilder
* Switch to another civ
* Enter "observer mode" (if there is one, which I'm fairly sure Civ 4 doesn't have)
Or at least make it possible to Ctrl+W from in that screen.
 
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