Suggestions and Requests

So far, regardless of research order, I could get Aesthetics at around 430 AD. Uuc Yabnal can't get enough production, nor it could have enough population for whipping the wonder at the last possible turn. Mayapan couldn't build it as well. Yax Mutal, however, has enough production for it due to the nearby silver and obsidian mines. I can't build it near its proper location but I guess it's fine as long as it's in the Maya core area.
The capital yax mutal is actually the best location. You get plenty of rainforest tiles to work on, so long as you selected all tiles with your capital. Keep in mind that once you built the infrastructure you need in your capital you can work the shared tiles in uuc yabnal in order to get useful infrastructure built over there (e.g. library, market, etc). Key is to constantly change tiles between the 2 cities. The main problem with Maya is the lack of barbarian to kill in North America, which would be awesome for the first uhv with any speed other than normal. I tested myself by going worldbuilder and it definitely works.
 
How about adding river dams as tile improvements?
They are definitely generic enough to be represented.
What could be their bonus?
I imagine there should be an incentive to build them near hills and mountains.
 
What would it bring to the table that hydroelectric dams (buildings) and watermills (improvements) don't?
 
There was a discussion years ago on whether river tiles were too valuable. Now with the new civics Watermills have been nerfed, I don't know how valuable they are now.

What would it bring to the table that hydroelectric dams (buildings) and watermills (improvements) don't?
Or Levees, which sort of fill the same theme and are already very powerful.

I imagine there should be an incentive to build them near hills and mountains.
I could see something like "requires a River, +1 :hammers: per peak in city radius" (but not on peaks, which are worthless), so like a weaker Mole Antonelliana. Adding Hills too would probably make the effect too strong.

Alternatively, the existing Hydro Plant building could require, in addition to a river, either 1) a hill or 2) a certain number of peaks in city radius.
 
Alternatively, the existing Hydro Plant building could require, in addition to a river, either 1) a hill or 2) a certain number of peaks in city radius.
The problem with this is that there are plenty of major hydro plants in areas that are relatively flat (e.g. northern Quebec, southern Egypt)
 
I know city names are not a priority right now but, in a mean time, would it be possible please to disallow the game to revert the names of the player-renamed cities?
 
I know city names are not a priority right now but, in a mean time, would it be possible please to disallow the game to revert the names of the player-renamed cities?
If I know our guy, if it were a simple toggle type deal it would already be so. If my DIY exploration into this fantastic beast with all its pythons and other non-snake-themed doodads has exposed one thing for sure it’s that simple switches to us are often actual arcane machines behind the curtain. CityNameManager for one.
 
Can we add more barbarians generated in northern and northwestern China?
I suggest adding the Xianbei and Qiang barbarians to fill the gap between the Xiongnu and Turkic, and then replacing them with the Khitan and Tangut. I believe this can better simulate the northern pressure that China suffered during the Jin and Song dynasties.
In addition, perhaps we can generate Qara Khitai in Central Asia after the emergence of Jurchen(Considering the Turkic UP, perhaps they should generate as independent city)
 
I haven't tested the Mayas yet but anyone managed to beat the Europeans at researching exploration? Used to do it with the old civics (mainly republic) and lots of scientists, but now it seems more difficult to run specialist economist with early techs. Someone did try it? Always hated the Greenland gambit
 
I haven't tested the Mayas yet but anyone managed to beat the Europeans at researching exploration? Used to do it with the old civics (mainly republic) and lots of scientists, but now it seems more difficult to run specialist economist with early techs. Someone did try it? Always hated the Greenland gambit
Yes, I managed on Emperor/Normal by conquering the toltecs, focusing on cottages and science everywhere. Also, I expanded to a few cities outside of my stability zone to grab some key resources like the one in California where you get pearl, deer, salt and gems
 
Played the Kievan Rus and I noticed that Novgorod, if built within your core range, is a very poor town. There are 2 cow tiles 1 tile far out, which makes this city very poor on food. I suggest redesigning the resources around novgorod so it makes sense to build it.
 
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Played the Kievan Rus and I noticed that Novgorod, if built within your core range, is a very poor town. There are 2 cow tiles 1 tile far out, which makes this city very poor on food. I suggest redesigning the resources around novgorod so it makes sense to build it.
Yeah I haven't gotten to the Rus' yet but I definitely can't blame them for the fact I've yet to see their AI settle Novgorod, it (and possibly the site of future St. Petersburg) could definitely use a rework.
 
Yeah I haven't gotten to the Rus' yet but I definitely can't blame them for the fact I've yet to see their AI settle Novgorod, it (and possibly the site of future St. Petersburg) could definitely use a rework.
My last run as the Rus I didn't bother building any within my core excepted Kyiv, first because they are not worth it, you are much better off settling towards Poland to grasp the amber resources and secondly because some might flip to the Russians once they spawn.
 
The marsh on St. Petersburg is a little frustrating because it all but guarantees the city will never be built by anyone but the player on 3000 BC and 600 AD starts. By the time it disappears after 1700 the Swedes have almost certainly founded Viborg 1 tile NW of it, and unlike the player, the Russian AI doesn't seem to be interested in waging a Great Northern War to raze it and found a new core city.
 
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Constantinople is surrounded by water on 3 sides. I suggest to place a very aesthetically pleasing 1-tile river on Asiatic side to mimic Bosporus Strait. It will also give a penalty when attacking across the "river".
 
It had been already suggested and Leoreth didn't like it
There is a strength in numbers! If all the cool civs like it -- he will see the error of his ways.
 
Maybe try to write an incoherent eight paragraph rant full of historical misinformation. That seems to be the meta these days.
 
On a different note, I suggest to reduce Korean tech modifier. AI Korea is reliable tech leader in Industrial Era, running with 5-6 extra technologies, compared to the closest AI rival.
 
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